43,094 research outputs found

    Finding co-solvers on Twitter, with a little help from Linked Data

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    In this paper we propose a method for suggesting potential collaborators for solving innovation challenges online, based on their competence, similarity of interests and social proximity with the user. We rely on Linked Data to derive a measure of semantic relatedness that we use to enrich both user profiles and innovation problems with additional relevant topics, thereby improving the performance of co-solver recommendation. We evaluate this approach against state of the art methods for query enrichment based on the distribution of topics in user profiles, and demonstrate its usefulness in recommending collaborators that are both complementary in competence and compatible with the user. Our experiments are grounded using data from the social networking service Twitter.com

    Calm before the storm: the challenges of cloud computing in digital forensics

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    Cloud computing is a rapidly evolving information technology (IT) phenomenon. Rather than procure, deploy and manage a physical IT infrastructure to host their software applications, organizations are increasingly deploying their infrastructure into remote, virtualized environments, often hosted and managed by third parties. This development has significant implications for digital forensic investigators, equipment vendors, law enforcement, as well as corporate compliance and audit departments (among others). Much of digital forensic practice assumes careful control and management of IT assets (particularly data storage) during the conduct of an investigation. This paper summarises the key aspects of cloud computing and analyses how established digital forensic procedures will be invalidated in this new environment. Several new research challenges addressing this changing context are also identified and discussed

    UNDERSTANDING ATTRIBUTES OF HIGHLY COMPETENT INFORMATION SYSTEM USERS: A QUALITATIVE APPROACH

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    Individuals differ in their abilities to use information systems (IS) effectively, with some achieving exceptional performance in IS use. Various constructs have been identified in the literature to describe IS users with regard to their intentions and actual usage of IS, but studies to describe highly competent IS users or their ability to achieve higher quality of IS usage are lacking. Using the Repertory Grid Technique, this research identifies attributes of highly competent IS users that distinguish them from less competent users. Using the Grounded Theory approach, we identified categories and sub-categories of these attributes and used them to develop a conceptual framework to explain IS User Competency. The framework includes Personality Traits and Disposition Factors, General Cognitive Abilities, Social Skills and Tendencies, Experiential Learning Factors, Domain Knowledge of and Skills in IS, Job Experiences, Generation Factors, and Formal Education as attributes of highly competent users. The results not only highlight attributes that can be fostered in other IS users to improve their performance with IS use but they also present research opportunities for IS training and potential hiring criteria for IS users in organizations

    Subject benchmark statement: forensic science

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    Characterizing the Application of Design Ethnography Techniques to Improve Novice Human-Centered Design Processes.

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    Design is a central, distinguishing feature of engineering, requiring the development of technical solutions to societal problems. Successful design solutions must not only be technically sound, but also well-adapted to the context and culture in which they will be used. However, the most commonly used methods for eliciting and characterizing stakeholder preferences do not typically reveal critical stakeholder and contextual information. Through the studies described in this dissertation, I explore the use of design ethnography during front-end engineering design phases to capture both stakeholder preferences and contextual knowledge to inform engineering design decision making. Design ethnography is a set of primarily qualitative data collection and analysis techniques that have been adapted from the field of anthropology to augment the engineering design process. Studies from the fields of human-computer interaction and product development have demonstrated that design ethnography techniques are cost-effective and lead to more successful products. However, the design ethnography literature lacks critical understanding of the major barriers and factors that influence design ethnography success, methodologies for synthesizing and applying design ethnography data, best practices to engage with stakeholders, developmental trajectories of novice to expert skill acquisition, and case studies of how design ethnography has been implemented in diverse settings. The studies detailed in this dissertation employ a mixture of quantitative and qualitative research methods to address these gaps in the literature. Through this research, I have characterized novice design ethnography implementation strategies and identified internal and external factors that affect design ethnography execution; investigated correlations between information processing ability and the quality of product requirements developed; established a framework for evaluating and directing design ethnography stakeholder interviews; developed a case study within a global health design context; and interpreted the findings within a theoretically grounded model to represent novice to expert development. This body of work informs strategies and processes for engaging with stakeholders and understanding broader contexts in design work to improve design decision making within both design professional practice and engineering education.PhDMechanical EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttp://deepblue.lib.umich.edu/bitstream/2027.42/133391/1/imohedas_1.pd

    The future of technology enhanced active learning – a roadmap

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    The notion of active learning refers to the active involvement of learner in the learning process, capturing ideas of learning-by-doing and the fact that active participation and knowledge construction leads to deeper and more sustained learning. Interactivity, in particular learnercontent interaction, is a central aspect of technology-enhanced active learning. In this roadmap, the pedagogical background is discussed, the essential dimensions of technology-enhanced active learning systems are outlined and the factors that are expected to influence these systems currently and in the future are identified. A central aim is to address this promising field from a best practices perspective, clarifying central issues and formulating an agenda for future developments in the form of a roadmap

    Methods and Tools for Objective Assessment of Psychomotor Skills in Laparoscopic Surgery

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    Training and assessment paradigms for laparoscopic surgical skills are evolving from traditional mentor–trainee tutorship towards structured, more objective and safer programs. Accreditation of surgeons requires reaching a consensus on metrics and tasks used to assess surgeons’ psychomotor skills. Ongoing development of tracking systems and software solutions has allowed for the expansion of novel training and assessment means in laparoscopy. The current challenge is to adapt and include these systems within training programs, and to exploit their possibilities for evaluation purposes. This paper describes the state of the art in research on measuring and assessing psychomotor laparoscopic skills. It gives an overview on tracking systems as well as on metrics and advanced statistical and machine learning techniques employed for evaluation purposes. The later ones have a potential to be used as an aid in deciding on the surgical competence level, which is an important aspect when accreditation of the surgeons in particular, and patient safety in general, are considered. The prospective of these methods and tools make them complementary means for surgical assessment of motor skills, especially in the early stages of training. Successful examples such as the Fundamentals of Laparoscopic Surgery should help drive a paradigm change to structured curricula based on objective parameters. These may improve the accreditation of new surgeons, as well as optimize their already overloaded training schedules

    Effective skill refinement: Focusing on process to ensure outcome

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    In contrast to the abundance of motor skill acquisition and performance research, there is a paucity of work which addresses how athletes with an already learnt and well-established skill may go about making a subtle change, or refinement, to that skill. Accordingly, the purpose of this review paper is to provide a comprehensive overview of current understanding pertaining to such practice. Specifically, this review addresses deliberately initiated refinements to closed and self-paced skills (e.g., javelin throwing, golf swing and horizontal jumps). In doing so, focus is directed to three fundamental considerations within applied coaching practice and future research endeavours; the intended outcomes, process and evaluative measures of skill refinement. Conclusions suggest that skill refinement is not the same as skill acquisition or performing already learnt skills with high-levels of automaticity. Due to the complexity of challenge faced, refinements are best addressed as an interdisciplinary solution, with objective measures informing coach decision making
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