2,049 research outputs found
KInNeSS: A Modular Framework for Computational Neuroscience
Making use of very detailed neurophysiological, anatomical, and behavioral data to build biological-realistic computational models of animal behavior is often a difficult task. Until recently, many software packages have tried to resolve this mismatched granularity with different approaches. This paper presents KInNeSS, the KDE Integrated NeuroSimulation Software environment, as an alternative solution to bridge the gap between data and model behavior. This open source neural simulation software package provides an expandable framework incorporating features such as ease of use, scalabiltiy, an XML based schema, and multiple levels of granularity within a modern object oriented programming design. KInNeSS is best suited to simulate networks of hundreds to thousands of branched multu-compartmental neurons with biophysical properties such as membrane potential, voltage-gated and ligand-gated channels, the presence of gap junctions of ionic diffusion, neuromodulation channel gating, the mechanism for habituative or depressive synapses, axonal delays, and synaptic plasticity. KInNeSS outputs include compartment membrane voltage, spikes, local-field potentials, and current source densities, as well as visualization of the behavior of a simulated agent. An explanation of the modeling philosophy and plug-in development is also presented. Further developement of KInNeSS is ongoing with the ultimate goal of creating a modular framework that will help researchers across different disciplines to effecitively collaborate using a modern neural simulation platform.Center for Excellence for Learning Education, Science, and Technology (SBE-0354378); Air Force Office of Scientific Research (F49620-01-1-0397); Office of Naval Research (N00014-01-1-0624
On-chip Few-shot Learning with Surrogate Gradient Descent on a Neuromorphic Processor
Recent work suggests that synaptic plasticity dynamics in biological models
of neurons and neuromorphic hardware are compatible with gradient-based
learning (Neftci et al., 2019). Gradient-based learning requires iterating
several times over a dataset, which is both time-consuming and constrains the
training samples to be independently and identically distributed. This is
incompatible with learning systems that do not have boundaries between training
and inference, such as in neuromorphic hardware. One approach to overcome these
constraints is transfer learning, where a portion of the network is pre-trained
and mapped into hardware and the remaining portion is trained online. Transfer
learning has the advantage that pre-training can be accelerated offline if the
task domain is known, and few samples of each class are sufficient for learning
the target task at reasonable accuracies. Here, we demonstrate on-line
surrogate gradient few-shot learning on Intel's Loihi neuromorphic research
processor using features pre-trained with spike-based gradient
backpropagation-through-time. Our experimental results show that the Loihi chip
can learn gestures online using a small number of shots and achieve results
that are comparable to the models simulated on a conventional processor
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