2,391 research outputs found
Visual Servoing from Deep Neural Networks
We present a deep neural network-based method to perform high-precision,
robust and real-time 6 DOF visual servoing. The paper describes how to create a
dataset simulating various perturbations (occlusions and lighting conditions)
from a single real-world image of the scene. A convolutional neural network is
fine-tuned using this dataset to estimate the relative pose between two images
of the same scene. The output of the network is then employed in a visual
servoing control scheme. The method converges robustly even in difficult
real-world settings with strong lighting variations and occlusions.A
positioning error of less than one millimeter is obtained in experiments with a
6 DOF robot.Comment: fixed authors lis
Non-iterative RGB-D-inertial Odometry
This paper presents a non-iterative solution to RGB-D-inertial odometry
system. Traditional odometry methods resort to iterative algorithms which are
usually computationally expensive or require well-designed initialization. To
overcome this problem, this paper proposes to combine a non-iterative front-end
(odometry) with an iterative back-end (loop closure) for the RGB-D-inertial
SLAM system. The main contribution lies in the novel non-iterative front-end,
which leverages on inertial fusion and kernel cross-correlators (KCC) to match
point clouds in frequency domain. Dominated by the fast Fourier transform
(FFT), our method is only of complexity , where is
the number of points. Map fusion is conducted by element-wise operations, so
that both time and space complexity are further reduced. Extensive experiments
show that, due to the lightweight of the proposed front-end, the framework is
able to run at a much faster speed yet still with comparable accuracy with the
state-of-the-arts
3D Object Discovery and Modeling Using Single RGB-D Images Containing Multiple Object Instances
Unsupervised object modeling is important in robotics, especially for
handling a large set of objects. We present a method for unsupervised 3D object
discovery, reconstruction, and localization that exploits multiple instances of
an identical object contained in a single RGB-D image. The proposed method does
not rely on segmentation, scene knowledge, or user input, and thus is easily
scalable. Our method aims to find recurrent patterns in a single RGB-D image by
utilizing appearance and geometry of the salient regions. We extract keypoints
and match them in pairs based on their descriptors. We then generate triplets
of the keypoints matching with each other using several geometric criteria to
minimize false matches. The relative poses of the matched triplets are computed
and clustered to discover sets of triplet pairs with similar relative poses.
Triplets belonging to the same set are likely to belong to the same object and
are used to construct an initial object model. Detection of remaining instances
with the initial object model using RANSAC allows to further expand and refine
the model. The automatically generated object models are both compact and
descriptive. We show quantitative and qualitative results on RGB-D images with
various objects including some from the Amazon Picking Challenge. We also
demonstrate the use of our method in an object picking scenario with a robotic
arm
Rule Of Thumb: Deep derotation for improved fingertip detection
We investigate a novel global orientation regression approach for articulated
objects using a deep convolutional neural network. This is integrated with an
in-plane image derotation scheme, DeROT, to tackle the problem of per-frame
fingertip detection in depth images. The method reduces the complexity of
learning in the space of articulated poses which is demonstrated by using two
distinct state-of-the-art learning based hand pose estimation methods applied
to fingertip detection. Significant classification improvements are shown over
the baseline implementation. Our framework involves no tracking, kinematic
constraints or explicit prior model of the articulated object in hand. To
support our approach we also describe a new pipeline for high accuracy magnetic
annotation and labeling of objects imaged by a depth camera.Comment: To be published in proceedings of BMVC 201
Event-based Vision: A Survey
Event cameras are bio-inspired sensors that differ from conventional frame
cameras: Instead of capturing images at a fixed rate, they asynchronously
measure per-pixel brightness changes, and output a stream of events that encode
the time, location and sign of the brightness changes. Event cameras offer
attractive properties compared to traditional cameras: high temporal resolution
(in the order of microseconds), very high dynamic range (140 dB vs. 60 dB), low
power consumption, and high pixel bandwidth (on the order of kHz) resulting in
reduced motion blur. Hence, event cameras have a large potential for robotics
and computer vision in challenging scenarios for traditional cameras, such as
low-latency, high speed, and high dynamic range. However, novel methods are
required to process the unconventional output of these sensors in order to
unlock their potential. This paper provides a comprehensive overview of the
emerging field of event-based vision, with a focus on the applications and the
algorithms developed to unlock the outstanding properties of event cameras. We
present event cameras from their working principle, the actual sensors that are
available and the tasks that they have been used for, from low-level vision
(feature detection and tracking, optic flow, etc.) to high-level vision
(reconstruction, segmentation, recognition). We also discuss the techniques
developed to process events, including learning-based techniques, as well as
specialized processors for these novel sensors, such as spiking neural
networks. Additionally, we highlight the challenges that remain to be tackled
and the opportunities that lie ahead in the search for a more efficient,
bio-inspired way for machines to perceive and interact with the world
Hybrid One-Shot 3D Hand Pose Estimation by Exploiting Uncertainties
Model-based approaches to 3D hand tracking have been shown to perform well in
a wide range of scenarios. However, they require initialisation and cannot
recover easily from tracking failures that occur due to fast hand motions.
Data-driven approaches, on the other hand, can quickly deliver a solution, but
the results often suffer from lower accuracy or missing anatomical validity
compared to those obtained from model-based approaches. In this work we propose
a hybrid approach for hand pose estimation from a single depth image. First, a
learned regressor is employed to deliver multiple initial hypotheses for the 3D
position of each hand joint. Subsequently, the kinematic parameters of a 3D
hand model are found by deliberately exploiting the inherent uncertainty of the
inferred joint proposals. This way, the method provides anatomically valid and
accurate solutions without requiring manual initialisation or suffering from
track losses. Quantitative results on several standard datasets demonstrate
that the proposed method outperforms state-of-the-art representatives of the
model-based, data-driven and hybrid paradigms.Comment: BMVC 2015 (oral); see also
http://lrs.icg.tugraz.at/research/hybridhape
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