7,227 research outputs found
Pervasive Parallel And Distributed Computing In A Liberal Arts College Curriculum
We present a model for incorporating parallel and distributed computing (PDC) throughout an undergraduate CS curriculum. Our curriculum is designed to introduce students early to parallel and distributed computing topics and to expose students to these topics repeatedly in the context of a wide variety of CS courses. The key to our approach is the development of a required intermediate-level course that serves as a introduction to computer systems and parallel computing. It serves as a requirement for every CS major and minor and is a prerequisite to upper-level courses that expand on parallel and distributed computing topics in different contexts. With the addition of this new course, we are able to easily make room in upper-level courses to add and expand parallel and distributed computing topics. The goal of our curricular design is to ensure that every graduating CS major has exposure to parallel and distributed computing, with both a breadth and depth of coverage. Our curriculum is particularly designed for the constraints of a small liberal arts college, however, much of its ideas and its design are applicable to any undergraduate CS curriculum
A Survey on Compiler Autotuning using Machine Learning
Since the mid-1990s, researchers have been trying to use machine-learning
based approaches to solve a number of different compiler optimization problems.
These techniques primarily enhance the quality of the obtained results and,
more importantly, make it feasible to tackle two main compiler optimization
problems: optimization selection (choosing which optimizations to apply) and
phase-ordering (choosing the order of applying optimizations). The compiler
optimization space continues to grow due to the advancement of applications,
increasing number of compiler optimizations, and new target architectures.
Generic optimization passes in compilers cannot fully leverage newly introduced
optimizations and, therefore, cannot keep up with the pace of increasing
options. This survey summarizes and classifies the recent advances in using
machine learning for the compiler optimization field, particularly on the two
major problems of (1) selecting the best optimizations and (2) the
phase-ordering of optimizations. The survey highlights the approaches taken so
far, the obtained results, the fine-grain classification among different
approaches and finally, the influential papers of the field.Comment: version 5.0 (updated on September 2018)- Preprint Version For our
Accepted Journal @ ACM CSUR 2018 (42 pages) - This survey will be updated
quarterly here (Send me your new published papers to be added in the
subsequent version) History: Received November 2016; Revised August 2017;
Revised February 2018; Accepted March 2018
The Scalability-Efficiency/Maintainability-Portability Trade-off in Simulation Software Engineering: Examples and a Preliminary Systematic Literature Review
Large-scale simulations play a central role in science and the industry.
Several challenges occur when building simulation software, because simulations
require complex software developed in a dynamic construction process. That is
why simulation software engineering (SSE) is emerging lately as a research
focus. The dichotomous trade-off between scalability and efficiency (SE) on the
one hand and maintainability and portability (MP) on the other hand is one of
the core challenges. We report on the SE/MP trade-off in the context of an
ongoing systematic literature review (SLR). After characterizing the issue of
the SE/MP trade-off using two examples from our own research, we (1) review the
33 identified articles that assess the trade-off, (2) summarize the proposed
solutions for the trade-off, and (3) discuss the findings for SSE and future
work. Overall, we see evidence for the SE/MP trade-off and first solution
approaches. However, a strong empirical foundation has yet to be established;
general quantitative metrics and methods supporting software developers in
addressing the trade-off have to be developed. We foresee considerable future
work in SSE across scientific communities.Comment: 9 pages, 2 figures. Accepted for presentation at the Fourth
International Workshop on Software Engineering for High Performance Computing
in Computational Science and Engineering (SEHPCCSE 2016
A Language and Hardware Independent Approach to Quantum-Classical Computing
Heterogeneous high-performance computing (HPC) systems offer novel
architectures which accelerate specific workloads through judicious use of
specialized coprocessors. A promising architectural approach for future
scientific computations is provided by heterogeneous HPC systems integrating
quantum processing units (QPUs). To this end, we present XACC (eXtreme-scale
ACCelerator) --- a programming model and software framework that enables
quantum acceleration within standard or HPC software workflows. XACC follows a
coprocessor machine model that is independent of the underlying quantum
computing hardware, thereby enabling quantum programs to be defined and
executed on a variety of QPUs types through a unified application programming
interface. Moreover, XACC defines a polymorphic low-level intermediate
representation, and an extensible compiler frontend that enables language
independent quantum programming, thus promoting integration and
interoperability across the quantum programming landscape. In this work we
define the software architecture enabling our hardware and language independent
approach, and demonstrate its usefulness across a range of quantum computing
models through illustrative examples involving the compilation and execution of
gate and annealing-based quantum programs
Building Efficient Query Engines in a High-Level Language
Abstraction without regret refers to the vision of using high-level
programming languages for systems development without experiencing a negative
impact on performance. A database system designed according to this vision
offers both increased productivity and high performance, instead of sacrificing
the former for the latter as is the case with existing, monolithic
implementations that are hard to maintain and extend. In this article, we
realize this vision in the domain of analytical query processing. We present
LegoBase, a query engine written in the high-level language Scala. The key
technique to regain efficiency is to apply generative programming: LegoBase
performs source-to-source compilation and optimizes the entire query engine by
converting the high-level Scala code to specialized, low-level C code. We show
how generative programming allows to easily implement a wide spectrum of
optimizations, such as introducing data partitioning or switching from a row to
a column data layout, which are difficult to achieve with existing low-level
query compilers that handle only queries. We demonstrate that sufficiently
powerful abstractions are essential for dealing with the complexity of the
optimization effort, shielding developers from compiler internals and
decoupling individual optimizations from each other. We evaluate our approach
with the TPC-H benchmark and show that: (a) With all optimizations enabled,
LegoBase significantly outperforms a commercial database and an existing query
compiler. (b) Programmers need to provide just a few hundred lines of
high-level code for implementing the optimizations, instead of complicated
low-level code that is required by existing query compilation approaches. (c)
The compilation overhead is low compared to the overall execution time, thus
making our approach usable in practice for compiling query engines
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