798 research outputs found

    On the design of architecture-aware algorithms for emerging applications

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    This dissertation maps various kernels and applications to a spectrum of programming models and architectures and also presents architecture-aware algorithms for different systems. The kernels and applications discussed in this dissertation have widely varying computational characteristics. For example, we consider both dense numerical computations and sparse graph algorithms. This dissertation also covers emerging applications from image processing, complex network analysis, and computational biology. We map these problems to diverse multicore processors and manycore accelerators. We also use new programming models (such as Transactional Memory, MapReduce, and Intel TBB) to address the performance and productivity challenges in the problems. Our experiences highlight the importance of mapping applications to appropriate programming models and architectures. We also find several limitations of current system software and architectures and directions to improve those. The discussion focuses on system software and architectural support for nested irregular parallelism, Transactional Memory, and hybrid data transfer mechanisms. We believe that the complexity of parallel programming can be significantly reduced via collaborative efforts among researchers and practitioners from different domains. This dissertation participates in the efforts by providing benchmarks and suggestions to improve system software and architectures.Ph.D.Committee Chair: Bader, David; Committee Member: Hong, Bo; Committee Member: Riley, George; Committee Member: Vuduc, Richard; Committee Member: Wills, Scot

    ISP: An optimal out-of-core image-set processing streaming architecture for parallel heterogeneous systems

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    Journal ArticleImage population analysis is the class of statistical methods that plays a central role in understanding the development, evolution, and disease of a population. However, these techniques often require excessive computational power and memory that are compounded with a large number of volumetric inputs. Restricted access to supercomputing power limits its influence in general research and practical applications. In this paper we introduce ISP, an Image-Set Processing streaming framework that harnesses the processing power of commodity heterogeneous CPU/GPU systems and attempts to solve this computational problem. In ISP, we introduce specially designed streaming algorithms and data structures that provide an optimal solution for out-of-core multiimage processing problems both in terms of memory usage and computational efficiency. ISP makes use of the asynchronous execution mechanism supported by parallel heterogeneous systems to efficiently hide the inherent latency of the processing pipeline of out-of-core approaches. Consequently, with computationally intensive problems, the ISP out-of-core solution can achieve the same performance as the in-core solution. We demonstrate the efficiency of the ISP framework on synthetic and real datasets

    Spread spectrum-based video watermarking algorithms for copyright protection

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    Merged with duplicate record 10026.1/2263 on 14.03.2017 by CS (TIS)Digital technologies know an unprecedented expansion in the last years. The consumer can now benefit from hardware and software which was considered state-of-the-art several years ago. The advantages offered by the digital technologies are major but the same digital technology opens the door for unlimited piracy. Copying an analogue VCR tape was certainly possible and relatively easy, in spite of various forms of protection, but due to the analogue environment, the subsequent copies had an inherent loss in quality. This was a natural way of limiting the multiple copying of a video material. With digital technology, this barrier disappears, being possible to make as many copies as desired, without any loss in quality whatsoever. Digital watermarking is one of the best available tools for fighting this threat. The aim of the present work was to develop a digital watermarking system compliant with the recommendations drawn by the EBU, for video broadcast monitoring. Since the watermark can be inserted in either spatial domain or transform domain, this aspect was investigated and led to the conclusion that wavelet transform is one of the best solutions available. Since watermarking is not an easy task, especially considering the robustness under various attacks several techniques were employed in order to increase the capacity/robustness of the system: spread-spectrum and modulation techniques to cast the watermark, powerful error correction to protect the mark, human visual models to insert a robust mark and to ensure its invisibility. The combination of these methods led to a major improvement, but yet the system wasn't robust to several important geometrical attacks. In order to achieve this last milestone, the system uses two distinct watermarks: a spatial domain reference watermark and the main watermark embedded in the wavelet domain. By using this reference watermark and techniques specific to image registration, the system is able to determine the parameters of the attack and revert it. Once the attack was reverted, the main watermark is recovered. The final result is a high capacity, blind DWr-based video watermarking system, robust to a wide range of attacks.BBC Research & Developmen

    Doctor of Philosophy

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    dissertationInteractive editing and manipulation of digital media is a fundamental component in digital content creation. One media in particular, digital imagery, has seen a recent increase in popularity of its large or even massive image formats. Unfortunately, current systems and techniques are rarely concerned with scalability or usability with these large images. Moreover, processing massive (or even large) imagery is assumed to be an off-line, automatic process, although many problems associated with these datasets require human intervention for high quality results. This dissertation details how to design interactive image techniques that scale. In particular, massive imagery is typically constructed as a seamless mosaic of many smaller images. The focus of this work is the creation of new technologies to enable user interaction in the formation of these large mosaics. While an interactive system for all stages of the mosaic creation pipeline is a long-term research goal, this dissertation concentrates on the last phase of the mosaic creation pipeline - the composition of registered images into a seamless composite. The work detailed in this dissertation provides the technologies to fully realize interactive editing in mosaic composition on image collections ranging from the very small to massive in scale

    Doctor of Philosophy

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    dissertationStochastic methods, dense free-form mapping, atlas construction, and total variation are examples of advanced image processing techniques which are robust but computationally demanding. These algorithms often require a large amount of computational power as well as massive memory bandwidth. These requirements used to be ful lled only by supercomputers. The development of heterogeneous parallel subsystems and computation-specialized devices such as Graphic Processing Units (GPUs) has brought the requisite power to commodity hardware, opening up opportunities for scientists to experiment and evaluate the in uence of these techniques on their research and practical applications. However, harnessing the processing power from modern hardware is challenging. The di fferences between multicore parallel processing systems and conventional models are signi ficant, often requiring algorithms and data structures to be redesigned signi ficantly for efficiency. It also demands in-depth knowledge about modern hardware architectures to optimize these implementations, sometimes on a per-architecture basis. The goal of this dissertation is to introduce a solution for this problem based on a 3D image processing framework, using high performance APIs at the core level to utilize parallel processing power of the GPUs. The design of the framework facilitates an efficient application development process, which does not require scientists to have extensive knowledge about GPU systems, and encourages them to harness this power to solve their computationally challenging problems. To present the development of this framework, four main problems are described, and the solutions are discussed and evaluated: (1) essential components of a general 3D image processing library: data structures and algorithms, as well as how to implement these building blocks on the GPU architecture for optimal performance; (2) an implementation of unbiased atlas construction algorithms|an illustration of how to solve a highly complex and computationally expensive algorithm using this framework; (3) an extension of the framework to account for geometry descriptors to solve registration challenges with large scale shape changes and high intensity-contrast di fferences; and (4) an out-of-core streaming model, which enables developers to implement multi-image processing techniques on commodity hardware

    Selected Papers from the First International Symposium on Future ICT (Future-ICT 2019) in Conjunction with 4th International Symposium on Mobile Internet Security (MobiSec 2019)

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    The International Symposium on Future ICT (Future-ICT 2019) in conjunction with the 4th International Symposium on Mobile Internet Security (MobiSec 2019) was held on 17–19 October 2019 in Taichung, Taiwan. The symposium provided academic and industry professionals an opportunity to discuss the latest issues and progress in advancing smart applications based on future ICT and its relative security. The symposium aimed to publish high-quality papers strictly related to the various theories and practical applications concerning advanced smart applications, future ICT, and related communications and networks. It was expected that the symposium and its publications would be a trigger for further related research and technology improvements in this field

    Network Partitioning in Distributed Agent-Based Models

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    Agent-Based Models (ABMs) are an emerging simulation paradigm for modeling complex systems, comprised of autonomous, possibly heterogeneous, interacting agents. The utility of ABMs lies in their ability to represent such complex systems as self-organizing networks of agents. Modeling and understanding the behavior of complex systems usually occurs at large and representative scales, and often obtaining and visualizing of simulation results in real-time is critical. The real-time requirement necessitates the use of in-memory computing, as it is difficult and challenging to handle the latency and unpredictability of disk accesses. Combining this observation with the scale requirement emphasizes the need to use parallel and distributed computing platforms, such as MPI-enabled CPU clusters. Consequently, the agent population must be partitioned across different CPUs in a cluster. Further, the typically high volume of interactions among agents can quickly become a significant bottleneck for real-time or large-scale simulations. The problem is exacerbated if the underlying ABM network is dynamic and the inter-process communication evolves over the course of the simulation. Therefore, it is critical to develop topology-aware partitioning mechanisms to support such large simulations. In this dissertation, we demonstrate that distributed agent-based model simulations benefit from the use of graph partitioning algorithms that involve a local, neighborhood-based perspective. Such methods do not rely on global accesses to the network and thus are more scalable. In addition, we propose two partitioning schemes that consider the bottom-up individual-centric nature of agent-based modeling. The First technique utilizes label-propagation community detection to partition the dynamic agent network of an ABM. We propose a latency-hiding, seamless integration of community detection in the dynamics of a distributed ABM. To achieve this integration, we exploit the similarity in the process flow patterns of a label-propagation community-detection algorithm and self-organizing ABMs. In the second partitioning scheme, we apply a combination of the Guided Local Search (GLS) and Fast Local Search (FLS) metaheuristics in the context of graph partitioning. The main driving principle of GLS is the dynamic modi?cation of the objective function to escape local optima. The algorithm augments the objective of a local search, thereby transforming the landscape structure and escaping a local optimum. FLS is a local search heuristic algorithm that is aimed at reducing the search space of the main search algorithm. It breaks down the space into sub-neighborhoods such that inactive sub-neighborhoods are removed from the search process. The combination of GLS and FLS allowed us to design a graph partitioning algorithm that is both scalable and sensitive to the inherent modularity of real-world networks

    Big Data Security (Volume 3)

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    After a short description of the key concepts of big data the book explores on the secrecy and security threats posed especially by cloud based data storage. It delivers conceptual frameworks and models along with case studies of recent technology

    Building interactive distributed processing applications at a global scale

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    Along with the continuous engagement with technology, many latency-sensitive interactive applications have emerged, e.g., global content sharing in social networks, adaptive lights/temperatures in smart buildings, and online multi-user games. These applications typically process a massive amount of data at a global scale. In this cases, distributing storage and processing is key to handling the large scale. Distribution necessitates handling two main aspects: a) the placement of data/processing and b) the data motion across the distributed locations. However, handling the distribution while meeting latency guarantees at large scale comes with many challenges around hiding heterogeneity and diversity of devices and workload, handling dynamism in the environment, providing continuous availability despite failures, and supporting persistent large state. In this thesis, we show how latency-driven designs for placement and data-motion can be used to build production infrastructures for interactive applications at a global scale, while also being able to address myriad challenges on heterogeneity, dynamism, state, and availability. We demonstrate a latency-driven approach is general and applicable at all layers of the stack: from storage, to processing, down to networking. We designed and built four distinct systems across the spectrum. We have developed Ambry (collaboration with LinkedIn), a geo-distributed storage system for interactive data sharing across the globe. Ambry is LinkedIn's mainstream production system for all its media content running across 4 datacenters and over 500 million users. Ambry minimizes user perceived latency via smart data placement and propagation. Second, we have built two processing systems, a traditional model, Samza, and the avant-garde model, Steel. Samza (collaboration with LinkedIn) is a production stream processing framework used at 15 companies (including LinkedIn, Uber, Netflix, and TripAdvisor), powering >200 pipelines at LinkedIn alone. Samza minimizes the impact of data motion on the end-to-end latency, thus, enabling large persistent state (100s of TB) along with processing. Steel (collaboration with Microsoft) extends processing to the emerging edge. Integrated with Azure, Steel dynamically optimizes placement and data-motion across the entire edge-cloud environment. Finally, we have designed FreeFlow, a high performance networking mechanisms for containers. Using the container placement, FreeFlow opportunistically bypasses networking layers, minimizing data motion and reducing latency (up to 3 orders of magnitude)
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