92,264 research outputs found
Deep representation learning for human motion prediction and classification
Generative models of 3D human motion are often restricted to a small number
of activities and can therefore not generalize well to novel movements or
applications. In this work we propose a deep learning framework for human
motion capture data that learns a generic representation from a large corpus of
motion capture data and generalizes well to new, unseen, motions. Using an
encoding-decoding network that learns to predict future 3D poses from the most
recent past, we extract a feature representation of human motion. Most work on
deep learning for sequence prediction focuses on video and speech. Since
skeletal data has a different structure, we present and evaluate different
network architectures that make different assumptions about time dependencies
and limb correlations. To quantify the learned features, we use the output of
different layers for action classification and visualize the receptive fields
of the network units. Our method outperforms the recent state of the art in
skeletal motion prediction even though these use action specific training data.
Our results show that deep feedforward networks, trained from a generic mocap
database, can successfully be used for feature extraction from human motion
data and that this representation can be used as a foundation for
classification and prediction.Comment: This paper is published at the IEEE Conference on Computer Vision and
Pattern Recognition (CVPR), 201
Deep Video Generation, Prediction and Completion of Human Action Sequences
Current deep learning results on video generation are limited while there are
only a few first results on video prediction and no relevant significant
results on video completion. This is due to the severe ill-posedness inherent
in these three problems. In this paper, we focus on human action videos, and
propose a general, two-stage deep framework to generate human action videos
with no constraints or arbitrary number of constraints, which uniformly address
the three problems: video generation given no input frames, video prediction
given the first few frames, and video completion given the first and last
frames. To make the problem tractable, in the first stage we train a deep
generative model that generates a human pose sequence from random noise. In the
second stage, a skeleton-to-image network is trained, which is used to generate
a human action video given the complete human pose sequence generated in the
first stage. By introducing the two-stage strategy, we sidestep the original
ill-posed problems while producing for the first time high-quality video
generation/prediction/completion results of much longer duration. We present
quantitative and qualitative evaluation to show that our two-stage approach
outperforms state-of-the-art methods in video generation, prediction and video
completion. Our video result demonstration can be viewed at
https://iamacewhite.github.io/supp/index.htmlComment: Under review for CVPR 2018. Haoye and Chunyan have equal contributio
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