14,611 research outputs found

    Towards a Deeper Understanding of Adversarial Losses under a Discriminative Adversarial Network Setting

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    Recent work has proposed various adversarial loss functions for training either generative or discriminative models. Yet, it remains unclear what certain types of functions are valid adversarial losses, and how these loss functions perform against one another. In this paper, we aim to gain a deeper understanding of adversarial losses by decoupling the effects of their component functions and regularization terms. We first derive in theory some necessary and sufficient conditions of the component functions such that the adversarial loss is a divergence-like measure between the data and the model distributions. In order to systematically compare different adversarial losses, we then propose a new, simple comparative framework, dubbed DANTest, based on discriminative adversarial networks (DANs). With this framework, we evaluate an extensive set of adversarial losses by combining different component functions and regularization approaches. Our theoretical and empirical results can together serve as a reference for choosing or designing adversarial training objectives in future research

    Task Driven Generative Modeling for Unsupervised Domain Adaptation: Application to X-ray Image Segmentation

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    Automatic parsing of anatomical objects in X-ray images is critical to many clinical applications in particular towards image-guided invention and workflow automation. Existing deep network models require a large amount of labeled data. However, obtaining accurate pixel-wise labeling in X-ray images relies heavily on skilled clinicians due to the large overlaps of anatomy and the complex texture patterns. On the other hand, organs in 3D CT scans preserve clearer structures as well as sharper boundaries and thus can be easily delineated. In this paper, we propose a novel model framework for learning automatic X-ray image parsing from labeled CT scans. Specifically, a Dense Image-to-Image network (DI2I) for multi-organ segmentation is first trained on X-ray like Digitally Reconstructed Radiographs (DRRs) rendered from 3D CT volumes. Then we introduce a Task Driven Generative Adversarial Network (TD-GAN) architecture to achieve simultaneous style transfer and parsing for unseen real X-ray images. TD-GAN consists of a modified cycle-GAN substructure for pixel-to-pixel translation between DRRs and X-ray images and an added module leveraging the pre-trained DI2I to enforce segmentation consistency. The TD-GAN framework is general and can be easily adapted to other learning tasks. In the numerical experiments, we validate the proposed model on 815 DRRs and 153 topograms. While the vanilla DI2I without any adaptation fails completely on segmenting the topograms, the proposed model does not require any topogram labels and is able to provide a promising average dice of 85% which achieves the same level accuracy of supervised training (88%)

    Towards Better Interpretability in Deep Q-Networks

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    Deep reinforcement learning techniques have demonstrated superior performance in a wide variety of environments. As improvements in training algorithms continue at a brisk pace, theoretical or empirical studies on understanding what these networks seem to learn, are far behind. In this paper we propose an interpretable neural network architecture for Q-learning which provides a global explanation of the model's behavior using key-value memories, attention and reconstructible embeddings. With a directed exploration strategy, our model can reach training rewards comparable to the state-of-the-art deep Q-learning models. However, results suggest that the features extracted by the neural network are extremely shallow and subsequent testing using out-of-sample examples shows that the agent can easily overfit to trajectories seen during training.Comment: Accepted at AAAI-19; (16 pages, 18 figures

    TextureGAN: Controlling Deep Image Synthesis with Texture Patches

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    In this paper, we investigate deep image synthesis guided by sketch, color, and texture. Previous image synthesis methods can be controlled by sketch and color strokes but we are the first to examine texture control. We allow a user to place a texture patch on a sketch at arbitrary locations and scales to control the desired output texture. Our generative network learns to synthesize objects consistent with these texture suggestions. To achieve this, we develop a local texture loss in addition to adversarial and content loss to train the generative network. We conduct experiments using sketches generated from real images and textures sampled from a separate texture database and results show that our proposed algorithm is able to generate plausible images that are faithful to user controls. Ablation studies show that our proposed pipeline can generate more realistic images than adapting existing methods directly.Comment: CVPR 2018 spotligh

    Attentive Single-Tasking of Multiple Tasks

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    In this work we address task interference in universal networks by considering that a network is trained on multiple tasks, but performs one task at a time, an approach we refer to as "single-tasking multiple tasks". The network thus modifies its behaviour through task-dependent feature adaptation, or task attention. This gives the network the ability to accentuate the features that are adapted to a task, while shunning irrelevant ones. We further reduce task interference by forcing the task gradients to be statistically indistinguishable through adversarial training, ensuring that the common backbone architecture serving all tasks is not dominated by any of the task-specific gradients. Results in three multi-task dense labelling problems consistently show: (i) a large reduction in the number of parameters while preserving, or even improving performance and (ii) a smooth trade-off between computation and multi-task accuracy. We provide our system's code and pre-trained models at http://vision.ee.ethz.ch/~kmaninis/astmt/.Comment: CVPR 2019 Camera Read
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