126,264 research outputs found

    Transdisciplinarity seen through Information, Communication, Computation, (Inter-)Action and Cognition

    Full text link
    Similar to oil that acted as a basic raw material and key driving force of industrial society, information acts as a raw material and principal mover of knowledge society in the knowledge production, propagation and application. New developments in information processing and information communication technologies allow increasingly complex and accurate descriptions, representations and models, which are often multi-parameter, multi-perspective, multi-level and multidimensional. This leads to the necessity of collaborative work between different domains with corresponding specialist competences, sciences and research traditions. We present several major transdisciplinary unification projects for information and knowledge, which proceed on the descriptive, logical and the level of generative mechanisms. Parallel process of boundary crossing and transdisciplinary activity is going on in the applied domains. Technological artifacts are becoming increasingly complex and their design is strongly user-centered, which brings in not only the function and various technological qualities but also other aspects including esthetic, user experience, ethics and sustainability with social and environmental dimensions. When integrating knowledge from a variety of fields, with contributions from different groups of stakeholders, numerous challenges are met in establishing common view and common course of action. In this context, information is our environment, and informational ecology determines both epistemology and spaces for action. We present some insights into the current state of the art of transdisciplinary theory and practice of information studies and informatics. We depict different facets of transdisciplinarity as we see it from our different research fields that include information studies, computability, human-computer interaction, multi-operating-systems environments and philosophy.Comment: Chapter in a forthcoming book: Information Studies and the Quest for Transdisciplinarity - Forthcoming book in World Scientific. Mark Burgin and Wolfgang Hofkirchner, Editor

    Addressing STEM Geek Culture Through Peer Learning

    Get PDF
    The file attached to this record is the author's final peer reviewed version. The Publisher's final version can be found by following the DOI link.STEM is generally considered to be a male-dominated environment. The geek culture that often leads to social issues, and the gender imbalance that leads to fewer girls choosing a STEM subject, are becoming important topics of research. Peer learning has been widely used across the world to support retention and better grades with a more recent focus on adopting this approach to tackle issues around gender imbalance and perceived ‘laddish’ culture. Through peer learning, students are encouraged to work alongside their tutors, and to practice the critical soft skills that they will need as they move into the workplace. This paper explores the role of gender and geek culture, considering how students can break down the stereotypes while moving away from didactic approaches. The gender gap in STEM has narrowed, but women are still underrepresented. ‘Geek culture’ often creates a high-tech, androcentric environment. Policy makers have agreed that the geek culture needs to be researched and its impact identified. Social interactions and relations are the reflection of interpersonal values, and the peer norms may affect a students’ engagement and motivations in STEM subjects. The discussion will examine how peer learning can prepare students in Higher Education and offer insights into creating an environment in which students can become partners. Peer learning can represent a significant step in enabling students to become more engaged in their learning and is becoming an important element across institutions globally. There is a plethora of approaches to peer learning and it is encouraging to observe how students transform and mature by participating in the scheme. Evidence is accumulating that peer learning can enable students to become more confident and independent, enhancing not only their transition into Higher Education but also into industry. Peer learning can have a positive influence across the disciplines and supports students in achieving more than they might otherwise do. It can also examine, in an informal way, the gender issues, laddish and geek culture, and promote the sense of belongingness in STEM disciplines. This paper will inform readers about how peer learning can reconstruct the geek culture and transform it from self-centred to forming relationships and overcoming social issues. With regard to Higher Education specifically, we try to understand the different situational frames that are being generated by such cultures, how we can influence those stereotypes, and make them more acceptable and more inclusive

    The Confluence of Interaction Design & Design: from Disciplinary to Transdisciplinary Perspectives

    Get PDF
    In keeping with the conference theme of rigour and the authors’ interest in sustainability and interaction design, we describe the confluence of design-oriented notions of interaction design and HCI-oriented notions of interaction design in terms of understanding the present and making choices about possible futures. We comment on the variety of research modes in this confluence and then take up the issue of how disciplinarity, multidisciplinarity, and interdisciplinarity operate and fail to operate as boundary crossing mechanisms for these research modes. As a complement and extension to disciplinary, multidisciplinary, and interdisciplinary practices, we take up the notion of transdisciplinarity and describe how it informs the possibility of values-rich free boundary crossing between research modes in the service of real world issues, while still preserving rigour. Keywords: Transdisciplinarity; Interaction Design; Design Research; Sustainability; Disciplinarity; Multidisciplinarity; Interdisciplinarity.</p

    The Collective Consciousness of Information Technology Research: Ways of seeing Information Technology Research: Its Objects and Territories

    Get PDF
    The collective consciousness of effective groups of researchers is characterised by shared understandings of their research object or territory. In the relatively new field of information technology research, rapid expansion and fragmentation of the territory has led to different perceptions about what constitutes information technology research. This project explores a facet of the collective consciousness of disparate groups of researchers and lays a foundation for constructing shared research objects. Making IT researchers’ ways of seeing explicit may help us understand some of the complexities associated with inter and intra disciplinary collaboration amongst research groups, and the complexities associated with technology transfer to industry. This report analyses IT research, its objects and territories, as they are constituted by IT researchers associated with the sub-disciplines of information systems, computer science and information security. A phenomenographic approach is used to elicit data from a diverse range of IT researchers in semistructured interviews. This data is analysed to show (1) the variation in meaning associated with the idea of IT research and (2) the awareness structures through which participants experience variation in ways of seeing the object and territories of IT research. An Outcome Space represents the interrelation between different ways of seeing the territory. Eight ways of seeing IT research, its objects and territories, were found: The Technology Conception, The Information Conception, The Information and Technology Conception, The Communication Conception, The Ubiquitous Conception, The Sanctioned Conception, The Dialectic Conception and The Constructed Conception. These are described in detail and illustrated with participants’ quotes. Finally, some recommendations for further research are made

    Characterizing HCI Research in China: Streams, Methodologies and Future Directions

    Get PDF
    This position paper takes the first step to attempt to present the initial characterization of HCI research in China. We discuss the current streams and methodologies of Chinese HCI research based on two well-known HCI theories: Micro/Marco-HCI and the Three Paradigms of HCI. We evaluate the discussion with a survey of Chinese publications at CHI 2019, which shows HCI research in China has less attention to Macro-HCI topics and the third paradigms of HCI (Phenomenologically situated Interaction). We then propose future HCI research directions such as paying more attention to Macro-HCI topics and third paradigm of HCI, combining research methodologies from multiple HCI paradigms, including emergent users who have less access to technology, and addressing the cultural dimensions in order to provide better technical solutions and support
    • 

    corecore