83,122 research outputs found
Telling the market story through organic information interaction design and broadcast media : submitted to the College of Creative Arts as requirement for the degree of Master of Design, Massey University, Wellington, New Zealand, 2007
Interaction Design, which is essentially story-creating and telling, is at once both and ancient art and a new technology. Media have always effected the telling of stories and the creation of experiences. (Shedroff, N., 1994, p. 2)
Advances with visual representations within broadcast design have been applied to areas such as weather simulations, sporting events, and historical reconstruction's. However, financial market information presentation is fairly uniform in television news broadcasting, showing little progression in pace with other news information categoÂries.
While stock market news segments make limited use of supporting graphics, addiÂ
tional information that may assist the viewer is filtered out, effecting viewers interest, understanding and decision making process often associated with market related stories.
Research to date has been limited to single visualisations. There has been little reÂsearch into the use of multiple information views that are composed to support news presentations.
People use many different information sources on a daily basis. News sources are used to stay informed about events, to some sources, viewer evaluation of informaÂtion is a part of that process. News information and other data commodity sources are now more accessible, allowing designers to look at ways of transforming them into new or improved information services.
This research explores the display of stock market information by looking at apÂpropriate media delivery methods combined with Organic Information Interaction Design to enhance information relationships. Organic Design and Information InterÂaction Design 1 principles are combined. This denotes a 'living' relationship between elements, incorporating hierarchy principles with enhanced information delivery and user experiences. Four themes are tied together through the use of a conceptual prototype. [FROM INTRO
Mobile learning: benefits of augmented reality in geometry teaching
As a consequence of the technological advances and the widespread use of mobile devices to access information and communication in the last decades, mobile learning has become a spontaneous learning model, providing a more flexible and collaborative technology-based learning. Thus, mobile technologies can create new opportunities for enhancing the pupils’ learning experiences. This paper presents the development of a game to assist teaching and learning, aiming to help students acquire knowledge in the
field of geometry. The game was intended to develop the following competences in primary school learners (8-10 years): a better visualization of geometric objects on a plane and in space; understanding of the properties of geometric solids; and familiarization with the vocabulary of geometry. Findings show that by using the game, students have improved around 35% the hits of correct responses to the classification and differentiation between edge, vertex and face in 3D solids.This research was supported by the Arts and Humanities Research Council Design Star CDT (AH/L503770/1), the Portuguese Foundation for Science and Technology (FCT) projects LARSyS (UID/EEA/50009/2013) and CIAC-Research Centre for Arts and Communication.info:eu-repo/semantics/publishedVersio
Student-Centered Learning: Functional Requirements for Integrated Systems to Optimize Learning
The realities of the 21st-century learner require that schools and educators fundamentally change their practice. "Educators must produce college- and career-ready graduates that reflect the future these students will face. And, they must facilitate learning through means that align with the defining attributes of this generation of learners."Today, we know more than ever about how students learn, acknowledging that the process isn't the same for every student and doesn't remain the same for each individual, depending upon maturation and the content being learned. We know that students want to progress at a pace that allows them to master new concepts and skills, to access a variety of resources, to receive timely feedback on their progress, to demonstrate their knowledge in multiple ways and to get direction, support and feedback from—as well as collaborate with—experts, teachers, tutors and other students.The result is a growing demand for student-centered, transformative digital learning using competency education as an underpinning.iNACOL released this paper to illustrate the technical requirements and functionalities that learning management systems need to shift toward student-centered instructional models. This comprehensive framework will help districts and schools determine what systems to use and integrate as they being their journey toward student-centered learning, as well as how systems integration aligns with their organizational vision, educational goals and strategic plans.Educators can use this report to optimize student learning and promote innovation in their own student-centered learning environments. The report will help school leaders understand the complex technologies needed to optimize personalized learning and how to use data and analytics to improve practices, and can assist technology leaders in re-engineering systems to support the key nuances of student-centered learning
The Sound Manifesto
Computing practice today depends on visual output to drive almost all user
interaction. Other senses, such as audition, may be totally neglected, or used
tangentially, or used in highly restricted specialized ways. We have excellent
audio rendering through D-A conversion, but we lack rich general facilities for
modeling and manipulating sound comparable in quality and flexibility to
graphics. We need co-ordinated research in several disciplines to improve the
use of sound as an interactive information channel.
Incremental and separate improvements in synthesis, analysis, speech
processing, audiology, acoustics, music, etc. will not alone produce the
radical progress that we seek in sonic practice. We also need to create a new
central topic of study in digital audio research. The new topic will assimilate
the contributions of different disciplines on a common foundation. The key
central concept that we lack is sound as a general-purpose information channel.
We must investigate the structure of this information channel, which is driven
by the co-operative development of auditory perception and physical sound
production. Particular audible encodings, such as speech and music, illuminate
sonic information by example, but they are no more sufficient for a
characterization than typography is sufficient for a characterization of visual
information.Comment: To appear in the conference on Critical Technologies for the Future
of Computing, part of SPIE's International Symposium on Optical Science and
Technology, 30 July to 4 August 2000, San Diego, C
NNVA: Neural Network Assisted Visual Analysis of Yeast Cell Polarization Simulation
Complex computational models are often designed to simulate real-world
physical phenomena in many scientific disciplines. However, these simulation
models tend to be computationally very expensive and involve a large number of
simulation input parameters which need to be analyzed and properly calibrated
before the models can be applied for real scientific studies. We propose a
visual analysis system to facilitate interactive exploratory analysis of
high-dimensional input parameter space for a complex yeast cell polarization
simulation. The proposed system can assist the computational biologists, who
designed the simulation model, to visually calibrate the input parameters by
modifying the parameter values and immediately visualizing the predicted
simulation outcome without having the need to run the original expensive
simulation for every instance. Our proposed visual analysis system is driven by
a trained neural network-based surrogate model as the backend analysis
framework. Surrogate models are widely used in the field of simulation sciences
to efficiently analyze computationally expensive simulation models. In this
work, we demonstrate the advantage of using neural networks as surrogate models
for visual analysis by incorporating some of the recent advances in the field
of uncertainty quantification, interpretability and explainability of neural
network-based models. We utilize the trained network to perform interactive
parameter sensitivity analysis of the original simulation at multiple
levels-of-detail as well as recommend optimal parameter configurations using
the activation maximization framework of neural networks. We also facilitate
detail analysis of the trained network to extract useful insights about the
simulation model, learned by the network, during the training process.Comment: Published at IEEE Transactions on Visualization and Computer Graphic
Planning Curricular Proposals on Sound and Music with Prospective Secondary-School Teachers
Sound is a preferred context to build foundations on wave phenomena, one of
the most important disciplinary referents in physics. It is also one of the
best-set frameworks to achieve transversality, overcoming scholastic level and
activating emotional aspects which are naturally connected with every day life,
as well as with music and perception. Looking at sound and music by a
transversal perspective - a border-line approach between science and art, is
the adopted statement for a teaching proposal using meta-cognition as a
strategy in scientific education. This work analyzes curricular proposals on
musical acoustics, planned by prospective secondary-school teachers in the
framework of a Formative Intervention Module answering the expectation of
making more effective teaching scientific subjects by improving creative
capabilities, as well as leading to build logical and scientific
categorizations able to consciously discipline artistic activity in music
students. With this aim, a particular emphasis is given to those concepts -
like sound parameters and structural elements of a musical piece, which are
best fitted to be addressed on a transversal perspective, involving
simultaneously physics, psychophysics and music.Comment: 12 pages with 5 figures. Submitted for publication in Physics
Curriculum Design, Development and Validation - GIREP 2008 book of selected
papers, 200
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