23,450 research outputs found
Neural Collaborative Filtering
In recent years, deep neural networks have yielded immense success on speech
recognition, computer vision and natural language processing. However, the
exploration of deep neural networks on recommender systems has received
relatively less scrutiny. In this work, we strive to develop techniques based
on neural networks to tackle the key problem in recommendation -- collaborative
filtering -- on the basis of implicit feedback. Although some recent work has
employed deep learning for recommendation, they primarily used it to model
auxiliary information, such as textual descriptions of items and acoustic
features of musics. When it comes to model the key factor in collaborative
filtering -- the interaction between user and item features, they still
resorted to matrix factorization and applied an inner product on the latent
features of users and items. By replacing the inner product with a neural
architecture that can learn an arbitrary function from data, we present a
general framework named NCF, short for Neural network-based Collaborative
Filtering. NCF is generic and can express and generalize matrix factorization
under its framework. To supercharge NCF modelling with non-linearities, we
propose to leverage a multi-layer perceptron to learn the user-item interaction
function. Extensive experiments on two real-world datasets show significant
improvements of our proposed NCF framework over the state-of-the-art methods.
Empirical evidence shows that using deeper layers of neural networks offers
better recommendation performance.Comment: 10 pages, 7 figure
The contribution of data mining to information science
The information explosion is a serious challenge for current information institutions. On the other hand, data mining, which is the search for valuable information in large volumes of data, is one of the solutions to face this challenge. In the past several years, data mining has made a significant contribution to the field of information science. This paper examines the impact of data mining by reviewing existing applications, including personalized environments, electronic commerce, and search engines. For these three types of application, how data mining can enhance their functions is discussed. The reader of this paper is expected to get an overview of the state of the art research associated with these applications. Furthermore, we identify the limitations of current work and raise several directions for future research
Hierarchical Attention Network for Visually-aware Food Recommendation
Food recommender systems play an important role in assisting users to
identify the desired food to eat. Deciding what food to eat is a complex and
multi-faceted process, which is influenced by many factors such as the
ingredients, appearance of the recipe, the user's personal preference on food,
and various contexts like what had been eaten in the past meals. In this work,
we formulate the food recommendation problem as predicting user preference on
recipes based on three key factors that determine a user's choice on food,
namely, 1) the user's (and other users') history; 2) the ingredients of a
recipe; and 3) the descriptive image of a recipe. To address this challenging
problem, we develop a dedicated neural network based solution Hierarchical
Attention based Food Recommendation (HAFR) which is capable of: 1) capturing
the collaborative filtering effect like what similar users tend to eat; 2)
inferring a user's preference at the ingredient level; and 3) learning user
preference from the recipe's visual images. To evaluate our proposed method, we
construct a large-scale dataset consisting of millions of ratings from
AllRecipes.com. Extensive experiments show that our method outperforms several
competing recommender solutions like Factorization Machine and Visual Bayesian
Personalized Ranking with an average improvement of 12%, offering promising
results in predicting user preference for food. Codes and dataset will be
released upon acceptance
Web 2.0 technologies for learning: the current landscape – opportunities, challenges and tensions
This is the first report from research commissioned by Becta into Web 2.0 technologies for learning at Key Stages 3 and 4. This report describes findings from an additional literature review of the then current landscape concerning learner use of Web 2.0 technologies and the implications for teachers, schools, local authorities and policy makers
Deep Learning based Recommender System: A Survey and New Perspectives
With the ever-growing volume of online information, recommender systems have
been an effective strategy to overcome such information overload. The utility
of recommender systems cannot be overstated, given its widespread adoption in
many web applications, along with its potential impact to ameliorate many
problems related to over-choice. In recent years, deep learning has garnered
considerable interest in many research fields such as computer vision and
natural language processing, owing not only to stellar performance but also the
attractive property of learning feature representations from scratch. The
influence of deep learning is also pervasive, recently demonstrating its
effectiveness when applied to information retrieval and recommender systems
research. Evidently, the field of deep learning in recommender system is
flourishing. This article aims to provide a comprehensive review of recent
research efforts on deep learning based recommender systems. More concretely,
we provide and devise a taxonomy of deep learning based recommendation models,
along with providing a comprehensive summary of the state-of-the-art. Finally,
we expand on current trends and provide new perspectives pertaining to this new
exciting development of the field.Comment: The paper has been accepted by ACM Computing Surveys.
https://doi.acm.org/10.1145/328502
Collaborative trails in e-learning environments
This deliverable focuses on collaboration within groups of learners, and hence collaborative trails. We begin by reviewing the theoretical background to collaborative learning and looking at the kinds of support that computers can give to groups of learners working collaboratively, and then look more deeply at some of the issues in designing environments to support collaborative learning trails and at tools and techniques, including collaborative filtering, that can be used for analysing collaborative trails. We then review the state-of-the-art in supporting collaborative learning in three different areas – experimental academic systems, systems using mobile technology (which are also generally academic), and commercially available systems. The final part of the deliverable presents three scenarios that show where technology that supports groups working collaboratively and producing collaborative trails may be heading in the near future
Discovery Is Never By Chance: Designing for (Un)Serendipity
Serendipity has a long tradition in the history of science as having played a key role in many significant discoveries. Computer scientists, valuing the role of serendipity in discovery, have attempted to design systems that encourage serendipity. However, that research has focused primarily on only one aspect of serendipity: that of chance encounters. In reality, for serendipity to be valuable chance encounters must be synthesized into insight. In this paper we show, through a formal consideration of serendipity and analysis of how various systems have seized on attributes of interpreting serendipity, that there is a richer space for design to support serendipitous creativity, innovation and discovery than has been tapped to date. We discuss how ideas might be encoded to be shared or discovered by ‘association-hunting’ agents. We propose considering not only the inventor’s role in perceiving serendipity, but also how that inventor’s perception may be enhanced to increase the opportunity for serendipity. We explore the role of environment and how we can better enable serendipitous discoveries to find a home more readily and immediately
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