5,347 research outputs found

    Learning quadrangulated patches for 3D shape parameterization and completion

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    We propose a novel 3D shape parameterization by surface patches, that are oriented by 3D mesh quadrangulation of the shape. By encoding 3D surface detail on local patches, we learn a patch dictionary that identifies principal surface features of the shape. Unlike previous methods, we are able to encode surface patches of variable size as determined by the user. We propose novel methods for dictionary learning and patch reconstruction based on the query of a noisy input patch with holes. We evaluate the patch dictionary towards various applications in 3D shape inpainting, denoising and compression. Our method is able to predict missing vertices and inpaint moderately sized holes. We demonstrate a complete pipeline for reconstructing the 3D mesh from the patch encoding. We validate our shape parameterization and reconstruction methods on both synthetic shapes and real world scans. We show that our patch dictionary performs successful shape completion of complicated surface textures.Comment: To be presented at International Conference on 3D Vision 2017, 201

    Analysis of prepositions: near and away from Frames of reference.

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    XXII Jornades de Foment de la Investigació de la Facultat de Ciències Humanes i Socials (Any 2017)Traditional strategies and procedures to learn a foreign language include the study of rules of grammar and doing exercises such as filling the gaps, repetition of words, drills, memorization of irregular verbs and sentences which may express usual expressions of everyday life. Even if the array of exercises is adequate, polysemy in prepositions causes difficulties in choosing the proper preposition conveying the meaning required by different contexts. Two prepositions of the horizontal axis (near and away from) are taken into consideration in this paper. Approaching the problem from the theory of polysemy and understanding, the use of these prepositions is explored along the dimensions of function, topology – which is the study of physical space–, and force dynamics – introduced in studies such as Navarro (1998)–, as well as the notion of frame of reference (Levinson, 2004). Then, the different senses and uses of these prepositions of the horizontal axis are systematized, explained and examples are used to illustrate the difficulties in learning a language and the doubts which students may have in some situations

    Topology dictionary with Markov model for 3D video content-based skimming and description

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    This paper presents a novel approach to skim and de-scribe 3D videos. 3D video is an imaging technology which consists in a stream of 3D models in motion captured by a synchronized set of video cameras. Each frame is composed of one or several 3D models, and therefore the acquisition of long sequences at video rate requires massive storage de-vices. In order to reduce the storage cost while keeping rele-vant information, we propose to encode 3D video sequences using a topology-based shape descriptor dictionary. This dictionary is either generated from a set of extracted pat-terns or learned from training input sequences with seman-tic annotations. It relies on an unsupervised 3D shape-based clustering of the dataset by Reeb graphs, and features a Markov network to characterize topological changes. The approach allows content-based compression and skimming with accurate recovery of sequences and can handle com-plex topological changes. Redundancies are detected and skipped based on a probabilistic discrimination process. Semantic description of video sequences is then automat-ically performed. In addition, forthcoming frame encoding is achieved using a multiresolution matching scheme and allows action recognition in 3D. Our experiments were per-formed on complex 3D video sequences. We demonstrate the robustness and accuracy of the 3D video skimming with dramatic low bitrate coding and high compression ratio. 1

    Topology dictionary with Markov model for 3D video content-based skimming and description

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    Graph Signal Processing: Overview, Challenges and Applications

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    Research in Graph Signal Processing (GSP) aims to develop tools for processing data defined on irregular graph domains. In this paper we first provide an overview of core ideas in GSP and their connection to conventional digital signal processing. We then summarize recent developments in developing basic GSP tools, including methods for sampling, filtering or graph learning. Next, we review progress in several application areas using GSP, including processing and analysis of sensor network data, biological data, and applications to image processing and machine learning. We finish by providing a brief historical perspective to highlight how concepts recently developed in GSP build on top of prior research in other areas.Comment: To appear, Proceedings of the IEE

    Past, Present, and Future of Simultaneous Localization And Mapping: Towards the Robust-Perception Age

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    Simultaneous Localization and Mapping (SLAM)consists in the concurrent construction of a model of the environment (the map), and the estimation of the state of the robot moving within it. The SLAM community has made astonishing progress over the last 30 years, enabling large-scale real-world applications, and witnessing a steady transition of this technology to industry. We survey the current state of SLAM. We start by presenting what is now the de-facto standard formulation for SLAM. We then review related work, covering a broad set of topics including robustness and scalability in long-term mapping, metric and semantic representations for mapping, theoretical performance guarantees, active SLAM and exploration, and other new frontiers. This paper simultaneously serves as a position paper and tutorial to those who are users of SLAM. By looking at the published research with a critical eye, we delineate open challenges and new research issues, that still deserve careful scientific investigation. The paper also contains the authors' take on two questions that often animate discussions during robotics conferences: Do robots need SLAM? and Is SLAM solved
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