4 research outputs found

    Truly Useful 3D Drawing System for Professional Designer by “Life-sized and Operable ” Feature and New Interaction

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    Abstract. “Media ” is an artifact that expands our creativity and intelligence. We have been studying the use of “Rich Media ” to support creative and intelligent human activities. Specifically, for over ten years we have focused on the 3D space as one of “Rich Media ” and developed many 3D sketch systems that support the design of 3D objects. However, their long-term evaluation has revealed that they are not used by designers in real fields. Even worse, they are treated as if they were just mere attractions in an amusement park. The fundamental problem is the lack of the indispensable function for 3D space. In this paper, we propose new design principles, “life-size and operability”, which make the 3D sketch system truly valuable for the designer. The new 3D sketch system is designed on the basis of “life-size and operability”, developed, and evaluated successfully

    Barehand Mode Switching in Touch and Mid-Air Interfaces

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    Raskin defines a mode as a distinct setting within an interface where the same user input will produce results different to those it would produce in other settings. Most interfaces have multiple modes in which input is mapped to different actions, and, mode-switching is simply the transition from one mode to another. In touch interfaces, the current mode can change how a single touch is interpreted: for example, it could draw a line, pan the canvas, select a shape, or enter a command. In Virtual Reality (VR), a hand gesture-based 3D modelling application may have different modes for object creation, selection, and transformation. Depending on the mode, the movement of the hand is interpreted differently. However, one of the crucial factors determining the effectiveness of an interface is user productivity. Mode-switching time of different input techniques, either in a touch interface or in a mid-air interface, affects user productivity. Moreover, when touch and mid-air interfaces like VR are combined, making informed decisions pertaining to the mode assignment gets even more complicated. This thesis provides an empirical investigation to characterize the mode switching phenomenon in barehand touch-based and mid-air interfaces. It explores the potential of using these input spaces together for a productivity application in VR. And, it concludes with a step towards defining and evaluating the multi-faceted mode concept, its characteristics and its utility, when designing user interfaces more generally

    Proceedings of the 9th Arab Society for Computer Aided Architectural Design (ASCAAD) international conference 2021 (ASCAAD 2021): architecture in the age of disruptive technologies: transformation and challenges.

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    The ASCAAD 2021 conference theme is Architecture in the age of disruptive technologies: transformation and challenges. The theme addresses the gradual shift in computational design from prototypical morphogenetic-centered associations in the architectural discourse. This imminent shift of focus is increasingly stirring a debate in the architectural community and is provoking a much needed critical questioning of the role of computation in architecture as a sole embodiment and enactment of technical dimensions, into one that rather deliberately pursues and embraces the humanities as an ultimate aspiration
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