100,468 research outputs found

    Transforming value perception in music information systems

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    Information systems are changing the way artists and consumers create, use and interact with music. Music experience has become richer and more sophisticated than simply buying and listening to music. New links between IS and music are forging unprecedented levels of creative e-collaboration, innovative music technology development, new music commerce and marketing methods, alongside with the emergence of e-music communities nurturing up-and-coming artists careers. Distinct from non-creative industries, the music industry is at the forefront of technological innovation where the ubiquitous adoption of music downloading, widespread use of personal music systems, and value chain disintermediation has shifted the focus of value delivery towards consumer control. This paper provides new insights into the effect of recent technological change on stakeholders within the music industry value chain, and of music information systems upon creative music products. The paper further explores the stakeholder perceptions of the value added or depleted from music by the technology, and examines the future expectations of information systems amidst the volatility and uncertainty of the music industry.<br /

    The Extended Importance of the Social Creation of Value in Evolutionary Processes

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    This is a single-authored paper delivered at the biennial European Conference on Artificial Intelligence (ECAI) in Riva del Garda, Italy 28 – 29 August 2006 and published in proceedings. The paper proposed that computational modelling be employed in order to test two processes that might hypothetically distinguish particular dimensions of human creativity. The first process is identified by the researcher as one in which the pursuit of novelty in artistic invention – especially music – tends to words the production of increasingly perceptually complex artefacts. The second process moves from a perspective orientated towards the individual artist and the individual art work’s reception to a more collective one: namely, whether cultural behaviour that tends towards novelty might find itself being reinforced by clustering of similar activities. This latter process would be one that explains why the process of “making special” – that may distinguish art in an anthropological sense – is one that forms particularly strong community bonds. These bonds between novelty seekers – which in the case of the researchers paper can be understood as musicians or artists – may reciprocally reinforce to support yet more novelty seeking. The relation of art and the new is not itself innovative. Boris Groys’ “On The New” provides a scoping of that territory. What is innovative is the proposal to use of computer simulation of individual and collective behaviour as a kind of artificial laboratory to determine the complex tendencies that animate these processes of novelty seeking and, by extension, artistic production. Computationally simulating behaviour that parallels both novelty-seeking as an individual practice (the artist) and the emergence of clusters of novelty seekers (the artistic styles) may, according to the researcher, provide us with new insights the historical evolution of creativity

    Photography as a tool of Alienation: Aura

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    Regular photographical imaging record volumetric planes with smooth surfaces. The reason is the camera’s deficiency in perceiving and documenting the visual richness of “persuasive” details in life. HDR imaging methods used in creating this artwork series titled “Aura” helped making invisible organism-like textures emerge and point to the notions of decay and symbiosis. One of the main objectives in this series of artworks is to facilitate the emergence of the experiential visual complexity between the animate and inanimate, that is otherwise not possible to record. The latent aura of textural presences around us is not always noticeable easily since we tend to consume things too fast. With the rich textures achieved after high-dynamic-range-imaging (HDRI) procedures, a new symbiotic painterly visual relationship between biological (humans) and non-biological (space) was intended. In addition, the paper will focus on photography rather as a tool of personal world making, instead of photography as witnessing. During the process of unfolding this practice; notions of superimposition, palimpsest, painting vs. photography, truth, photography as an apparatus to provoke de-familiarization will be covered. The final aim is to confirm photography as a visual language that enriches and transforms human perception

    Do Cultural and Creative Industries (CCI) matter for innovation and value creation in knowledge-based business? Aims, forms and practice of collaboration in Italy

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    Purpose: This paper provides the first results of a scoping study exploring in detail how Cultural and Creative Industries(CCI) can represent a source and resource of critical and creative thinking as well as a set of processes to be deployed in order to foster and support innovation. Scope: Focusing on a sample of Italian companies, the aims, the forms and the specific practices of collaborations between CCI and knowledge-based and traditional businesses are identified and discussed. Method: In order to derive and test theories, trace causal pathways, explore hypotheses, researchers have designed and implemented qualitative research methods and conducted investigation mainly based on web-available data, archives and interview-based information. Results: The case examples of relevant Italian companies effectively provide evidences of the impact and modalities of adopting initiatives to develop innovation capacity. Recommendations and conclusions: The investigation of a sample of Italian companies suggests that most of the attention is focused on collaborations aimed to reinforce company image and reputation, to develop corporate social responsibility and to improve brand recognition
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