36,499 research outputs found

    Learning to Fly by Crashing

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    How do you learn to navigate an Unmanned Aerial Vehicle (UAV) and avoid obstacles? One approach is to use a small dataset collected by human experts: however, high capacity learning algorithms tend to overfit when trained with little data. An alternative is to use simulation. But the gap between simulation and real world remains large especially for perception problems. The reason most research avoids using large-scale real data is the fear of crashes! In this paper, we propose to bite the bullet and collect a dataset of crashes itself! We build a drone whose sole purpose is to crash into objects: it samples naive trajectories and crashes into random objects. We crash our drone 11,500 times to create one of the biggest UAV crash dataset. This dataset captures the different ways in which a UAV can crash. We use all this negative flying data in conjunction with positive data sampled from the same trajectories to learn a simple yet powerful policy for UAV navigation. We show that this simple self-supervised model is quite effective in navigating the UAV even in extremely cluttered environments with dynamic obstacles including humans. For supplementary video see: https://youtu.be/u151hJaGKU

    DoShiCo Challenge: Domain Shift in Control Prediction

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    Training deep neural network policies end-to-end for real-world applications so far requires big demonstration datasets in the real world or big sets consisting of a large variety of realistic and closely related 3D CAD models. These real or virtual data should, moreover, have very similar characteristics to the conditions expected at test time. These stringent requirements and the time consuming data collection processes that they entail, are currently the most important impediment that keeps deep reinforcement learning from being deployed in real-world applications. Therefore, in this work we advocate an alternative approach, where instead of avoiding any domain shift by carefully selecting the training data, the goal is to learn a policy that can cope with it. To this end, we propose the DoShiCo challenge: to train a model in very basic synthetic environments, far from realistic, in a way that it can be applied in more realistic environments as well as take the control decisions on real-world data. In particular, we focus on the task of collision avoidance for drones. We created a set of simulated environments that can be used as benchmark and implemented a baseline method, exploiting depth prediction as an auxiliary task to help overcome the domain shift. Even though the policy is trained in very basic environments, it can learn to fly without collisions in a very different realistic simulated environment. Of course several benchmarks for reinforcement learning already exist - but they never include a large domain shift. On the other hand, several benchmarks in computer vision focus on the domain shift, but they take the form of a static datasets instead of simulated environments. In this work we claim that it is crucial to take the two challenges together in one benchmark.Comment: Published at SIMPAR 2018. Please visit the paper webpage for more information, a movie and code for reproducing results: https://kkelchte.github.io/doshic

    Ethics of Artificial Intelligence

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    Artificial intelligence (AI) is a digital technology that will be of major importance for the development of humanity in the near future. AI has raised fundamental questions about what we should do with such systems, what the systems themselves should do, what risks they involve and how we can control these. - After the background to the field (1), this article introduces the main debates (2), first on ethical issues that arise with AI systems as objects, i.e. tools made and used by humans; here, the main sections are privacy (2.1), manipulation (2.2), opacity (2.3), bias (2.4), autonomy & responsibility (2.6) and the singularity (2.7). Then we look at AI systems as subjects, i.e. when ethics is for the AI systems themselves in machine ethics (2.8.) and artificial moral agency (2.9). Finally we look at future developments and the concept of AI (3). For each section within these themes, we provide a general explanation of the ethical issues, we outline existing positions and arguments, then we analyse how this plays out with current technologies and finally what policy conse-quences may be drawn

    Deep Detection of People and their Mobility Aids for a Hospital Robot

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    Robots operating in populated environments encounter many different types of people, some of whom might have an advanced need for cautious interaction, because of physical impairments or their advanced age. Robots therefore need to recognize such advanced demands to provide appropriate assistance, guidance or other forms of support. In this paper, we propose a depth-based perception pipeline that estimates the position and velocity of people in the environment and categorizes them according to the mobility aids they use: pedestrian, person in wheelchair, person in a wheelchair with a person pushing them, person with crutches and person using a walker. We present a fast region proposal method that feeds a Region-based Convolutional Network (Fast R-CNN). With this, we speed up the object detection process by a factor of seven compared to a dense sliding window approach. We furthermore propose a probabilistic position, velocity and class estimator to smooth the CNN's detections and account for occlusions and misclassifications. In addition, we introduce a new hospital dataset with over 17,000 annotated RGB-D images. Extensive experiments confirm that our pipeline successfully keeps track of people and their mobility aids, even in challenging situations with multiple people from different categories and frequent occlusions. Videos of our experiments and the dataset are available at http://www2.informatik.uni-freiburg.de/~kollmitz/MobilityAidsComment: 7 pages, ECMR 2017, dataset and videos: http://www2.informatik.uni-freiburg.de/~kollmitz/MobilityAids

    Vision-based Learning for Drones: A Survey

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    Drones as advanced cyber-physical systems are undergoing a transformative shift with the advent of vision-based learning, a field that is rapidly gaining prominence due to its profound impact on drone autonomy and functionality. Different from existing task-specific surveys, this review offers a comprehensive overview of vision-based learning in drones, emphasizing its pivotal role in enhancing their operational capabilities under various scenarios. We start by elucidating the fundamental principles of vision-based learning, highlighting how it significantly improves drones' visual perception and decision-making processes. We then categorize vision-based control methods into indirect, semi-direct, and end-to-end approaches from the perception-control perspective. We further explore various applications of vision-based drones with learning capabilities, ranging from single-agent systems to more complex multi-agent and heterogeneous system scenarios, and underscore the challenges and innovations characterizing each area. Finally, we explore open questions and potential solutions, paving the way for ongoing research and development in this dynamic and rapidly evolving field. With growing large language models (LLMs) and embodied intelligence, vision-based learning for drones provides a promising but challenging road towards artificial general intelligence (AGI) in 3D physical world

    Human Motion Trajectory Prediction: A Survey

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    With growing numbers of intelligent autonomous systems in human environments, the ability of such systems to perceive, understand and anticipate human behavior becomes increasingly important. Specifically, predicting future positions of dynamic agents and planning considering such predictions are key tasks for self-driving vehicles, service robots and advanced surveillance systems. This paper provides a survey of human motion trajectory prediction. We review, analyze and structure a large selection of work from different communities and propose a taxonomy that categorizes existing methods based on the motion modeling approach and level of contextual information used. We provide an overview of the existing datasets and performance metrics. We discuss limitations of the state of the art and outline directions for further research.Comment: Submitted to the International Journal of Robotics Research (IJRR), 37 page
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