1,748 research outputs found

    Updating Content in Cache-Aided Coded Multicast

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    Motivated by applications to delivery of dynamically updated, but correlated data in settings such as content distribution networks, and distributed file sharing systems, we study a single source multiple destination network coded multicast problem in a cache-aided network. We focus on models where the caches are primarily located near the destinations, and where the source has no cache. The source observes a sequence of correlated frames, and is expected to do frame-by-frame encoding with no access to prior frames. We present a novel scheme that shows how the caches can be advantageously used to decrease the overall cost of multicast, even though the source encodes without access to past data. Our cache design and update scheme works with any choice of network code designed for a corresponding cache-less network, is largely decentralized, and works for an arbitrary network. We study a convex relation of the optimization problem that results form the overall cost function. The results of the optimization problem determines the rate allocation and caching strategies. Numerous simulation results are presented to substantiate the theory developed.Comment: To Appear in IEEE Journal on Selected Areas in Communications: Special Issue on Caching for Communication Systems and Network

    A novel cost-based replica server placement for optimal service quality in cloud-based content delivery network

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    Replica server placement is one of the crucial concerns for a given geographic diversity associated with placement problems in content delivery network (CDN). After reviewing the existing literatures, it is noted that studies are more for solving placement problem in conventional CDN and not much over cloud-based CDN architectures, which some few studies are reported towards replica selection are much in its nascent stages of development. Moreover, such models are not benchmarked or practically assessed to prove its effectiveness. Hence, the proposed study introduces a novel design of computational framework associated with cloud-based CDN which can facilitate cost-effective replica server management for enhanced service delivery. Implemented using analytical research methodology, the simulated study outcome shows that proposed scheme offers reduced cost, reduced resource dependencies, reduced latency, and faster processing time in contrast to existing models of replica server placement

    Distributed Selfish Coaching

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    Although cooperation generally increases the amount of resources available to a community of nodes, thus improving individual and collective performance, it also allows for the appearance of potential mistreatment problems through the exposition of one node's resources to others. We study such concerns by considering a group of independent, rational, self-aware nodes that cooperate using on-line caching algorithms, where the exposed resource is the storage at each node. Motivated by content networking applications -- including web caching, CDNs, and P2P -- this paper extends our previous work on the on-line version of the problem, which was conducted under a game-theoretic framework, and limited to object replication. We identify and investigate two causes of mistreatment: (1) cache state interactions (due to the cooperative servicing of requests) and (2) the adoption of a common scheme for cache management policies. Using analytic models, numerical solutions of these models, as well as simulation experiments, we show that on-line cooperation schemes using caching are fairly robust to mistreatment caused by state interactions. To appear in a substantial manner, the interaction through the exchange of miss-streams has to be very intense, making it feasible for the mistreated nodes to detect and react to exploitation. This robustness ceases to exist when nodes fetch and store objects in response to remote requests, i.e., when they operate as Level-2 caches (or proxies) for other nodes. Regarding mistreatment due to a common scheme, we show that this can easily take place when the "outlier" characteristics of some of the nodes get overlooked. This finding underscores the importance of allowing cooperative caching nodes the flexibility of choosing from a diverse set of schemes to fit the peculiarities of individual nodes. To that end, we outline an emulation-based framework for the development of mistreatment-resilient distributed selfish caching schemes. Our framework utilizes a simple control-theoretic approach to dynamically parameterize the cache management scheme. We show performance evaluation results that quantify the benefits from instantiating such a framework, which could be substantial under skewed demand profiles.National Science Foundation (CNS Cybertrust 0524477, CNS NeTS 0520166, CNS ITR 0205294, EIA RI 0202067); EU IST (CASCADAS and E-NEXT); Marie Curie Outgoing International Fellowship of the EU (MOIF-CT-2005-007230

    Ontwerp en evaluatie van content distributie netwerken voor multimediale streaming diensten.

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    Traditionele Internetgebaseerde diensten voor het verspreiden van bestanden, zoals Web browsen en het versturen van e-mails, worden aangeboden via één centrale server. Meer recente netwerkdiensten zoals interactieve digitale televisie of video-op-aanvraag vereisen echter hoge kwaliteitsgaranties (QoS), zoals een lage en constante netwerkvertraging, en verbruiken een aanzienlijke hoeveelheid bandbreedte op het netwerk. Architecturen met één centrale server kunnen deze garanties moeilijk bieden en voldoen daarom niet meer aan de hoge eisen van de volgende generatie multimediatoepassingen. In dit onderzoek worden daarom nieuwe netwerkarchitecturen bestudeerd, die een dergelijke dienstkwaliteit kunnen ondersteunen. Zowel peer-to-peer mechanismes, zoals bij het uitwisselen van muziekbestanden tussen eindgebruikers, als servergebaseerde oplossingen, zoals gedistribueerde caches en content distributie netwerken (CDN's), komen aan bod. Afhankelijk van de bestudeerde dienst en de gebruikte netwerktechnologieën en -architectuur, worden gecentraliseerde algoritmen voor netwerkontwerp voorgesteld. Deze algoritmen optimaliseren de plaatsing van de servers of netwerkcaches en bepalen de nodige capaciteit van de servers en netwerklinks. De dynamische plaatsing van de aangeboden bestanden in de verschillende netwerkelementen wordt aangepast aan de heersende staat van het netwerk en aan de variërende aanvraagpatronen van de eindgebruikers. Serverselectie, herroutering van aanvragen en het verspreiden van de belasting over het hele netwerk komen hierbij ook aan bod
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