23,466 research outputs found

    A Novel BiLevel Paradigm for Image-to-Image Translation

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    Image-to-image (I2I) translation is a pixel-level mapping that requires a large number of paired training data and often suffers from the problems of high diversity and strong category bias in image scenes. In order to tackle these problems, we propose a novel BiLevel (BiL) learning paradigm that alternates the learning of two models, respectively at an instance-specific (IS) and a general-purpose (GP) level. In each scene, the IS model learns to maintain the specific scene attributes. It is initialized by the GP model that learns from all the scenes to obtain the generalizable translation knowledge. This GP initialization gives the IS model an efficient starting point, thus enabling its fast adaptation to the new scene with scarce training data. We conduct extensive I2I translation experiments on human face and street view datasets. Quantitative results validate that our approach can significantly boost the performance of classical I2I translation models, such as PG2 and Pix2Pix. Our visualization results show both higher image quality and more appropriate instance-specific details, e.g., the translated image of a person looks more like that person in terms of identity

    Object Referring in Visual Scene with Spoken Language

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    Object referring has important applications, especially for human-machine interaction. While having received great attention, the task is mainly attacked with written language (text) as input rather than spoken language (speech), which is more natural. This paper investigates Object Referring with Spoken Language (ORSpoken) by presenting two datasets and one novel approach. Objects are annotated with their locations in images, text descriptions and speech descriptions. This makes the datasets ideal for multi-modality learning. The approach is developed by carefully taking down ORSpoken problem into three sub-problems and introducing task-specific vision-language interactions at the corresponding levels. Experiments show that our method outperforms competing methods consistently and significantly. The approach is also evaluated in the presence of audio noise, showing the efficacy of the proposed vision-language interaction methods in counteracting background noise.Comment: 10 pages, Submitted to WACV 201

    Manipulating Attributes of Natural Scenes via Hallucination

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    In this study, we explore building a two-stage framework for enabling users to directly manipulate high-level attributes of a natural scene. The key to our approach is a deep generative network which can hallucinate images of a scene as if they were taken at a different season (e.g. during winter), weather condition (e.g. in a cloudy day) or time of the day (e.g. at sunset). Once the scene is hallucinated with the given attributes, the corresponding look is then transferred to the input image while preserving the semantic details intact, giving a photo-realistic manipulation result. As the proposed framework hallucinates what the scene will look like, it does not require any reference style image as commonly utilized in most of the appearance or style transfer approaches. Moreover, it allows to simultaneously manipulate a given scene according to a diverse set of transient attributes within a single model, eliminating the need of training multiple networks per each translation task. Our comprehensive set of qualitative and quantitative results demonstrate the effectiveness of our approach against the competing methods.Comment: Accepted for publication in ACM Transactions on Graphic

    Object Referring in Videos with Language and Human Gaze

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    We investigate the problem of object referring (OR) i.e. to localize a target object in a visual scene coming with a language description. Humans perceive the world more as continued video snippets than as static images, and describe objects not only by their appearance, but also by their spatio-temporal context and motion features. Humans also gaze at the object when they issue a referring expression. Existing works for OR mostly focus on static images only, which fall short in providing many such cues. This paper addresses OR in videos with language and human gaze. To that end, we present a new video dataset for OR, with 30, 000 objects over 5, 000 stereo video sequences annotated for their descriptions and gaze. We further propose a novel network model for OR in videos, by integrating appearance, motion, gaze, and spatio-temporal context into one network. Experimental results show that our method effectively utilizes motion cues, human gaze, and spatio-temporal context. Our method outperforms previousOR methods. For dataset and code, please refer https://people.ee.ethz.ch/~arunv/ORGaze.html.Comment: Accepted to CVPR 2018, 10 pages, 6 figure
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