5,975 research outputs found

    Advanced Probabilistic Couplings for Differential Privacy

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    Differential privacy is a promising formal approach to data privacy, which provides a quantitative bound on the privacy cost of an algorithm that operates on sensitive information. Several tools have been developed for the formal verification of differentially private algorithms, including program logics and type systems. However, these tools do not capture fundamental techniques that have emerged in recent years, and cannot be used for reasoning about cutting-edge differentially private algorithms. Existing techniques fail to handle three broad classes of algorithms: 1) algorithms where privacy depends accuracy guarantees, 2) algorithms that are analyzed with the advanced composition theorem, which shows slower growth in the privacy cost, 3) algorithms that interactively accept adaptive inputs. We address these limitations with a new formalism extending apRHL, a relational program logic that has been used for proving differential privacy of non-interactive algorithms, and incorporating aHL, a (non-relational) program logic for accuracy properties. We illustrate our approach through a single running example, which exemplifies the three classes of algorithms and explores new variants of the Sparse Vector technique, a well-studied algorithm from the privacy literature. We implement our logic in EasyCrypt, and formally verify privacy. We also introduce a novel coupling technique called \emph{optimal subset coupling} that may be of independent interest

    Proving Differential Privacy with Shadow Execution

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    Recent work on formal verification of differential privacy shows a trend toward usability and expressiveness -- generating a correctness proof of sophisticated algorithm while minimizing the annotation burden on programmers. Sometimes, combining those two requires substantial changes to program logics: one recent paper is able to verify Report Noisy Max automatically, but it involves a complex verification system using customized program logics and verifiers. In this paper, we propose a new proof technique, called shadow execution, and embed it into a language called ShadowDP. ShadowDP uses shadow execution to generate proofs of differential privacy with very few programmer annotations and without relying on customized logics and verifiers. In addition to verifying Report Noisy Max, we show that it can verify a new variant of Sparse Vector that reports the gap between some noisy query answers and the noisy threshold. Moreover, ShadowDP reduces the complexity of verification: for all of the algorithms we have evaluated, type checking and verification in total takes at most 3 seconds, while prior work takes minutes on the same algorithms.Comment: 23 pages, 12 figures, PLDI'1

    Privacy and Truthful Equilibrium Selection for Aggregative Games

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    We study a very general class of games --- multi-dimensional aggregative games --- which in particular generalize both anonymous games and weighted congestion games. For any such game that is also large, we solve the equilibrium selection problem in a strong sense. In particular, we give an efficient weak mediator: a mechanism which has only the power to listen to reported types and provide non-binding suggested actions, such that (a) it is an asymptotic Nash equilibrium for every player to truthfully report their type to the mediator, and then follow its suggested action; and (b) that when players do so, they end up coordinating on a particular asymptotic pure strategy Nash equilibrium of the induced complete information game. In fact, truthful reporting is an ex-post Nash equilibrium of the mediated game, so our solution applies even in settings of incomplete information, and even when player types are arbitrary or worst-case (i.e. not drawn from a common prior). We achieve this by giving an efficient differentially private algorithm for computing a Nash equilibrium in such games. The rates of convergence to equilibrium in all of our results are inverse polynomial in the number of players nn. We also apply our main results to a multi-dimensional market game. Our results can be viewed as giving, for a rich class of games, a more robust version of the Revelation Principle, in that we work with weaker informational assumptions (no common prior), yet provide a stronger solution concept (ex-post Nash versus Bayes Nash equilibrium). In comparison to previous work, our main conceptual contribution is showing that weak mediators are a game theoretic object that exist in a wide variety of games -- previously, they were only known to exist in traffic routing games
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