18,042 research outputs found
Comparing the best-reply strategy and mean-field games : the stationary case
Mean-field games (MFGs) and the best-reply strategy (BRS) are two methods of describing competitive optimisation of systems of interacting agents. The latter can be interpreted as an approximation of the respective MFG system. In this paper, we present an analysis and comparison of the two approaches in the stationary case. We provide novel existence and uniqueness results for the stationary boundary value problems related to the MFG and BRS formulations, and we present an analytical and numerical comparison of the two paradigms in some specific modelling situations
One Dimensional Asynchronous Cooperative Parrondo's Games
An analytical result and an algorithm are derived for the probability
distribution of the one-dimensional cooperative Parrondo's games. We show that
winning and the occurrence of the paradox depends on the number of players.
Analytical results are compared to the results of the computer simulation and
to the results based on the mean-field approach.Comment: 10 pages, 4 figures, submitted to Fluctuations and Noise Letter
Mean Field Games models of segregation
This paper introduces and analyses some models in the framework of Mean Field
Games describing interactions between two populations motivated by the studies
on urban settlements and residential choice by Thomas Schelling. For static
games, a large population limit is proved. For differential games with noise,
the existence of solutions is established for the systems of partial
differential equations of Mean Field Game theory, in the stationary and in the
evolutive case. Numerical methods are proposed, with several simulations. In
the examples and in the numerical results, particular emphasis is put on the
phenomenon of segregation between the populations.Comment: 35 pages, 10 figure
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