413 research outputs found

    Experiments on Surface Reconstruction for Partially Submerged Marine Structures

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    Over the past 10 years, significant scientific effort has been dedicated to the problem of three-dimensional (3-D) surface reconstruction for structural systems. However, the critical area of marine structures remains insufficiently studied. The research presented here focuses on the problem of 3-D surface reconstruction in the marine environment. This paper summarizes our hardware, software, and experimental contributions on surface reconstruction over the past few years (2008–2011). We propose the use of off-the-shelf sensors and a robotic platform to scan marine structures both above and below the waterline, and we develop a method and software system that uses the Ball Pivoting Algorithm (BPA) and the Poisson reconstruction algorithm to reconstruct 3-D surface models of marine structures from the scanned data. We have tested our hardware and software systems extensively in Singapore waters, including operating in rough waters, where water currents are around 1–2 m/s. We present results on construction of various 3-D models of marine structures, including slowly moving structures such as floating platforms, moving boats, and stationary jetties. Furthermore, the proposed surface reconstruction algorithm makes no use of any navigation sensor such as GPS, a Doppler velocity log, or an inertial navigation system.Singapore-MIT Alliance for Research and Technology. Center for Environmental Sensing and Modelin

    Toward autonomous exploration in confined underwater environments

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    Author Posting. © The Author(s), 2015. This is the author's version of the work. It is posted here by permission of John Wiley & Sons for personal use, not for redistribution. The definitive version was published in Journal of Field Robotics 33 (2016): 994-1012, doi:10.1002/rob.21640.In this field note we detail the operations and discuss the results of an experiment conducted in the unstructured environment of an underwater cave complex, using an autonomous underwater vehicle (AUV). For this experiment the AUV was equipped with two acoustic sonar to simultaneously map the caves’ horizontal and vertical surfaces. Although the caves’ spatial complexity required AUV guidance by a diver, this field deployment successfully demonstrates a scan matching algorithm in a simultaneous localization and mapping (SLAM) framework that significantly reduces and bounds the localization error for fully autonomous navigation. These methods are generalizable for AUV exploration in confined underwater environments where surfacing or pre-deployment of localization equipment are not feasible and may provide a useful step toward AUV utilization as a response tool in confined underwater disaster areas.This research work was partially sponsored by the EU FP7-Projects: Tecniospring- Marie Curie (TECSPR13-1-0052), MORPH (FP7-ICT-2011-7-288704), Eurofleets2 (FP7-INF-2012-312762), and the National Science Foundation (OCE-0955674)

    Real-time 3D Mine Modelling in the ¡VAMOS! Project

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    The project Viable Alternative Mine Operating System (¡VAMOS!) develops a new safe, clean and low visibility mining technique for excavating raw materials from submerged inland mines. During operations, the perception data of the mining vehicle can only be communicated to the operator via a computer interface. In order to assist remote control and facilitate assessing risks a detailed view of the mining process below the water surface is necessary. This paper presents approaches to real-time 3D reconstruction of the mining environment for immersive data visualisation in a virtual reality environment to provide advanced spatial awareness. From the raw survey data a more consistent 3D model is created using postprocessing techniques based on a continuous-time simultaneous localization and mapping (SLAM) solution. Signed distance function (SDF) based mapping is employed to fuse the measurements from multiple views into a single representation and reduce sensor noise. Results of the proposed techniques are demonstrated on a dataset captured in an submerged inland mine

    3D virtualization of an underground semi-submerged cave system

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    Underwater caves represent the most challenging scenario for exploration, mapping and 3D modelling. In such complex environment, unsuitable to humans, highly specialized skills and expensive equipment are normally required. Technological progress and scientific innovation attempt, nowadays, to develop safer and more automatic approaches for the virtualization of these complex and not easily accessible environments, which constitute a unique natural, biological and cultural heritage. This paper presents a pilot study realised for the virtualization of 'Grotta Giusti' (Fig. 1), an underground semi-submerged cave system in central Italy. After an introduction on the virtualization process in the cultural heritage domain and a review of techniques and experiences for the virtualization of underground and submerged environments, the paper will focus on the employed virtualization techniques. In particular, the developed approach to simultaneously survey the semi-submersed areas of the cave relying on a stereo camera system and the virtualization of the virtual cave will be discussed

    Simultaneous localization and mapping by using Low-Cost Ultrasonic Sensor for Underwater crawler

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    Autonomous robots can help people explore parts of the ocean that would be hard or impossible to get to otherwise. The increase in the availability of low-cost components has made it possible to innovate, design, and implement new and innovative ideas for underwater robotics. Cost-effective and open solutions that are available today can be used to replace expensive robot systems. The prototype of an autonomous robot system that functions in brackish waterways in settings such as fish hatcheries is presented in this research. The system has low-cost ultrasonic sensors that use a SLAM algorithm to map and move through the environment. When compared to previous studies that used Lidar sensors, this system's configuration was chosen to keep costs down. A comparison is shown between ultrasonic and lidar sensors, showing their respective pros and cons

    Underwater Exploration and Mapping

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    This paper analyzes the open challenges of exploring and mapping in the underwater realm with the goal of identifying research opportunities that will enable an Autonomous Underwater Vehicle (AUV) to robustly explore different environments. A taxonomy of environments based on their 3D structure is presented together with an analysis on how that influences the camera placement. The difference between exploration and coverage is presented and how they dictate different motion strategies. Loop closure, while critical for the accuracy of the resulting map, proves to be particularly challenging due to the limited field of view and the sensitivity to viewing direction. Experimental results of enforcing loop closures in underwater caves demonstrate a novel navigation strategy. Dense 3D mapping, both online and offline, as well as other sensor configurations are discussed following the presented taxonomy. Experimental results from field trials illustrate the above analysis.acceptedVersio

    Towards autonomous localization and mapping of AUVs: a survey

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    Purpose The main purpose of this paper is to investigate two key elements of localization and mapping of Autonomous Underwater Vehicle (AUV), i.e. to overview various sensors and algorithms used for underwater localization and mapping, and to make suggestions for future research. Design/methodology/approach The authors first review various sensors and algorithms used for AUVs in the terms of basic working principle, characters, their advantages and disadvantages. The statistical analysis is carried out by studying 35 AUV platforms according to the application circumstances of sensors and algorithms. Findings As real-world applications have different requirements and specifications, it is necessary to select the most appropriate one by balancing various factors such as accuracy, cost, size, etc. Although highly accurate localization and mapping in an underwater environment is very difficult, more and more accurate and robust navigation solutions will be achieved with the development of both sensors and algorithms. Research limitations/implications This paper provides an overview of the state of art underwater localisation and mapping algorithms and systems. No experiments are conducted for verification. Practical implications The paper will give readers a clear guideline to find suitable underwater localisation and mapping algorithms and systems for their practical applications in hand. Social implications There is a wide range of audiences who will benefit from reading this comprehensive survey of autonomous localisation and mapping of UAVs. Originality/value The paper will provide useful information and suggestions to research students, engineers and scientists who work in the field of autonomous underwater vehicles

    Toward autonomous underwater mapping in partially structured 3D environments

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    Submitted in partial fulfillment of the requirements for the degree of Master of Science at the Massachusetts Institute of Technology and the Woods Hole Oceanographic Institution February 2014Motivated by inspection of complex underwater environments, we have developed a system for multi-sensor SLAM utilizing both structured and unstructured environmental features. We present a system for deriving planar constraints from sonar data, and jointly optimizing the vehicle and plane positions as nodes in a factor graph. We also present a system for outlier rejection and smoothing of 3D sonar data, and for generating loop closure constraints based on the alignment of smoothed submaps. Our factor graph SLAM backend combines loop closure constraints from sonar data with detections of visual fiducial markers from camera imagery, and produces an online estimate of the full vehicle trajectory and landmark positions. We evaluate our technique on an inspection of a decomissioned aircraft carrier, as well as synthetic data and controlled indoor experiments, demonstrating improved trajectory estimates and reduced reprojection error in the final 3D map
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