18 research outputs found
The Link vs. the Event: Activating and Deactivating Elements in Time-Based Hypermedia
Activation and deactivation of media items plays a fundamental role in the playing of multimedia and time-based hypermedia presentations. Activation and deactivation information thus has to be captured in an underlying document format. In this paper we show that a number of aspects of activation and deactivation information can be captured using both link structures and events in time-based hypermedia. In particular, we discuss how deactivation and activation can be specified, how the activations and deactivations can be initiated and potential (synchronization) relationships between the elements involved. We first introduce the notions of time-based scheduling and event-based scheduling and then present a short summary of linking. We discuss the similarities between event-based scheduling and linking. We describe a number of aspects of activation and deactivation that can be specified within a document. We then discuss how activation and deactivation information can be recorded in link structures and events
HYPER MODEL MANAGEMENT SYSTEMS
In this paper we study the integration of Model
Management and Hypertext systems to produce a Hyper
Model Management System (HMMS). Model Management
Systems constitute a class of software that
is designed to support the construction, storage, retrieval,
and use of models in the context of decision
support systems (DSS). Hypertext systems allow users
to split information into data fragments which the user
cart browse to find information by taking non-linear
paths in computer based texts. It has been suggested
that DSSs should be conceived as environments which
support decision making. We support the view that
such environments can be readily provided for the subtask
of model management by hypertext systems. The
different kinds of model knowledge can be captured
within different types of hypertext nodes and the relationships
among these can be maintained by hypertext
links. In this paper we describe some aspects of
model management where hypertext will have a significant
impact. However, plain hypertext is ineffective
in dealing with the dynamic nature of information in
model management tasks where data is revised, models
executed, and reports are created on the fly. Dynamic
domains require dynamic hypertexts. In this paper we
also study the requirements for dynamic hypertexts.
These can be satisfied within the class of generalized
hypertext systems by using special hypertext nodes and
links which we describe. We explore different architectures
to integrate MMS and Hypertext systems to
obtain HMMSs. This paper emphasizes the need for a
shift to integrating Model Management and hypertext
technologies.Information Systems Working Papers Serie
Storyspace: a Story-Driven Approach for Creating Musuem Narratives
In a curated exhibition of a museum or art gallery, a selection of heritage objects and associated information is presented to a visitor for the purpose of telling a story about them. The same underlying story can be presented in a number of different ways. This paper describes techniques for creating multiple alternative narrative structures from a single underlying story, by selecting different organising principles for the events and plot structures of the story. These authorial decisions can produce different dramatic effects. Storyspace is a web interface to an ontology for describing curatorial narratives. We describe how the narrative component of the Storyspace software can produce multiple narratives from the underlying stories and plots of curated exhibitions. Based on the curator’s choice, the narrative module suggests a coherent ordering for the events of a story and its associated heritage objects. Narratives constructed through Storyspace can be tailored to suit different audiences and can be presented in different forms, such as physical exhibitions, museum tours, leaflets and catalogues, or as online experiences
Reflections on authoring, editing and managing hypertex
This chapter offers recommendations for potential authors of hypertext
documents based on the experience of designing a hypertext system and
of creating a series of substantial hypertext databases on personal
computers and larger workstations. Advice on choosing projects,
identifying useful author tool features, and structuring knowledge is
presented. Additional issues such as the design of the root document,
article size, and conversion from existing databases are covered. While
hypertext has exciting potentials, the dangers of poor design must
be overcome to create attractive and effective products.
(Also cross-referenced as CAR-TR-410
HYPER MODEL MANAGEMENT SYSTEMS
In this paper we study the integration of Model
Management and Hypertext systems to produce a Hyper
Model Management System (HMMS). Model Management
Systems constitute a class of software that
is designed to support the construction, storage, retrieval,
and use of models in the context of decision
support systems (DSS). Hypertext systems allow users
to split information into data fragments which the user
cart browse to find information by taking non-linear
paths in computer based texts. It has been suggested
that DSSs should be conceived as environments which
support decision making. We support the view that
such environments can be readily provided for the subtask
of model management by hypertext systems. The
different kinds of model knowledge can be captured
within different types of hypertext nodes and the relationships
among these can be maintained by hypertext
links. In this paper we describe some aspects of
model management where hypertext will have a significant
impact. However, plain hypertext is ineffective
in dealing with the dynamic nature of information in
model management tasks where data is revised, models
executed, and reports are created on the fly. Dynamic
domains require dynamic hypertexts. In this paper we
also study the requirements for dynamic hypertexts.
These can be satisfied within the class of generalized
hypertext systems by using special hypertext nodes and
links which we describe. We explore different architectures
to integrate MMS and Hypertext systems to
obtain HMMSs. This paper emphasizes the need for a
shift to integrating Model Management and hypertext
technologies.Information Systems Working Papers Serie
Implementation and analysis of a direct multidisplay repository
When several information items are presented simultaneously, the potential exists for users to interact with information in a rich and rewarding way. The MultiBrowser system supports such interaction via an information foraging style of hypermedia browsing. Multiple windows, colored bars that provide visual cues, and automatically inserted hyperlinks among the paragraphs in a document set contribute to the structure of repositories created by MultiBrowser. These repositories are browsable over the Web using an ordinary Web browser.;Using these repositories as a platform, we investigate hypertext repositories with automatically generated hyperlinks among paragraphs. The algorithms that generate the links yield results with significant common characteristics despite large differences among the algorithms. Furthermore, different repositories generated from the return lists of different search engines show significant common characteristics. Finally, repositories generated for different domains also have common characteristics. This suggests that these characteristics are pervasive properties of judiciously retrieved document sets. The common characteristics revolve around a tendency for some documents (called the kernel) to be destinations of a disproportionately high fraction of the hyperlinks in the repository. An emergent property of such repositories with practical significance is that browsing activities will have a tendency to trap users within the kernel, perhaps without them realizing it. To enable users to choose to avoid being trapped, we propose a ring structure for hypertext repositories. This structure is exposed to the user by annotations to the hyperlinks
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Building the Memex Sixty Years Later: Trends and Directions in Personal Knowledge Bases ; CU-CS-997-05
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Teaching with style: computer aided instruction, personality and design education
The investigation reported in this thesis concerns the possibility of automatically matching the learning styles of design students with appropriate styles of computer aided instruction (CAl).
Individual adult learners exhibit preferences for the way information is presented and for the ways in which they are taught. These preferences arise from characteristics known as cognitive styles which are associated with personality. Cognitive dissonance occurs when there is a mismatch between styles of teaching and styles of learning. Under these conditions some students will be discouraged. A survey of students on typical design courses showed them to have particular learning preferences. In this respect they are differentiated from tutors who may prefer to teach in a different style.
CAl systems also exhibit styles. These are manifest in features such as the computer's control of learning interactions and the form of information which the system delivers. Computer-based training has often been of a sequential, drill-andpractice kind which encourages rote learning. This style has met with limited success, and it is shown to be unsuitable for most design students.
The Myers-Briggs Type Indicator (MBTI) is used to classify the psychological types of design students. Evidence of learning preferences from the MBTI and from related sources is given. From a theoretical description of learning episodes, a computer-based model is developed that provides CAl treatments matched to sixteen learning styles.
It is concluded that CAl-based teaching of technological information to design students can be more optimally matched. The principles established have wider implications for communications between designers and others
Multi-model adaptive spatial hypertext
Information delivery on the Web often relies on general purpose Web pages that require the reader to adapt to them. This limitation is addressed by approaches such as spatial hypermedia and adaptive hypermedia. Spatial hypermedia augments the representation power of hypermedia and adaptive hypermedia explores the automatic modification of the presentation according to user needs. This dissertation merges these two approaches, combining the augmented expressiveness of spatial hypermedia with the flexibility of adaptive hypermedia.
This dissertation presents the Multi-model Adaptive Spatial Hypermedia framework (MASH). This framework provides the theoretical grounding for the augmentation of spatial hypermedia with dynamic and adaptive functionality and, based on their functionality, classifies systems as generative, interactive, dynamic or adaptive spatial hypermedia.
Regarding adaptive hypermedia, MASH proposes the use of multiple independent models that guide the adaptation of the presentation in response to multiple relevant factors. The framework is composed of four parts: a general system architecture, a definition of the fundamental concepts in spatial hypermedia, an ontological classification of the adaptation strategies, and the philosophy of conflict management that addresses the issue of multiple independent models providing contradicting adaptation suggestions.
From a practical perspective, this dissertation produced WARP, the first MASH-based system. WARPs novel features include spatial transclusion links as an alternative to navigational linking, behaviors supporting dynamic spatial hypermedia, and personal annotations to spatial hypermedia. WARP validates the feasibility of the multi-model adaptive spatial hypermedia and allows the exploration of other approaches such as Web-based spatial hypermedia, distributed spatial hypermedia, and interoperability issues between spatial hypermedia systems.
In order to validate the approach, a user study comparing non-adaptive to adaptive spatial hypertext was conducted. The study included novice and advanced users and produced qualitative and quantitative results. Qualitative results revealed the emergence of reading behaviors intrinsic to spatial hypermedia. Users moved and modified the objects in order to compare and group objects and to keep track of what had been read. Quantitative results confirmed the benefits of adaptation and indicated a possible synergy between adaptation and expertise. In addition, the study created the largest spatial hypertext to date in terms of textual content