16 research outputs found

    Cooperative Retransmissions Through Collisions

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    Interference in wireless networks is one of the key capacity-limiting factors. Recently developed interference-embracing techniques show promising performance on turning collisions into useful transmissions. However, the interference-embracing techniques are hard to apply in practical applications due to their strict requirements. In this paper, we consider utilising the interference-embracing techniques in a common scenario of two interfering sender-receiver pairs. By employing opportunistic listening and analog network coding (ANC), we show that compared to traditional ARQ retransmission, a higher retransmission throughput can be achieved by allowing two interfering senders to cooperatively retransmit selected lost packets at the same time. This simultaneous retransmission is facilitated by a simple handshaking procedure without introducing additional overhead. Simulation results demonstrate the superior performance of the proposed cooperative retransmission.Comment: IEEE ICC 2011, Kyoto, Japan. 5 pages, 5 figures, 2 tables. Analog Network Coding, Retransmission, Access Point, WLAN, interference, collision, capacity, packet los

    An Efficient Network Coding based Retransmission Algorithm for Wireless Multicasts

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    Retransmission based on packet acknowledgement (ACK/NAK) is a fundamental error control technique employed in IEEE 802.11-2007 unicast network. However the 802.11-2007 standard falls short of proposing a reliable MAC-level recovery protocol for multicast frames. In this paper we propose a latency and bandwidth efficient coding algorithm based on the principles of network coding for retransmitting lost packets in a singlehop wireless multicast network and demonstrate its effectiveness over previously proposed network coding based retransmission algorithms.Comment: 5 pages, 5 figure

    Collision Codes: Decoding Superimposed BPSK Modulated Wireless Transmissions

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    The introduction of physical layer network coding gives rise to the concept of turning a collision of transmissions on a wireless channel useful. In the idea of physical layer network coding, two synchronized simultaneous packet transmissions are carefully encoded such that the superimposed transmission can be decoded to produce a packet which is identical to the bitwise binary sum of the two transmitted packets. This paper explores the decoding of superimposed transmission resulted by multiple synchronized simultaneous transmissions. We devise a coding scheme that achieves the identification of individual transmission from the synchronized superimposed transmission. A mathematical proof for the existence of such a coding scheme is given

    Generation of Innovative and Sparse Encoding Vectors for Broadcast Systems with Feedback

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    In the application of linear network coding to wireless broadcasting with feedback, we prove that the problem of determining the existence of an innovative encoding vector is NP-complete when the finite field size is two. When the finite field size is larger than or equal to the number of users, it is shown that we can always find an encoding vector which is both innovative and sparse. The sparsity can be utilized in speeding up the decoding process. An efficient algorithm to generate innovative and sparse encoding vectors is developed. Simulations show that the delay performance of our scheme with binary finite field outperforms a number of existing schemes in terms of average and worst-case delay.Comment: 5 pages, 4 figures, accepted for publication in the Proc. of IEEE ISIT 201

    Beyond the Min-Cut Bound: Deterministic Network Coding for Asynchronous Multirate Broadcast

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    In a single hop broadcast packet erasure network, we demonstrate that it is possible to provide multirate packet delivery outside of what is given by the network min-cut. This is achieved by using a deterministic non-block-based network coding scheme, which allows us to sidestep some of the limitations put in place by the block coding model used to determine the network capacity. Under the network coding scheme we outline, the sender is able to transmit network coded packets above the channel rate of some receivers, while ensuring that they still experience nonzero delivery rates. Interestingly, in this generalised form of asynchronous network coded broadcast, receivers are not required to obtain knowledge of all packets transmitted so far. Instead, causal feedback from the receivers about packet erasures is used by the sender to determine a network coded transmission that will allow at least one, but often multiple receivers, to deliver their next needed packet. Although the analysis of deterministic coding schemes is generally a difficult problem, by making some approximations we are able to obtain tractable estimates of the receivers' delivery rates, which are shown to match reasonably well with simulation. Using these estimates, we design a fairness algorithm that allocates the sender's resources so all receivers will experience fair delivery rate performance
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