29,784 research outputs found

    Learning a Static Analyzer from Data

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    To be practically useful, modern static analyzers must precisely model the effect of both, statements in the programming language as well as frameworks used by the program under analysis. While important, manually addressing these challenges is difficult for at least two reasons: (i) the effects on the overall analysis can be non-trivial, and (ii) as the size and complexity of modern libraries increase, so is the number of cases the analysis must handle. In this paper we present a new, automated approach for creating static analyzers: instead of manually providing the various inference rules of the analyzer, the key idea is to learn these rules from a dataset of programs. Our method consists of two ingredients: (i) a synthesis algorithm capable of learning a candidate analyzer from a given dataset, and (ii) a counter-example guided learning procedure which generates new programs beyond those in the initial dataset, critical for discovering corner cases and ensuring the learned analysis generalizes to unseen programs. We implemented and instantiated our approach to the task of learning JavaScript static analysis rules for a subset of points-to analysis and for allocation sites analysis. These are challenging yet important problems that have received significant research attention. We show that our approach is effective: our system automatically discovered practical and useful inference rules for many cases that are tricky to manually identify and are missed by state-of-the-art, manually tuned analyzers

    Learning to Infer Graphics Programs from Hand-Drawn Images

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    We introduce a model that learns to convert simple hand drawings into graphics programs written in a subset of \LaTeX. The model combines techniques from deep learning and program synthesis. We learn a convolutional neural network that proposes plausible drawing primitives that explain an image. These drawing primitives are like a trace of the set of primitive commands issued by a graphics program. We learn a model that uses program synthesis techniques to recover a graphics program from that trace. These programs have constructs like variable bindings, iterative loops, or simple kinds of conditionals. With a graphics program in hand, we can correct errors made by the deep network, measure similarity between drawings by use of similar high-level geometric structures, and extrapolate drawings. Taken together these results are a step towards agents that induce useful, human-readable programs from perceptual input
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