86,102 research outputs found
Algorithms for the continuous nonlinear resource allocation problem---new implementations and numerical studies
Patriksson (2008) provided a then up-to-date survey on the
continuous,separable, differentiable and convex resource allocation problem
with a single resource constraint. Since the publication of that paper the
interest in the problem has grown: several new applications have arisen where
the problem at hand constitutes a subproblem, and several new algorithms have
been developed for its efficient solution. This paper therefore serves three
purposes. First, it provides an up-to-date extension of the survey of the
literature of the field, complementing the survey in Patriksson (2008) with
more then 20 books and articles. Second, it contributes improvements of some of
these algorithms, in particular with an improvement of the pegging (that is,
variable fixing) process in the relaxation algorithm, and an improved means to
evaluate subsolutions. Third, it numerically evaluates several relaxation
(primal) and breakpoint (dual) algorithms, incorporating a variety of pegging
strategies, as well as a quasi-Newton method. Our conclusion is that our
modification of the relaxation algorithm performs the best. At least for
problem sizes up to 30 million variables the practical time complexity for the
breakpoint and relaxation algorithms is linear
Element Distinctness, Frequency Moments, and Sliding Windows
We derive new time-space tradeoff lower bounds and algorithms for exactly
computing statistics of input data, including frequency moments, element
distinctness, and order statistics, that are simple to calculate for sorted
data. We develop a randomized algorithm for the element distinctness problem
whose time T and space S satisfy T in O (n^{3/2}/S^{1/2}), smaller than
previous lower bounds for comparison-based algorithms, showing that element
distinctness is strictly easier than sorting for randomized branching programs.
This algorithm is based on a new time and space efficient algorithm for finding
all collisions of a function f from a finite set to itself that are reachable
by iterating f from a given set of starting points. We further show that our
element distinctness algorithm can be extended at only a polylogarithmic factor
cost to solve the element distinctness problem over sliding windows, where the
task is to take an input of length 2n-1 and produce an output for each window
of length n, giving n outputs in total. In contrast, we show a time-space
tradeoff lower bound of T in Omega(n^2/S) for randomized branching programs to
compute the number of distinct elements over sliding windows. The same lower
bound holds for computing the low-order bit of F_0 and computing any frequency
moment F_k, k neq 1. This shows that those frequency moments and the decision
problem F_0 mod 2 are strictly harder than element distinctness. We complement
this lower bound with a T in O(n^2/S) comparison-based deterministic RAM
algorithm for exactly computing F_k over sliding windows, nearly matching both
our lower bound for the sliding-window version and the comparison-based lower
bounds for the single-window version. We further exhibit a quantum algorithm
for F_0 over sliding windows with T in O(n^{3/2}/S^{1/2}). Finally, we consider
the computations of order statistics over sliding windows.Comment: arXiv admin note: substantial text overlap with arXiv:1212.437
Minimizing sum of completion times on a single machine with sequence-dependent family setup times
This paper presents a branch-and-bound (B&B) algorithm for minimizing the sum of completion times in a singlemachine scheduling setting with sequence-dependent family setup times. The main feature of the B&B algorithm is a new lower bounding scheme that is based on a networkformulation of the problem. With extensive computational tests, we demonstrate that the B&B algorithm can solve problems with up to 60 jobs and 12 families, where setup and processing times are uniformly distributed in various combinations of the [1,50] and [1,100] ranges
Shortest Distances as Enumeration Problem
We investigate the single source shortest distance (SSSD) and all pairs
shortest distance (APSD) problems as enumeration problems (on unweighted and
integer weighted graphs), meaning that the elements -- where
and are vertices with shortest distance -- are produced and
listed one by one without repetition. The performance is measured in the RAM
model of computation with respect to preprocessing time and delay, i.e., the
maximum time that elapses between two consecutive outputs. This point of view
reveals that specific types of output (e.g., excluding the non-reachable pairs
, or excluding the self-distances ) and the order of
enumeration (e.g., sorted by distance, sorted row-wise with respect to the
distance matrix) have a huge impact on the complexity of APSD while they appear
to have no effect on SSSD.
In particular, we show for APSD that enumeration without output restrictions
is possible with delay in the order of the average degree. Excluding
non-reachable pairs, or requesting the output to be sorted by distance,
increases this delay to the order of the maximum degree. Further, for weighted
graphs, a delay in the order of the average degree is also not possible without
preprocessing or considering self-distances as output. In contrast, for SSSD we
find that a delay in the order of the maximum degree without preprocessing is
attainable and unavoidable for any of these requirements.Comment: Updated version adds the study of space complexit
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