27,861 research outputs found

    Natural Notation for the Domestic Internet of Things

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    This study explores the use of natural language to give instructions that might be interpreted by Internet of Things (IoT) devices in a domestic `smart home' environment. We start from the proposition that reminders can be considered as a type of end-user programming, in which the executed actions might be performed either by an automated agent or by the author of the reminder. We conducted an experiment in which people wrote sticky notes specifying future actions in their home. In different conditions, these notes were addressed to themselves, to others, or to a computer agent.We analyse the linguistic features and strategies that are used to achieve these tasks, including the use of graphical resources as an informal visual language. The findings provide a basis for design guidance related to end-user development for the Internet of Things.Comment: Proceedings of the 5th International symposium on End-User Development (IS-EUD), Madrid, Spain, May, 201

    What Would You Ask to Your Home if It Were Intelligent? Exploring User Expectations about Next-Generation Homes

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    Ambient Intelligence (AmI) research is giving birth to a multitude of futuristic home scenarios and applications; however a clear discrepancy between current installations and research-level designs can be easily noticed. Whether this gap is due to the natural distance between research and engineered applications or to mismatching of needs and solutions remains to be understood. This paper discusses the results of a survey about user expectations with respect to intelligent homes. Starting from a very simple and open question about what users would ask to their intelligent homes, we derived user perceptions about what intelligent homes can do, and we analyzed to what extent current research solutions, as well as commercially available systems, address these emerging needs. Interestingly, most user concerns about smart homes involve comfort and household tasks and most of them can be currently addressed by existing commercial systems, or by suitable combinations of them. A clear trend emerges from the poll findings: the technical gap between user expectations and current solutions is actually narrower and easier to bridge than it may appear, but users perceive this gap as wide and limiting, thus requiring the AmI community to establish a more effective communication with final users, with an increased attention to real-world deploymen

    Living In A Prototype: A Reconfigured Space

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    In this paper, we present a twenty-three months autobiographical design project of converting a Mercedes Sprinter van into a camper van. This project allows us to investigate the complexities and nuances of a case where people engage in a process of making, transforming and adapting a space they live in. This example opens a radically different and productive context for revisiting concepts that are currently at the center of human-computer interaction (HCI) research: ubiquitous computing, home automation, smart homes, and the Internet of Things. We offer six qualities characterizing the evolving relationship between the makers and the lived-in environment: the van. We conclude with a discussion on the two themes of living in a reconfigured home and prototype qualities in a reconfigured space, and a critical reflection around the theme of the invariably unfinished home

    It is always on your mind: Experiences and perceptions of falling of older people and their carers and the potential of a mobile falls detection device

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    Copyright © 2013 Veronika Williams et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.Background. Falls and fear of falling present a major risk to older people as both can affect their quality of life and independence. Mobile assistive technologies (AT) fall detection devices may maximise the potential for older people to live independently for as long as possible within their own homes by facilitating early detection of falls. Aims. To explore the experiences and perceptions of older people and their carers as to the potential of a mobile falls detection AT device. Methods. Nine focus groups with 47 participants including both older people with a range of health conditions and their carers. Interviews were audio recorded, transcribed verbatim, and thematically analysed. Results. Four key themes were identified relating to participants’ experiences and perceptions of falling and the potential impact of a mobile falls detector: cause of falling, falling as everyday vulnerability, the environmental context of falling, and regaining confidence and independence by having a mobile falls detector. Conclusion. The perceived benefits of a mobile falls detector may differ between older people and their carers. The experience of falling has to be taken into account when designing mobile assistive technology devices as these may influence perceptions of such devices and how older people utilise them.European Commissio

    Include 2011 : The role of inclusive design in making social innovation happen.

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    Include is the biennial conference held at the RCA and hosted by the Helen Hamlyn Centre for Design. The event is directed by Jo-Anne Bichard and attracts an international delegation

    Robotic Rabbit Companions: amusing or a nuisance?

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    Most of the studies in human-robot interaction involve controlled experiments in a laboratory and only a limited number of studies have put robotic companions into people’s home. Introducing robots into a real-life environment does not only pose many technical challenges but also raises several methodological issues. And even though there might be a gain in ecological validity of the findings, there are other drawbacks that limit the validity of the results. In this paper we reflect on some of these issues based on the experience we gained in the SERA project where a robotic companion was put in the homes of a few people for ten days. We try to draw some general lessons from this experience

    The Source of Magic

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    This paper is an attempt to show that a large part of Western society no longer operates on the rationalist principles that most of us thought it did, but that it instead runs by magic more akin to that in fantasy works. The term ‘magic’ is not meant metaphorically or in science fiction author Arthur C Clarke’s sense that ‘Any sufficiently advanced technology is indistinguishable from magic’ (Clarke 1962), but is meant literally in the sense that Frazer (1890, republished 2003) used the term. This means that instead of trying to understand the present and near future by looking at the works of science fiction creators who put forth a rationalist and technological view of the world, we would understand the future better by looking to the fantasy of authors such as Jack Vance, Matthew Hughes, Ursula Le Guin, Piers Anthony and Michael Moorcock. This magic is manifested through magical thinking and irrational behaviour, where the majority of us use literal spells and incantations in our daily interactions with each other in the networked world, and where we worship capricious gods; most importantly, those spells, incantations and worship actually work, and those gods have actually come to exist. This paper will also show just how the spread of the computer technology propounded by scientists, technologists and SF writers has inevitably led to the creation of this irrational and magical world. This is partly because of limitations built-in to the formal systems on which these systems are based, leading to an extreme example of the law of unintended consequences. Finally, the paper will explain the mechanism by which magic is literally becoming real by reference to Frazer’s two laws of magic: the Law of Similarity and the Law of Contagion
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