17,460 research outputs found
A Survey on Software Testing Techniques using Genetic Algorithm
The overall aim of the software industry is to ensure delivery of high
quality software to the end user. To ensure high quality software, it is
required to test software. Testing ensures that software meets user
specifications and requirements. However, the field of software testing has a
number of underlying issues like effective generation of test cases,
prioritisation of test cases etc which need to be tackled. These issues demand
on effort, time and cost of the testing. Different techniques and methodologies
have been proposed for taking care of these issues. Use of evolutionary
algorithms for automatic test generation has been an area of interest for many
researchers. Genetic Algorithm (GA) is one such form of evolutionary
algorithms. In this research paper, we present a survey of GA approach for
addressing the various issues encountered during software testing.Comment: 13 Page
Parameter Sensitivity Analysis of Social Spider Algorithm
Social Spider Algorithm (SSA) is a recently proposed general-purpose
real-parameter metaheuristic designed to solve global numerical optimization
problems. This work systematically benchmarks SSA on a suite of 11 functions
with different control parameters. We conduct parameter sensitivity analysis of
SSA using advanced non-parametric statistical tests to generate statistically
significant conclusion on the best performing parameter settings. The
conclusion can be adopted in future work to reduce the effort in parameter
tuning. In addition, we perform a success rate test to reveal the impact of the
control parameters on the convergence speed of the algorithm
Paired Comparisons-based Interactive Differential Evolution
We propose Interactive Differential Evolution (IDE) based on paired
comparisons for reducing user fatigue and evaluate its convergence speed in
comparison with Interactive Genetic Algorithms (IGA) and tournament IGA. User
interface and convergence performance are two big keys for reducing Interactive
Evolutionary Computation (IEC) user fatigue. Unlike IGA and conventional IDE,
users of the proposed IDE and tournament IGA do not need to compare whole
individuals each other but compare pairs of individuals, which largely
decreases user fatigue. In this paper, we design a pseudo-IEC user and evaluate
another factor, IEC convergence performance, using IEC simulators and show that
our proposed IDE converges significantly faster than IGA and tournament IGA,
i.e. our proposed one is superior to others from both user interface and
convergence performance points of view
Application of Particle Swarm Optimization to Formative E-Assessment in Project Management
The current paper describes the application of Particle Swarm Optimization algorithm to the formative e-assessment problem in project management. The proposed approach resolves the issue of personalization, by taking into account, when selecting the item tests in an e-assessment, the following elements: the ability level of the user, the targeted difficulty of the test and the learning objectives, represented by project management concepts which have to be checked. The e-assessment tool in which the Particle Swarm Optimization algorithm is integrated is also presented. Experimental results and comparison with other algorithms used in item tests selection prove the suitability of the proposed approach to the formative e-assessment domain. The study is presented in the framework of other evolutionary and genetic algorithms applied in e-education.Particle Swarm Optimization, Genetic Algorithms, Evolutionary Algorithms, Formative E-assessment, E-education
A Method for the Perceptual Optimization of Complex Visualizations
A common problem in visualization applications is the display of one surface overlying another. Unfortunately, it is extremely difficult to do this clearly and effectively. Stereoscopic viewing can help, but in order for us to be able to see both surfaces simultaneously, they must be textured, and the top surface must be made partially transparent. There is also abundant evidence that all textures are not equal in helping to reveal surface shape, but there are no general guidelines describing the best set of textures to be used in this way. What makes the problem difficult to perceptually optimize is that there are a great many variables involved. Both foreground and background textures must be specified in terms of their component colors, texture element shapes, distributions, and sizes. Also to be specified is the degree of transparency for the foreground texture components. Here we report on a novel approach to creating perceptually optimal solutions to complex visualization problems and we apply it to the overlapping surface problem as a test case. Our approach is a three-stage process. In the first stage we create a parameterized method for specifying a foreground and background pair of textures. In the second stage a genetic algorithm is applied to a population of texture pairs using subject judgments as a selection criterion. Over many trials effective texture pairs evolve. The third stage involves characterizing and generalizing the examples of effective textures. We detail this process and present some early results
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