21,886 research outputs found
Negotiation Games
Negotiations, a model of concurrency with multi party negotiation as
primitive, have been recently introduced by J. Desel and J. Esparza. We
initiate the study of games for this model. We study coalition problems: can a
given coalition of agents force that a negotiation terminates (resp. block the
negotiation so that it goes on forever)?; can the coalition force a given
outcome of the negotiation? We show that for arbitrary negotiations the
problems are EXPTIME-complete. Then we show that for sound and deterministic or
even weakly deterministic negotiations the problems can be solved in PTIME.
Notice that the input of the problems is a negotiation, which can be
exponentially more compact than its state space.Comment: In Proceedings GandALF 2015, arXiv:1509.06858. arXiv admin note:
substantial text overlap with arXiv:1405.682
Tight polynomial worst-case bounds for loop programs
In 2008, Ben-Amram, Jones and Kristiansen showed that for a simple programming language - representing non-deterministic imperative programs with bounded loops, and arithmetics limited to addition and multiplication - it is possible to decide precisely whether a program has certain growth-rate properties, in particular whether a computed value, or the program's running time, has a polynomial growth rate. A natural and intriguing problem was to move from answering the decision problem to giving a quantitative result, namely, a tight polynomial upper bound. This paper shows how to obtain asymptotically-tight, multivariate, disjunctive polynomial bounds for this class of programs. This is a complete solution: whenever a polynomial bound exists it will be found. A pleasant surprise is that the algorithm is quite simple; but it relies on some subtle reasoning. An important ingredient in the proof is the forest factorization theorem, a strong structural result on homomorphisms into a finite monoid
Superiority of one-way and realtime quantum machines and new directions
In automata theory, the quantum computation has been widely examined for
finite state machines, known as quantum finite automata (QFAs), and less
attention has been given to the QFAs augmented with counters or stacks.
Moreover, to our knowledge, there is no result related to QFAs having more than
one input head. In this paper, we focus on such generalizations of QFAs whose
input head(s) operate(s) in one-way or realtime mode and present many
superiority of them to their classical counterparts. Furthermore, we propose
some open problems and conjectures in order to investigate the power of
quantumness better. We also give some new results on classical computation.Comment: A revised edition with some correction
Finite state verifiers with constant randomness
We give a new characterization of as the class of languages
whose members have certificates that can be verified with small error in
polynomial time by finite state machines that use a constant number of random
bits, as opposed to its conventional description in terms of deterministic
logarithmic-space verifiers. It turns out that allowing two-way interaction
with the prover does not change the class of verifiable languages, and that no
polynomially bounded amount of randomness is useful for constant-memory
computers when used as language recognizers, or public-coin verifiers. A
corollary of our main result is that the class of outcome problems
corresponding to O(log n)-space bounded games of incomplete information where
the universal player is allowed a constant number of moves equals NL.Comment: 17 pages. An improved versio
History-Register Automata
Programs with dynamic allocation are able to create and use an unbounded
number of fresh resources, such as references, objects, files, etc. We propose
History-Register Automata (HRA), a new automata-theoretic formalism for
modelling such programs. HRAs extend the expressiveness of previous approaches
and bring us to the limits of decidability for reachability checks. The
distinctive feature of our machines is their use of unbounded memory sets
(histories) where input symbols can be selectively stored and compared with
symbols to follow. In addition, stored symbols can be consumed or deleted by
reset. We show that the combination of consumption and reset capabilities
renders the automata powerful enough to imitate counter machines, and yields
closure under all regular operations apart from complementation. We moreover
examine weaker notions of HRAs which strike different balances between
expressiveness and effectiveness.Comment: LMCS (improved version of FoSSaCS
Commutative Languages and their Composition by Consensual Methods
Commutative languages with the semilinear property (SLIP) can be naturally
recognized by real-time NLOG-SPACE multi-counter machines. We show that unions
and concatenations of such languages can be similarly recognized, relying on --
and further developing, our recent results on the family of consensually
regular (CREG) languages. A CREG language is defined by a regular language on
the alphabet that includes the terminal alphabet and its marked copy. New
conditions, for ensuring that the union or concatenation of CREG languages is
closed, are presented and applied to the commutative SLIP languages. The paper
contributes to the knowledge of the CREG family, and introduces novel
techniques for language composition, based on arithmetic congruences that act
as language signatures. Open problems are listed.Comment: In Proceedings AFL 2014, arXiv:1405.527
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