31 research outputs found

    Fairness in representation: quantifying stereotyping as a representational harm

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    While harms of allocation have been increasingly studied as part of the subfield of algorithmic fairness, harms of representation have received considerably less attention. In this paper, we formalize two notions of stereotyping and show how they manifest in later allocative harms within the machine learning pipeline. We also propose mitigation strategies and demonstrate their effectiveness on synthetic datasets.Comment: 9 pages, 6 figures, Siam International Conference on Data Minin

    FairCanary: Rapid Continuous Explainable Fairness

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    Machine Learning (ML) models are being used in all facets of today's society to make high stake decisions like bail granting or credit lending, with very minimal regulations. Such systems are extremely vulnerable to both propagating and amplifying social biases, and have therefore been subject to growing research interest. One of the main issues with conventional fairness metrics is their narrow definitions which hide the complete extent of the bias by focusing primarily on positive and/or negative outcomes, whilst not paying attention to the overall distributional shape. Moreover, these metrics are often contradictory to each other, are severely restrained by the contextual and legal landscape of the problem, have technical constraints like poor support for continuous outputs, the requirement of class labels, and are not explainable. In this paper, we present Quantile Demographic Drift, which addresses the shortcomings mentioned above. This metric can also be used to measure intra-group privilege. It is easily interpretable via existing attribution techniques, and also extends naturally to individual fairness via the principle of like-for-like comparison. We make this new fairness score the basis of a new system that is designed to detect bias in production ML models without the need for labels. We call the system FairCanary because of its capability to detect bias in a live deployed model and narrow down the alert to the responsible set of features, like the proverbial canary in a coal mine

    Generating Interactive Worlds with Text

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    Procedurally generating cohesive and interesting game environments is challenging and time-consuming. In order for the relationships between the game elements to be natural, common-sense has to be encoded into arrangement of the elements. In this work, we investigate a machine learning approach for world creation using content from the multi-player text adventure game environment LIGHT. We introduce neural network based models to compositionally arrange locations, characters, and objects into a coherent whole. In addition to creating worlds based on existing elements, our models can generate new game content. Humans can also leverage our models to interactively aid in worldbuilding. We show that the game environments created with our approach are cohesive, diverse, and preferred by human evaluators compared to other machine learning based world construction algorithms

    A World Full of Stereotypes? Further Investigation on Origin and Gender Bias in Multi-Lingual Word Embeddings

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    Publicly available off-the-shelf word embeddings that are often used in productive applications for natural language processing have been proven to be biased. We have previously shown that this bias can come in a different form, depending on the language and the cultural context. In this work we extend our previous work and further investigate how bias varies in different languages. We examine Italian and Swedish word embeddings for gender and origin bias, and demonstrate how an origin bias concerning local migration groups in Switzerland is included in German word embeddings. We propose BiasWords, a method to automatically detect new forms of bias. Finally, we discuss how cultural and language aspects are relevant to the impact of bias on the application, and to potential mitigation measures
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