2,144 research outputs found

    Service Platform for Converged Interactive Broadband Broadcast and Cellular Wireless

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    A converged broadcast and telecommunication service platform is presented that is able to create, deliver, and manage interactive, multimedia content and services for consumption on three different terminal types. The motivations of service providers for designing converged interactive multimedia services, which are crafted for their individual requirements, are investigated. The overall design of the system is presented with particular emphasis placed on the operational features of each of the sub-systems, the flows of media and metadata through the sub-systems and the formats and protocols required for inter-communication between them. The key features of tools required for creating converged interactive multimedia content for a range of different end-user terminal types are examined. Finally possible enhancements to this system are discussed. This study is of particular interest to those organizations currently conducting trials and commercial launches of DVB-H services because it provides them with an insight of the various additional functions required in the service provisioning platforms to provide fully interactive services to a range of different mobile terminal types

    VXA: A Virtual Architecture for Durable Compressed Archives

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    Data compression algorithms change frequently, and obsolete decoders do not always run on new hardware and operating systems, threatening the long-term usability of content archived using those algorithms. Re-encoding content into new formats is cumbersome, and highly undesirable when lossy compression is involved. Processor architectures, in contrast, have remained comparatively stable over recent decades. VXA, an archival storage system designed around this observation, archives executable decoders along with the encoded content it stores. VXA decoders run in a specialized virtual machine that implements an OS-independent execution environment based on the standard x86 architecture. The VXA virtual machine strictly limits access to host system services, making decoders safe to run even if an archive contains malicious code. VXA's adoption of a "native" processor architecture instead of type-safe language technology allows reuse of existing "hand-optimized" decoders in C and assembly language, and permits decoders access to performance-enhancing architecture features such as vector processing instructions. The performance cost of VXA's virtualization is typically less than 15% compared with the same decoders running natively. The storage cost of archived decoders, typically 30-130KB each, can be amortized across many archived files sharing the same compression method.Comment: 14 pages, 7 figures, 2 table

    Multimedia resources: An information model and its application to an MPEG2 video codec

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    Still today, diagnosing a problem with multimedia resources, such as video and sound cards, is insufficiently automated. These resources therefore cannot be accurately managed. One reason for this is the lack of their thorough modeling. In this paper, we fulfill this need, by proposing a generic information model, which we further apply to an MPEG2 video codec. We highlight the main characteristics of this kind of codec, identify parameters that influence these characteristics, and reveal some of the trade-offs that the application developer can consider in order to design efficient software for MPEG2 codecs. In addition to the benefits of this modeling for the user and the application developer, we also show how useful it could be for the providers of distribution services, such as live video transmission. These providers can use our model to achieve resource management on an end-to-end basis

    Video Quality Assessment in Video Streaming Services:Encoder Performance Comparison

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    A Comprehensive Review of Distributed Coding Algorithms for Visual Sensor Network (VSN)

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    Since the invention of low cost camera, it has been widely incorporated into the sensor node in Wireless Sensor Network (WSN) to form the Visual Sensor Network (VSN). However, the use of camera is bringing with it a set of new challenges, because all the sensor nodes are powered by batteries. Hence, energy consumption is one of the most critical issues that have to be taken into consideration. In addition to this, the use of batteries has also limited the resources (memory, processor) that can be incorporated into the sensor node. The life time of a VSN decreases quickly as the image is transferred to the destination. One of the solutions to the aforementioned problem is to reduce the data to be transferred in the network by using image compression. In this paper, a comprehensive survey and analysis of distributed coding algorithms that can be used to encode images in VSN is provided. This also includes an overview of these algorithms, together with their advantages and deficiencies when implemented in VSN. These algorithms are then compared at the end to determine the algorithm that is more suitable for VSN

    A Survey on Energy Consumption and Environmental Impact of Video Streaming

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    Climate change challenges require a notable decrease in worldwide greenhouse gas (GHG) emissions across technology sectors. Digital technologies, especially video streaming, accounting for most Internet traffic, make no exception. Video streaming demand increases with remote working, multimedia communication services (e.g., WhatsApp, Skype), video streaming content (e.g., YouTube, Netflix), video resolution (4K/8K, 50 fps/60 fps), and multi-view video, making energy consumption and environmental footprint critical. This survey contributes to a better understanding of sustainable and efficient video streaming technologies by providing insights into the state-of-the-art and potential future directions for researchers, developers, and engineers, service providers, hosting platforms, and consumers. We widen this survey's focus on content provisioning and content consumption based on the observation that continuously active network equipment underneath video streaming consumes substantial energy independent of the transmitted data type. We propose a taxonomy of factors that affect the energy consumption in video streaming, such as encoding schemes, resource requirements, storage, content retrieval, decoding, and display. We identify notable weaknesses in video streaming that require further research for improved energy efficiency: (1) fixed bitrate ladders in HTTP live streaming; (2) inefficient hardware utilization of existing video players; (3) lack of comprehensive open energy measurement dataset covering various device types and coding parameters for reproducible research

    Generalized Video Anomaly Event Detection: Systematic Taxonomy and Comparison of Deep Models

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    Video Anomaly Detection (VAD) serves as a pivotal technology in the intelligent surveillance systems, enabling the temporal or spatial identification of anomalous events within videos. While existing reviews predominantly concentrate on conventional unsupervised methods, they often overlook the emergence of weakly-supervised and fully-unsupervised approaches. To address this gap, this survey extends the conventional scope of VAD beyond unsupervised methods, encompassing a broader spectrum termed Generalized Video Anomaly Event Detection (GVAED). By skillfully incorporating recent advancements rooted in diverse assumptions and learning frameworks, this survey introduces an intuitive taxonomy that seamlessly navigates through unsupervised, weakly-supervised, supervised and fully-unsupervised VAD methodologies, elucidating the distinctions and interconnections within these research trajectories. In addition, this survey facilitates prospective researchers by assembling a compilation of research resources, including public datasets, available codebases, programming tools, and pertinent literature. Furthermore, this survey quantitatively assesses model performance, delves into research challenges and directions, and outlines potential avenues for future exploration.Comment: Accepted by ACM Computing Surveys. For more information, please see our project page: https://github.com/fudanyliu/GVAE

    An FPGA Implementation of HW/SW Codesign Architecture for H.263 Video Coding

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    Chapitre 12 http://www.intechopen.com/download/pdf/pdfs_id/1574
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