3 research outputs found
Using discovered, polyphonic patterns to filter computer-generated music
A metric for evaluating the creativity of a music-generating system is presented, the objective being to generate mazurka-style music that inherits salient patterns from an original excerpt by Frédéric Chopin. The metric acts as a filter within our overall system, causing rejection of generated passages that do not inherit salient patterns, until a generated passage survives. Over fifty iterations, the mean number of generations required until survival was 12.7, with standard deviation 13.2. In the interests of clarity and replicability, the system is described with reference to specific excerpts of music. Four concepts–Markov modelling for generation, pattern discovery, pattern quantification, and statistical testing–are presented quite distinctly, so that the reader might adopt (or ignore) each concept as they wish
Evaluating computational creativity: a standardised procedure for evaluating creative systems and its application
This thesis proposes SPECS: a Standardised Procedure for Evaluating Creative Systems.
No methodology has been accepted as standard for evaluating the creativity of a system in the field of computational creativity and the multi-faceted and subjective nature of creativity generates substantial definitional issues. Evaluative practice has developed a general lack of rigour and systematicity, hindering research progress.
SPECS is a standardised and systematic methodology for evaluating computational creativity. It is flexible enough to be applied to a variety of different types of creative system and adaptable to specific demands in different types of creativity. In the three-stage process of evaluation, researchers are required to be specific about what creativity entails in the domain they work in and what standards they test a system’s creativity by. To assist researchers, definitional issues are investigated and a set of components representing aspects of creativity is presented, which was empirically derived using computational linguistics analysis. These components are recommended for use within SPECS, being offered as a general definition of creativity that can be customised to account for any specific priorities for creativity in a given domain.
SPECS is applied in a case study for detailed comparisons of the creativity of three musical improvisation systems, identifying which systems are more creative than others and why. In a second case study, SPECS is used to capture initial impressions on the creativity of systems presented at a 2011 computational creativity research event. Five systems performing different creative tasks are compared and contrasted.
These case studies exemplify the valuable information that can be obtained on a system’s strengths and weaknesses. SPECS gives researchers vital feedback for improving their systems’ creativity, informing further progress in computational creativity research
Evaluating computational creativity: a standardised procedure for evaluating creative systems and its application
This thesis proposes SPECS: a Standardised Procedure for Evaluating Creative Systems.
No methodology has been accepted as standard for evaluating the creativity of a system in the
field of computational creativity and the multi-faceted and subjective nature of creativity generates
substantial definitional issues. Evaluative practice has developed a general lack of rigour and systematicity,
hindering research progress.
SPECS is a standardised and systematic methodology for evaluating computational creativity. It
is flexible enough to be applied to a variety of different types of creative system and adaptable to
specific demands in different types of creativity. In the three-stage process of evaluation, researchers
are required to be specific about what creativity entails in the domain they work in and what standards
they test a system’s creativity by. To assist researchers, definitional issues are investigated and a set
of components representing aspects of creativity is presented, which was empirically derived using
computational linguistics analysis. These components are recommended for use within SPECS, being
offered as a general definition of creativity that can be customised to account for any specific priorities
for creativity in a given domain.
SPECS is applied in a case study for detailed comparisons of the creativity of three musical improvisation
systems, identifying which systems are more creative than others and why. In a second
case study, SPECS is used to capture initial impressions on the creativity of systems presented at a
2011 computational creativity research event. Five systems performing different creative tasks are
compared and contrasted.
These case studies exemplify the valuable information that can be obtained on a system’s strengths
and weaknesses. SPECS gives researchers vital feedback for improving their systems’ creativity,
informing further progress in computational creativity research