85 research outputs found

    Generalization in chess thinking

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    In this work we deal with generalization in chess thinking. Generalization is a complex process based on information people acquired during previous experiences. In the field of chess, chess books, chess education and personal game practice supply the information for generalization to occur. The way in which generalization is performed in chess is still a topic that deserves more research. In this article we dwell on early theories about chess thinking. We underline the role played by what we call configural concepts, in which geometrical patterns and logical expected developments coexist. We suggest that the idea of configural concepts, along with generalization and abduction constitute the basis of chess thinking

    Computer-Assisted Proving of Combinatorial Conjectures Over Finite Domains: A Case Study of a Chess Conjecture

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    There are several approaches for using computers in deriving mathematical proofs. For their illustration, we provide an in-depth study of using computer support for proving one complex combinatorial conjecture -- correctness of a strategy for the chess KRK endgame. The final, machine verifiable, result presented in this paper is that there is a winning strategy for white in the KRK endgame generalized to n×nn \times n board (for natural nn greater than 33). We demonstrate that different approaches for computer-based theorem proving work best together and in synergy and that the technology currently available is powerful enough for providing significant help to humans deriving complex proofs
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