123 research outputs found

    A Classification Model for Sensing Human Trust in Machines Using EEG and GSR

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    Today, intelligent machines \emph{interact and collaborate} with humans in a way that demands a greater level of trust between human and machine. A first step towards building intelligent machines that are capable of building and maintaining trust with humans is the design of a sensor that will enable machines to estimate human trust level in real-time. In this paper, two approaches for developing classifier-based empirical trust sensor models are presented that specifically use electroencephalography (EEG) and galvanic skin response (GSR) measurements. Human subject data collected from 45 participants is used for feature extraction, feature selection, classifier training, and model validation. The first approach considers a general set of psychophysiological features across all participants as the input variables and trains a classifier-based model for each participant, resulting in a trust sensor model based on the general feature set (i.e., a "general trust sensor model"). The second approach considers a customized feature set for each individual and trains a classifier-based model using that feature set, resulting in improved mean accuracy but at the expense of an increase in training time. This work represents the first use of real-time psychophysiological measurements for the development of a human trust sensor. Implications of the work, in the context of trust management algorithm design for intelligent machines, are also discussed.Comment: 20 page

    Real-Time Sensing of Trust in Human-Machine Interactions

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    Human trust in automation plays an important role in successful interactions between humans and machines. To design intelligent machines that can respond to changes in human trust, real-time sensing of trust level is needed. In this paper, we describe an empirical trust sensor model that maps psychophysiological measurements to human trust level. The use of psychophysiological measurements is motivated by their ability to capture a human\u27s response in real time. An exhaustive feature set is considered, and a rigorous statistical approach is used to determine a reduced set of ten features. Multiple classification methods are considered for mapping the reduced feature set to the categorical trust level. The results show that psychophysiological measurements can be used to sense trust in real-time. Moreover, a mean accuracy of 71.57% is achieved using a combination of classifiers to model trust level in each human subject. Future work will consider the effect of human demographics on feature selection and modeling

    Predicting Driver Takeover Performance and Designing Alert Systems in Conditionally Automated Driving

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    With the Society of Automotive Engineers Level 3 automation, drivers are no longer required to actively monitor driving environments, and can potentially engage in non-driving related tasks. Nevertheless, when the automation reaches its operational limits, drivers will have to take over control of vehicles at a moment’s notice. Drivers have difficulty with takeover transitions, as they become increasingly decoupled from the operational level of driving. In response to the takeover difficulty, existing literature has investigated various factors affecting takeover performance. However, not all the factors were studied comprehensively, and the results of some factors were mixed. Meanwhile, there is a lack of research on the development of computational models that predict drivers’ takeover performance using their physiological and driving environment data. Furthermore, current research on the design of in-vehicle alert systems suffers from methodological shortcomings and presents identical takeover warnings regardless of event criticality. To address these shortcomings, the goals of this dissertation were to (1) examine the effects of drivers' cognitive load, emotions, traffic density, and takeover request lead time on their driving behavioral (takeover timeliness and quality) and psychophysiological responses (eye movements, galvanic skin responses, and heart rate activities) to takeover requests; (2) develop computational models to predict drivers’ takeover performance using their physiological and driving environment data via machine learning algorithms; and (3) design in-vehicle alert systems with different display modalities and information types and evaluate the displays in different event criticality conditions via human-subject experiments. The results of three human-subject experiments showed that positive emotional valence led to smoother takeover behaviors. Only when drivers had low cognitive load, they had shorter takeover reaction time in high oncoming traffic conditions. High oncoming traffic led to higher collision risk. High speed led to higher collision risk and harsher takeover behaviors in lane changing scenarios, but engendered longer takeover reaction time and smoother takeover behaviors in lane keeping scenarios. Meanwhile, we developed a random forest model to predict drivers' takeover performance with an accuracy of 84.3% and an F1-score of 64.0%. Our model had finer granularity than and outperformed other machine learning models used in prior studies. The findings of alert system design studies showed that drivers had more anxiety with the why only information compared to the why + what will information when information was presented in the speech modality. They felt more prepared to take over control of the vehicle and had more preference for the combination of augmented reality and speech conditions than others when drivers were in high event criticality situations. This dissertation can add to the knowledge base about takeover response investigation, takeover performance prediction, and in-vehicle alert system design. The results will enhance the understanding of how drivers’ emotions, cognitive load, traffic density, and scenario type influence their takeover responses. The computational models for takeover performance prediction are underlying algorithms of in-vehicle monitoring systems in real-world applications. The findings will provide design recommendations to automated vehicle manufacturers on in-vehicle alert systems. This will ultimately enhance the interaction between drivers and automated vehicles and improve driving safety in intelligent transportation systems.PHDIndustrial & Operations EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttp://deepblue.lib.umich.edu/bitstream/2027.42/169727/1/nadu_1.pd

    Feel, Don\u27t Think Review of the Application of Neuroscience Methods for Conversational Agent Research

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    Conversational agents (CAs) equipped with human-like features (e.g., name, avatar) have been reported to induce the perception of humanness and social presence in users, which can also increase other aspects of users’ affection, cognition, and behavior. However, current research is primarily based on self-reported measurements, leaving the door open for errors related to the self-serving bias, socially desired responding, negativity bias and others. In this context, applying neuroscience methods (e.g., EEG or MRI) could provide a means to supplement current research. However, it is unclear to what extent such methods have already been applied and what future directions for their application might be. Against this background, we conducted a comprehensive and transdisciplinary review. Based on our sample of 37 articles, we find an increased interest in the topic after 2017, with neural signal and trust/decision-making as upcoming areas of research and five separate research clusters, describing current research trends

    Emotional and cognitive interpersonal processes associated with online social networking

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    This thesis explored the use of social networking sites (SNSs) from social and cognitive psychological perspectives. It focused on the interpersonal processes associated with interacting with emotionally negative SNS posts, and found that impression management, trait empathy, mood, and cognitive function all impact the ways in which people interact online

    A Design Exploration of Affective Gaming

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    Physiological sensing has been a prominent fixture in games user research (GUR) since the late 1990s, when researchers began to explore its potential to enhance and understand experience within digital game play. Since these early days, it has been widely argued that “affective gaming”—in which gameplay is influenced by a player’s emotional state—can enhance player experience by integrating physiological sensors into play. In this thesis, I conduct a design exploration of the field of affective gaming by first, systematically exploring the field and creating a framework (the affective game loop) to classify existing literature; and second by presenting two design probes, to probe and explore the design space of affective games contextualized within the affective game loop: In the Same Boat and Commons Sense. The systematic review explored this unique design space of affective gaming, opening up future avenues for exploration. The affective game loop was created as a way to classify the physiological signals and sensors most commonly used in prior literature within the context of how they are mapped into the gameplay itself. Findings suggest that the physiological input mappings can be more action-based (e.g., affecting mechanics in the game such as the movement of the character) or more context-based (e.g., affecting things like environmental or difficulty variables in the game). Findings also suggested that while the field has been around for decades, there is still yet to be any commercial successes, so does physiological interaction really heighten player experience? This question instigated the design of the two probes, exploring ways to implement these mappings and effectively heighten player experience. In the Same Boat (Design Probe One) is an embodied mirroring game designed to promote an intimate interaction, using players’ breathing rate and facial expressions to control movement of a canoe down a river. Findings suggest that playing In the Same Boat fostered the development of affiliation between the players, and that while embodied controls were less intuitive, people enjoyed them more, indicating the potential of embodied controls to foster social closeness in synchronized play over a distance. Commons Sense (Design Probe Two) is a communication modality intended to heighten audience engagement and effectively capture and communicate the audience experience, using a webcam-based heart rate detection software that takes an average of each spectator’s heart rate as input to affect in-game variables such as lighting and sound design, and game difficulty. Findings suggest that Commons Sense successfully facilitated the communication of audience response in an online entertainment context—where these social cues and signals are inherently diminished. In addition, Commons Sense is a communication modality that can both enhance a play experience while offering a novel way to communicate. Overall, findings from this design exploration shows that affective games offer a novel way to deliver a rich gameplay experience for the player

    Mobile advertising effectiveness versus PC and TV using consumer neuroscience

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    This Doctoral Thesis, entitled Mobile Advertising Effectiveness versus PC and TV, Using Consumer Neuroscience, while analyzes both the evolution of mobile advertising and its current situation, also discusses, how effective is mobile advertising when compared against advertising in other digital devices, such as PC and TV. The last few years have been characterized by an increase of the time that consumers spend on their mobile phones and as a result, by an increase in the expending on digital mobile advertising. Brands are already demanding models that measure digital advertising effectiveness, and consumer neuroscience technology may help, not only to measure it, but also to understand its impact on consumers. Considering this environment, this research proposes various recommendations for advertisers that may be considering using consumer neuroscience technology to measure mobile advertising effectiveness, as well as recommendations on how to design mobile ads that increase advertising effectiveness
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