233 research outputs found

    RoboCup 2D Soccer Simulation League: Evaluation Challenges

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    We summarise the results of RoboCup 2D Soccer Simulation League in 2016 (Leipzig), including the main competition and the evaluation round. The evaluation round held in Leipzig confirmed the strength of RoboCup-2015 champion (WrightEagle, i.e. WE2015) in the League, with only eventual finalists of 2016 competition capable of defeating WE2015. An extended, post-Leipzig, round-robin tournament which included the top 8 teams of 2016, as well as WE2015, with over 1000 games played for each pair, placed WE2015 third behind the champion team (Gliders2016) and the runner-up (HELIOS2016). This establishes WE2015 as a stable benchmark for the 2D Simulation League. We then contrast two ranking methods and suggest two options for future evaluation challenges. The first one, "The Champions Simulation League", is proposed to include 6 previous champions, directly competing against each other in a round-robin tournament, with the view to systematically trace the advancements in the League. The second proposal, "The Global Challenge", is aimed to increase the realism of the environmental conditions during the simulated games, by simulating specific features of different participating countries.Comment: 12 pages, RoboCup-2017, Nagoya, Japan, July 201

    Development of humanoid robot Aldebaran NAO's behaviour logic for soccer software

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    Aldebaran Roboticsi arendatud NAO humanoidrobotit kasutatakse jalgpallurina RoboCup võistlusel Standard Platform League, kus kõik robotid on sama riistvaraga ja erinevad ainult tarkvara poolest. RoboCup võistluse eesmärk on populariseerida robootikat ja intellektitehnikat. Käesoleva bakalaureusetöö eesmärk oli arendada välja RoboCup SPL 2014. aastal toimuva võistluse nõuetele vastav jalgpallitarkvara käitumisloogika, mis põhineb Texase Ülikooli võistkonna UT Austin Villa 2012. aastal avalikustatud koodil. Töö käigus uuriti Austin Villa koodi ja teiste meeskondade lahendusi, sooritati testid roboti vastupidavuse ja objektituvastuse piiride teada saamiseks ning loodi 2014. aasta võistluse reeglitele vastav käitumisstrateegia, mida on robotitel kasulik kasutada siis, kui robotitevaheline ühendus on katkenud. Loodud strateegias on robotid jagatud tsoonidesse ning kui pall on roboti tsoonis, siis lüüakse see vastase värava suunas. Kui pall ei ole mängija tsoonis, siis liigub ta vastavalt palli asukohale kindlaks määratud staatilistesse punktidesse väljakul. Töö valmis koostöös Philosopheri meeskonnaga, kes osaleb juulis 2014 Brasiilias toimuval RoboCup võistlusel. Vastavalt võistkonna eesmärkidele propageeriti robootikat Eestis ning sooritati demonstratsioone Robotexil 2013, FIRST® LEGO® League Eesti ja Läti poolfinaalis 2013 ja RoboMiku Lahingus 2014. Töö lõpus pakuti välja lahenduse idee, kuidas loodud individuaalstrateegiat muuta meeskondlikuks strateegiaks

    The human in the loop Perspectives and challenges for RoboCup 2050

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    Robotics researchers have been focusing on developing autonomous and human-like intelligent robots that are able to plan, navigate, manipulate objects, and interact with humans in both static and dynamic environments. These capabilities, however, are usually developed for direct interactions with people in controlled environments, and evaluated primarily in terms of human safety. Consequently, human-robot interaction (HRI) in scenarios with no intervention of technical personnel is under-explored. However, in the future, robots will be deployed in unstructured and unsupervised environments where they will be expected to work unsupervised on tasks which require direct interaction with humans and may not necessarily be collaborative. Developing such robots requires comparing the effectiveness and efficiency of similar design approaches and techniques. Yet, issues regarding the reproducibility of results, comparing different approaches between research groups, and creating challenging milestones to measure performance and development over time make this difficult. Here we discuss the international robotics competition called RoboCup as a benchmark for the progress and open challenges in AI and robotics development. The long term goal of RoboCup is developing a robot soccer team that can win against the world’s best human soccer team by 2050. We selected RoboCup because it requires robots to be able to play with and against humans in unstructured environments, such as uneven fields and natural lighting conditions, and it challenges the known accepted dynamics in HRI. Considering the current state of robotics technology, RoboCup’s goal opens up several open research questions to be addressed by roboticists. In this paper, we (a) summarise the current challenges in robotics by using RoboCup development as an evaluation metric, (b) discuss the state-of-the-art approaches to these challenges and how they currently apply to RoboCup, and (c) present a path for future development in the given areas to meet RoboCup’s goal of having robots play soccer against and with humans by 2050.</p
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