24,968 research outputs found

    Ubiquitous Human Perception for Real-Time Gender Estimation

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    Abstract -In environments where robotic systems are deployed people often have different requirements for the robotic services and human-robot interaction methods. This paper presents a robotic system that exploits the advantages of ubiquitous perception in order to gather knowledge from multiple sensors and various modalities. This ubiquitous human perception will facilitate user profiling in order to support personalised services and individual human-robot interaction. This system combines ubiquitous smart sensing, methods of multi-modal human perception and existing human recognition algorithms from the field of biometrics to collectively work towards a real-time, robust and scalable solution for gender estimation

    Pedestrian Detection with Wearable Cameras for the Blind: A Two-way Perspective

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    Blind people have limited access to information about their surroundings, which is important for ensuring one's safety, managing social interactions, and identifying approaching pedestrians. With advances in computer vision, wearable cameras can provide equitable access to such information. However, the always-on nature of these assistive technologies poses privacy concerns for parties that may get recorded. We explore this tension from both perspectives, those of sighted passersby and blind users, taking into account camera visibility, in-person versus remote experience, and extracted visual information. We conduct two studies: an online survey with MTurkers (N=206) and an in-person experience study between pairs of blind (N=10) and sighted (N=40) participants, where blind participants wear a working prototype for pedestrian detection and pass by sighted participants. Our results suggest that both of the perspectives of users and bystanders and the several factors mentioned above need to be carefully considered to mitigate potential social tensions.Comment: The 2020 ACM CHI Conference on Human Factors in Computing Systems (CHI 2020

    Cultural Diffusion and Trends in Facebook Photographs

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    Online social media is a social vehicle in which people share various moments of their lives with their friends, such as playing sports, cooking dinner or just taking a selfie for fun, via visual means, that is, photographs. Our study takes a closer look at the popular visual concepts illustrating various cultural lifestyles from aggregated, de-identified photographs. We perform analysis both at macroscopic and microscopic levels, to gain novel insights about global and local visual trends as well as the dynamics of interpersonal cultural exchange and diffusion among Facebook friends. We processed images by automatically classifying the visual content by a convolutional neural network (CNN). Through various statistical tests, we find that socially tied individuals more likely post images showing similar cultural lifestyles. To further identify the main cause of the observed social correlation, we use the Shuffle test and the Preference-based Matched Estimation (PME) test to distinguish the effects of influence and homophily. The results indicate that the visual content of each user's photographs are temporally, although not necessarily causally, correlated with the photographs of their friends, which may suggest the effect of influence. Our paper demonstrates that Facebook photographs exhibit diverse cultural lifestyles and preferences and that the social interaction mediated through the visual channel in social media can be an effective mechanism for cultural diffusion.Comment: 10 pages, To appear in ICWSM 2017 (Full Paper

    Effects of White Space on Consumer Perceptions of Value in E-Commerce

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    As e-commerce becomes an increasingly large industry, questions remain about how the isolated effects of design elements on websites influence consumer perceptions and purchasing behavior. This study used a quantitative approach to measuring the effect of a ubiquitous element of design, white space, on the perception of the monetary value of individual items. White space is a key component of design and website usability, yet it has been shown to be related to the perception of luxury. Little is known about the direct relationship between manipulation of white space and the outcomes on consumer perceptions of value in an e-commerce context. This study found no significant difference between two levels of total white space area (large vs. small) measured by participants\u27 perceived cost of items (chairs). In contrast, while holding total white space constant, the effect of white space distance between images was significant for males but not for females. Additionally, no significant relationship between gender and frequency of online shopping behavior was found, χ2(1) = 3.19, p = .07, ϕ = .17. Gender and amount of time spent per month online were significantly related, χ2(1) = 6.21, p = .013, ϕ = .24

    AutoTherm: A Dataset and Ablation Study for Thermal Comfort Prediction in Vehicles

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    State recognition in well-known and customizable environments such as vehicles enables novel insights into users and potentially their intentions. Besides safety-relevant insights into, for example, fatigue, user experience-related assessments become increasingly relevant. As thermal comfort is vital for overall comfort, we introduce a dataset for its prediction in vehicles incorporating 31 input signals and self-labeled user ratings based on a 7-point Likert scale (-3 to +3) by 21 subjects. An importance ranking of such signals indicates higher impact on prediction for signals like ambient temperature, ambient humidity, radiation temperature, and skin temperature. Leveraging modern machine learning architectures enables us to not only automatically recognize human thermal comfort state but also predict future states. We provide details on how we train a recurrent network-based classifier and, thus, perform an initial performance benchmark of our proposed thermal comfort dataset. Ultimately, we compare our collected dataset to publicly available datasets
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