4 research outputs found
Distributed high-fidelity graphics using P2P
In the field of three-dimensional computer graphics, rendering refers to the process of generating images of a scene from a particular viewpoint. There are many different ways to do this, from the highly interactive real-time rendering methods to the more photorealistic and computationally intensive methods. This work is concerned with Physically Based Rendering (PBR), a class of rendering algorithms capable of achieving a very high level of realism. This is achievable thanks to physically accurate modelling of the way light interacts with objects in a scene, together with the use of accurately modelled materials and physical quantities.peer-reviewe
Mobile graphics: SIGGRAPH Asia 2017 course
Peer ReviewedPostprint (published version
SPRITE TREE: AN EFFICIENT IMAGE-BASED REPRESENTATION FOR NETWORKED VIRTUAL ENVIRONMENTS
Ph.DDOCTOR OF PHILOSOPH
Towards peer-assisted rendering in networked virtual environments
10.1145/2072298.2072324MM'11 - Proceedings of the 2011 ACM Multimedia Conference and Co-Located Workshops183-19