72,149 research outputs found

    Refinement of SDBC Business Process Models Using ISDL

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    Aiming at aligning business process modeling and software specification, the SDBC approach considers a multi-viewpoint modeling where static, dynamic, and data business process aspect models have to be mapped adequately to corresponding static, dynamic, and data software specification aspect models. Next to that, the approach considers also a business process modeling viewpoint which concerns real-life communication and coordination issues, such as meanings, intentions, negotiations, commitments, and obligations. Hence, in order to adequately align communication and dynamic aspect models, SDBC should use at least two modeling techniques. However, the transformation between two techniques unnecessarily complicates the modeling process. Next to that, different techniques use different modeling formalisms whose reflection sometimes causes limitations. For this reason, we explore in the current paper the value which the (modeling) language ISDL could bring to SDBC in the alignment of communication and behavioral (dynamic) business process aspect models; ISDL can usefully refine dynamic process models. Thus, it is feasible to expect that ISDL can complement the SDBC approach, allowing refinement of dynamic business process aspect models, by adding communication and coordination actions. Furthermore, SDBC could benefit from ISDL-related methods assessing whether a realized refinement conforms to the original process model. Our studies in the paper are supported by an illustrative example

    Code Park: A New 3D Code Visualization Tool

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    We introduce Code Park, a novel tool for visualizing codebases in a 3D game-like environment. Code Park aims to improve a programmer's understanding of an existing codebase in a manner that is both engaging and intuitive, appealing to novice users such as students. It achieves these goals by laying out the codebase in a 3D park-like environment. Each class in the codebase is represented as a 3D room-like structure. Constituent parts of the class (variable, member functions, etc.) are laid out on the walls, resembling a syntax-aware "wallpaper". The users can interact with the codebase using an overview, and a first-person viewer mode. We conducted two user studies to evaluate Code Park's usability and suitability for organizing an existing project. Our results indicate that Code Park is easy to get familiar with and significantly helps in code understanding compared to a traditional IDE. Further, the users unanimously believed that Code Park was a fun tool to work with.Comment: Accepted for publication in 2017 IEEE Working Conference on Software Visualization (VISSOFT 2017); Supplementary video: https://www.youtube.com/watch?v=LUiy1M9hUK

    PhyNetLab: An IoT-Based Warehouse Testbed

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    Future warehouses will be made of modular embedded entities with communication ability and energy aware operation attached to the traditional materials handling and warehousing objects. This advancement is mainly to fulfill the flexibility and scalability needs of the emerging warehouses. However, it leads to a new layer of complexity during development and evaluation of such systems due to the multidisciplinarity in logistics, embedded systems, and wireless communications. Although each discipline provides theoretical approaches and simulations for these tasks, many issues are often discovered in a real deployment of the full system. In this paper we introduce PhyNetLab as a real scale warehouse testbed made of cyber physical objects (PhyNodes) developed for this type of application. The presented platform provides a possibility to check the industrial requirement of an IoT-based warehouse in addition to the typical wireless sensor networks tests. We describe the hardware and software components of the nodes in addition to the overall structure of the testbed. Finally, we will demonstrate the advantages of the testbed by evaluating the performance of the ETSI compliant radio channel access procedure for an IoT warehouse

    A make/buy/reuse feature development framework for product line evolution

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