2,182 research outputs found

    Generating topological order: no speedup by dissipation

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    We consider the problem of preparing topologically ordered states using unitary and non-unitary circuits, as well as local time-dependent Hamiltonian and Liouvillian evolutions. We prove that for any topological code in DD dimensions, the time required to encode logical information into the ground space is at least Ω(d1/(D−1))\Omega(d^{1/(D-1)}), where dd is the code distance. This result is tight for the toric code, giving a scaling with the linear system size. More generally, we show that the linear scaling is necessary even when dropping the requirement of encoding: preparing any state close to the ground space using dissipation takes an amount of time proportional to the diameter of the system in typical 2D topologically ordered systems, as well as for example the 3D and 4D toric codes.Comment: 7 pages, 1 figur

    Limits on Fundamental Limits to Computation

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    An indispensable part of our lives, computing has also become essential to industries and governments. Steady improvements in computer hardware have been supported by periodic doubling of transistor densities in integrated circuits over the last fifty years. Such Moore scaling now requires increasingly heroic efforts, stimulating research in alternative hardware and stirring controversy. To help evaluate emerging technologies and enrich our understanding of integrated-circuit scaling, we review fundamental limits to computation: in manufacturing, energy, physical space, design and verification effort, and algorithms. To outline what is achievable in principle and in practice, we recall how some limits were circumvented, compare loose and tight limits. We also point out that engineering difficulties encountered by emerging technologies may indicate yet-unknown limits.Comment: 15 pages, 4 figures, 1 tabl

    Optimized Surface Code Communication in Superconducting Quantum Computers

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    Quantum computing (QC) is at the cusp of a revolution. Machines with 100 quantum bits (qubits) are anticipated to be operational by 2020 [googlemachine,gambetta2015building], and several-hundred-qubit machines are around the corner. Machines of this scale have the capacity to demonstrate quantum supremacy, the tipping point where QC is faster than the fastest classical alternative for a particular problem. Because error correction techniques will be central to QC and will be the most expensive component of quantum computation, choosing the lowest-overhead error correction scheme is critical to overall QC success. This paper evaluates two established quantum error correction codes---planar and double-defect surface codes---using a set of compilation, scheduling and network simulation tools. In considering scalable methods for optimizing both codes, we do so in the context of a full microarchitectural and compiler analysis. Contrary to previous predictions, we find that the simpler planar codes are sometimes more favorable for implementation on superconducting quantum computers, especially under conditions of high communication congestion.Comment: 14 pages, 9 figures, The 50th Annual IEEE/ACM International Symposium on Microarchitectur

    Tradeoffs for reliable quantum information storage in surface codes and color codes

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    The family of hyperbolic surface codes is one of the rare families of quantum LDPC codes with non-zero rate and unbounded minimum distance. First, we introduce a family of hyperbolic color codes. This produces a new family of quantum LDPC codes with non-zero rate and with minimum distance logarithmic in the blocklength. Second, we study the tradeoff between the length n, the number of encoded qubits k and the distance d of surface codes and color codes. We prove that kd^2 is upper bounded by C(log k)^2n, where C is a constant that depends only on the row weight of the parity-check matrix. Our results prove that the best asymptotic minimum distance of LDPC surface codes and color codes with non-zero rate is logarithmic in the length.Comment: 10 page

    Constructions and Noise Threshold of Hyperbolic Surface Codes

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    We show how to obtain concrete constructions of homological quantum codes based on tilings of 2D surfaces with constant negative curvature (hyperbolic surfaces). This construction results in two-dimensional quantum codes whose tradeoff of encoding rate versus protection is more favorable than for the surface code. These surface codes would require variable length connections between qubits, as determined by the hyperbolic geometry. We provide numerical estimates of the value of the noise threshold and logical error probability of these codes against independent X or Z noise, assuming noise-free error correction
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