6 research outputs found
Understanding Effects of Feedback on Group Collaboration
http://www.aaai.org/Press/Reports/Symposia/Spring/ss-09-04.phpSmall group collaboration is vital for any type of organization
to function successfully. Feedback on group
dynamics has been proven to help with the performance
of collaboration. We use sociometric sensors to detect
group dynamics and use the data to give real-time feedback
to people. We are especially interested in the effect
of feedback on distributed collaboration. The goal is to
bridge the gap in distributed groups by detecting and
communicating social signals. We conducted an initial
experiment to test the effects of feedback on brainstorming
and problem solving tasks. The results show
that real-time feedback changes speaking time and interactivity
level of groups. Also in groups with one
or more dominant people, the feedback effectively reduced
the dynamical difference between co-located and
distributed collaboration as well as the behavioral difference
between dominant and non-dominant people.
Interestingly, feedback had a different effect depending
on the type of meeting and types of personality.
We intend to continue this direction of research by personalizing
the visualization by automatically detecting
type of meeting and personality. Moreover we propose
to demonstrate the correlation of group dynamics with
higher level characteristics such as performance, interest
and creativity
Sensor-based organizational design and engineering
Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2011.Cataloged from PDF version of thesis.Includes bibliographical references (p. 117-127).We propose a sensor-based organizational design and engineering approach that combines behavioral sensor data with other sources of information such as e-mail, surveys, and performance data in order to design interventions aimed at improving organizational outcomes. The proposed system combines sensor measurements, pattern recognition algorithms, simulation and optimization techniques, social network analysis, and feedback mechanisms that aim at continuously monitoring and improving individual and group performance. We describe the system's general specifications and discuss several studies that we conducted in different organizations using the sociometric badge experimental sensing platform. We have deployed such system under naturalistic settings in more than ten organizations up to this date. We show that it is possible to automatically capture group dynamics, and analyze the relationship between organizational behaviors and both subjective and objective outcomes (such as job satisfaction, quality of group interaction, stress, productivity, and group performance). We propose the use of static and dynamic simulation models of group behavior captured by sensors, in order to optimize group configurations that maximize individual and group outcomes, both in terms of job quality characteristics and organizational performance.by Daniel Olguín Olguín.Ph.D
Understanding people through the aggregation of their digital footprints
Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2011.Cataloged from PDF version of thesis.Includes bibliographical references (p. 160-172).Every day, millions of people encounter strangers online. We read their medical advice, buy their products, and ask them out on dates. Yet our views of them are very limited; we see individual communication acts rather than the person(s) as a whole. This thesis contends that socially-focused machine learning and visualization of archived digital footprints can improve the capacity of social media to help form impressions of online strangers. Four original designs are presented that each examine the social fabric of a different existing online world. The designs address unique perspectives on the problem of and opportunities offered by online impression formation. The first work, Is Britney Spears Span?, examines a way of prototyping strangers on first contact by modeling their past behaviors across a social network. Landscape of Words identifies cultural and topical trends in large online publics. Personas is a data portrait that characterizes individuals by collating heterogenous textual artifacts. The final design, Defuse, navigates and visualizes virtual crowds using metrics grounded in sociology. A reflection on these experimental endeavors is also presented, including a formalization of the problem and considerations for future research. A meta-critique by a panel of domain experts completes the discussion.by Aaron Robert Zinman.Ph.D