2,147 research outputs found

    2D parallel thinning and shrinking based on sufficient conditions for topology preservation

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    Thinning and shrinking algorithms, respectively, are capable of extracting medial lines and topological kernels from digital binary objects in a topology preserving way. These topological algorithms are composed of reduction operations: object points that satisfy some topological and geometrical constraints are removed until stability is reached. In this work we present some new sufficient conditions for topology preserving parallel reductions and fiftyfour new 2D parallel thinning and shrinking algorithms that are based on our conditions. The proposed thinning algorithms use five characterizations of endpoints

    Combined 3D thinning and greedy algorithm to approximate realistic particles with corrected mechanical properties

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    The shape of irregular particles has significant influence on micro- and macro-scopic behavior of granular systems. This paper presents a combined 3D thinning and greedy set-covering algorithm to approximate realistic particles with a clump of overlapping spheres for discrete element method (DEM) simulations. First, the particle medial surface (or surface skeleton), from which all candidate (maximal inscribed) spheres can be generated, is computed by the topological 3D thinning. Then, the clump generation procedure is converted into a greedy set-covering (SCP) problem. To correct the mass distribution due to highly overlapped spheres inside the clump, linear programming (LP) is used to adjust the density of each component sphere, such that the aggregate properties mass, center of mass and inertia tensor are identical or close enough to the prototypical particle. In order to find the optimal approximation accuracy (volume coverage: ratio of clump's volume to the original particle's volume), particle flow of 3 different shapes in a rotating drum are conducted. It was observed that the dynamic angle of repose starts to converge for all particle shapes at 85% volume coverage (spheres per clump < 30), which implies the possible optimal resolution to capture the mechanical behavior of the system.Comment: 34 pages, 13 figure

    A 3D Sequential Thinning Scheme Based on Critical Kernels

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    International audienceWe propose a new generic sequential thinning scheme based on the critical kernels framework. From this scheme, we derive sequential algorithms for obtaining ultimate skeletons and curve skeletons. We prove some properties of these algorithms, and we provide the results of a quantitative evaluation that compares our algorithm for curve skeletons with both sequential and parallel ones

    Improved 3D thinning algorithms for skeleton extraction

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    In this study, we focused on developing a novel 3D Thinning algorithm to extract one-voxel wide skeleton from various 3D objects aiming at preserving the topological information. The 3D Thinning algorithm was testified on computer-generated and real 3D reconstructed image sets acquired from TEMT and compared with other existing 3D Thinning algorithms. It is found that the algorithm has conserved medial axes and simultaneously topologies very well, demonstrating many advantages over the existing technologies. They are versatile, rigorous, efficient and rotation invariant.<br /

    A Parallel Thinning Algorithm for Grayscale Images

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    International audienceGrayscale skeletonization offers an interesting alternative to traditional skeletonization following a binarization. It is well known that parallel algorithms for skeletonization outperform sequential ones in terms of quality of results, yet no general and well defined framework has been proposed until now for parallel grayscale thinning. We introduce in this paper a parallel thinning algorithm for grayscale images, and prove its topological soundness based on properties of the critical kernels framework. The algorithm and its proof, given here in the 2D case, are also valid in 3D. Some applications are sketched in conclusion
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