3 research outputs found

    Rendering of Wind Effects in 3D Landscape Scenes

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    AbstractVisualization of 3D landscape scenes is often used in architectural modeling systems, realistic simulators, computer virtual reality, and other applications. Wind is a common spread natural effect without which any scene would be unrealistic. Three algorithms for tree rendering under changeable wind parameters were developed. They have a minimal computational cost and simulate weak wind; mid-force wind, and storm wind. A 3D landscape scene is formed from a set of trees models that are generated from laser data and templates of L-systems. The user can tune the wind parameters and manipulate a modeling scene by using the designed software tool

    Visualization of 40 Years of Tropical Cyclone Positions and Their Rainfall

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    Correos de investigadores: [email protected] || [email protected] || [email protected] || [email protected] article focuses on a visualization of tropical cyclone track data occurring over a 40- year period (1970–2010) and their relationship with (extremely) heavy rainfall reported by 88 Central American weather stations. The purpose of the visualization is to associate the paths of tropical cyclones in oceanic areas with heavy rainfall inland. Thus, the potential for producing a set of rainfall patterns might somehow help in predicting where different impacts like flooding might occur when tropical cyclones develop in specific oceanic regions. The visualization will serve as a key tool for CIGEFI scientists to apply in their work to determine critical positions of the tropical cyclones associated with extremely heavy rainfall events at daily timescales.Universidad de Costa Rica/[805-B9-454]/UCR/Costa RicaUniversidad de Costa Rica/[805-C0-610]/UCR/Costa RicaUniversidad de Costa Rica/[EC-497]/UCR/Costa RicaUniversidad de Costa Rica/[805-A4-906]/UCR/Costa RicaUniversidad de Costa Rica/[805-C0-074]/UCR/Costa RicaUniversidad de Costa Rica/[805-A1-715]/UCR/Costa RicaUniversidad de Costa Rica/[805-B0-810]/UCR/Costa RicaUCR::Vicerrectoría de Investigación::Unidades de Investigación::Ciencias Básicas::Centro de Investigaciones Geofísicas (CIGEFI)UCR::Vicerrectoría de Docencia::Ciencias Básicas::Facultad de Ciencias::Escuela de FísicaUCR::Vicerrectoría de Investigación::Unidades de Investigación::Ciencias Básicas::Centro de Investigación en Ciencias del Mar y Limnología (CIMAR

    Tree Animation for a 3D Interactive Visualization System for Hurricane Impacts

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    This paper describes an implementation of vertex weighting for real-time animation of 3D trees as a result of wind force and direction. This method improves over similar techniques because it incorporates individual branch animation on 3D models, whereas previous works perform animations on the model as a whole or use planar billboards to visualize the tree. Our tree animation is used in an interactive system that visualizes the effects caused by a hurricane’s impact on a virtual city. The system uses models created with 3D Studio Max and the animations are implemented in OpenGL and the nVidia Cg shader language. 1
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