2,213 research outputs found

    Evolving SDN for Low-Power IoT Networks

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    Software Defined Networking (SDN) offers a flexible and scalable architecture that abstracts decision making away from individual devices and provides a programmable network platform. However, implementing a centralized SDN architecture within the constraints of a low-power wireless network faces considerable challenges. Not only is controller traffic subject to jitter due to unreliable links and network contention, but the overhead generated by SDN can severely affect the performance of other traffic. This paper addresses the challenge of bringing high-overhead SDN architecture to IEEE 802.15.4 networks. We explore how traditional SDN needs to evolve in order to overcome the constraints of low-power wireless networks, and discuss protocol and architectural optimizations necessary to reduce SDN control overhead - the main barrier to successful implementation. We argue that interoperability with the existing protocol stack is necessary to provide a platform for controller discovery and coexistence with legacy networks. We consequently introduce {\mu}SDN, a lightweight SDN framework for Contiki, with both IPv6 and underlying routing protocol interoperability, as well as optimizing a number of elements within the SDN architecture to reduce control overhead to practical levels. We evaluate {\mu}SDN in terms of latency, energy, and packet delivery. Through this evaluation we show how the cost of SDN control overhead (both bootstrapping and management) can be reduced to a point where comparable performance and scalability is achieved against an IEEE 802.15.4-2012 RPL-based network. Additionally, we demonstrate {\mu}SDN through simulation: providing a use-case where the SDN configurability can be used to provide Quality of Service (QoS) for critical network flows experiencing interference, and we achieve considerable reductions in delay and jitter in comparison to a scenario without SDN

    When should I use network emulation ?

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    The design and development of a complex system requires an adequate methodology and efficient instrumental support in order to early detect and correct anomalies in the functional and non-functional properties of the tested protocols. Among the various tools used to provide experimental support for such developments, network emulation relies on real-time production of impairments on real traffic according to a communication model, either realistically or not. This paper aims at simply presenting to newcomers in network emulation (students, engineers, ...) basic principles and practices illustrated with a few commonly used tools. The motivation behind is to fill a gap in terms of introductory and pragmatic papers in this domain. The study particularly considers centralized approaches, allowing cheap and easy implementation in the context of research labs or industrial developments. In addition, an architectural model for emulation systems is proposed, defining three complementary levels, namely hardware, impairment and model levels. With the help of this architectural framework, various existing tools are situated and described. Various approaches for modeling the emulation actions are studied, such as impairment-based scenarios and virtual architectures, real-time discrete simulation and trace-based systems. Those modeling approaches are described and compared in terms of services and we study their ability to respond to various designer needs to assess when emulation is needed

    When Should I Use Network Emulation?

    Get PDF
    The design and development of a complex system requires an adequate methodology and efficient instrumental support in order to early detect and correct anomalies in the functional and non-functional properties of the tested protocols. Among the various tools used to provide experimental support for such developments, network emulation relies on real-time production of impairments on real traffic according to a communication model, either realistically or not. This paper aims at simply presenting to newcomers in network emulation (students, engineers, ...) basic principles and practices illustrated with a few commonly used tools. The motivation behind is to fill a gap in terms of introductory and pragmatic papers in this domain. The study particularly considers centralized approaches, allowing cheap and easy implementation in the context of research labs or industrial developments. In addition, an architectural model for emulation systems is proposed, defining three complementary levels, namely hardware, impairment and model levels. With the help of this architectural framework, various existing tools are situated and described. Various approaches for modeling the emulation actions are studied, such as impairment-based scenarios and virtual architectures, real-time discrete simulation and trace-based systems. Those modeling approaches are described and compared in terms of services and we study their ability to respond to various designer needs to assess when emulation is needed
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