2,224 research outputs found

    Streaming Video over HTTP with Consistent Quality

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    In conventional HTTP-based adaptive streaming (HAS), a video source is encoded at multiple levels of constant bitrate representations, and a client makes its representation selections according to the measured network bandwidth. While greatly simplifying adaptation to the varying network conditions, this strategy is not the best for optimizing the video quality experienced by end users. Quality fluctuation can be reduced if the natural variability of video content is taken into consideration. In this work, we study the design of a client rate adaptation algorithm to yield consistent video quality. We assume that clients have visibility into incoming video within a finite horizon. We also take advantage of the client-side video buffer, by using it as a breathing room for not only network bandwidth variability, but also video bitrate variability. The challenge, however, lies in how to balance these two variabilities to yield consistent video quality without risking a buffer underrun. We propose an optimization solution that uses an online algorithm to adapt the video bitrate step-by-step, while applying dynamic programming at each step. We incorporate our solution into PANDA -- a practical rate adaptation algorithm designed for HAS deployment at scale.Comment: Refined version submitted to ACM Multimedia Systems Conference (MMSys), 201

    TCP with Adaptive Pacing for Multihop Wireless Networks

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    In this paper, we introduce a novel congestion control algorithm for TCP over multihop IEEE 802.11 wireless networks implementing rate-based scheduling of transmissions within the TCP congestion window. We show how a TCP sender can adapt its transmission rate close to the optimum using an estimate of the current 4-hop propagation delay and the coefficient of variation of recently measured round-trip times. The novel TCP variant is denoted as TCP with Adaptive Pacing (TCP-AP). Opposed to previous proposals for improving TCP over multihop IEEE 802.11 networks, TCP-AP retains the end-to-end semantics of TCP and does neither rely on modifications on the routing or the link layer nor requires cross-layer information from intermediate nodes along the path. A comprehensive simulation study using ns-2 shows that TCP-AP achieves up to 84% more goodput than TCP NewReno, provides excellent fairness in almost all scenarios, and is highly responsive to changing traffic conditions

    A Clean-Slate Architecture for Reliable Data Delivery in Wireless Mesh Networks

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    In this paper, we introduce a clean-slate architecture for improving the delivery of data packets in IEEE 802.11 wireless mesh networks. Opposed to the rigid TCP/IP layer architecture which exhibits serious deficiencies in such networks, we propose a unitary layer approach that combines both routing and transport functionalities in a single layer. The new Mesh Transmission Layer (MTL) incorporates cross-interacting routing and transport modules for a reliable data delivery based on the loss probabilities of wireless links. Due to the significant drawbacks of standard TCP over IEEE 802.11, we particularly focus on the transport module, proposing a pure rate-based approach for transmitting data packets according to the current contention in the network. By considering the IEEE 802.11 spatial reuse constraint and employing a novel acknowledgment scheme, the new transport module improves both goodput and fairness in wireless mesh networks. In a comparative performance study, we show that MTL achieves up to 48% more goodput and up to 100% less packet drops than TCP/IP, while maintaining excellent fairness results

    Cutting tracks, making CDs: a comparative study of audio time-correction techniques in the desktop age.

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    Producers have long sought to “tighten” studio performances. Software-based DAW’s now come with proprietary functions to facilitate this, but only the latest generation of platforms allow relative ease of use on longer takes. Each method has advantages and disadvantages in terms of ease and speed of use, transient preservation, implied subsequent workflow and (usually) unwanted artifacts. Whilst rhythmically consistent material with clear transients is readily controllable with contemporary tools, working with complex mixtures of note-values still presents a challenge and requires much user intervention. This paper performs a comparative study of different audio quantize techniques on percussive material, often on rhythmically complex performances. It will seek to compare necessary methodologies and workflow implications through the use of several contemporary systems: Recycle, Pro Tools, Logic, Cubase, Live, Melodyne, and Nuendo. The current level of man-machine interaction will be explored, and the best features from each platform will be collated. A model for the future will be speculatively presented

    Self-organizing TDMA: a distributed contention-resolution MAC protocol

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    This paper presents a self-organizing time division multiple access (SO-TDMA) protocol for contention resolution aiming to support delay-sensitive applications. The proposed SOTDMA follows a cognition cycle where each node independently observes the operation environment, learns about the network traffic load, and then makes decisions to adapt the protocol for smart coexistence. Channel access operation in SO-TDMA is similar to carrier-sense multiple-access (CSMA) in the beginning, but then quickly converges to TDMA with an adaptive pseudo-frame structure. This approach has the benefits of TDMA in a highload traffic condition, and overcomes its disadvantages in lowload, heterogeneous traffic scenarios. Furthermore, it supports distributed and asynchronous channel-access operation. These are achieved by adapting the transmission-opportunity duration to the common idle/busy channel state information acquired by each node, without any explicit message passing among nodes. The process of adjusting the transmission duration is modeled as a congestion control problem to develop an additive-increasemultiplicative-decrease (AIMD) algorithm, which monotonically converges to fairness. Furthermore, the initial access phase of SO-TDMA is modeled as a Markov chain with one absorbing state and its required convergence time is studied accordingly. Performance of SO-TDMA in terms of effective capacity, system throughput, collision probability, delay-outage probability and fairness is investigated. Simulation results illustrate its effectiveness in performance improvement, approaching the ideal case that needs complete and precise information about the queue length and the channel conditions of all nodes

    Scalable reliable on-demand media streaming protocols

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    This thesis considers the problem of delivering streaming media, on-demand, to potentially large numbers of concurrent clients. The problem has motivated the development in prior work of scalable protocols based on multicast or broadcast. However, previous protocols do not allow clients to efficiently: 1) recover from packet loss; 2) share bandwidth fairly with competing flows; or 3) maximize the playback quality at the client for any given client reception rate characteristics. In this work, new protocols, namely Reliable Periodic Broadcast (RPB) and Reliable Bandwidth Skimming (RBS), are developed that efficiently recover from packet loss and achieve close to the best possible server bandwidth scalability for a given set of client characteristics. To share bandwidth fairly with competing traffic such as TCP, these protocols can employ the Vegas Multicast Rate Control (VMRC) protocol proposed in this work. The VMRC protocol exhibits TCP Vegas-like behavior. In comparison to prior rate control protocols, VMRC provides less oscillatory reception rates to clients, and operates without inducing packet loss when the bottleneck link is lightly loaded. The VMRC protocol incorporates a new technique for dynamically adjusting the TCP Vegas threshold parameters based on measured characteristics of the network. This technique implements fair sharing of network resources with other types of competing flows, including widely deployed versions of TCP such as TCP Reno. This fair sharing is not possible with the previously defined static Vegas threshold parameters. The RPB protocol is extended to efficiently support quality adaptation. The Optimized Heterogeneous Periodic Broadcast (HPB) is designed to support a range of client reception rates and efficiently support static quality adaptation by allowing clients to work-ahead before beginning playback to receive a media file of the desired quality. A dynamic quality adaptation technique is developed and evaluated which allows clients to achieve more uniform playback quality given time-varying client reception rates
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