149 research outputs found

    The Melancholy of Henry More

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    This article treats Henry More’s philosophical approach to melancholy and his personal experience of the disease. Koen Vermeir argues that, in approaching the imagination philosophically, More was performing a 'balancing act' between addressing the subject as a medium between soul and body, and regarding it as a non-corporeal vehicle of reason and the spirit. 'In his life', Vermeir adds, 'More was also performing a balancing act': both an opponent of and subject to enthusiasm. In this article, I give closer scrutiny to that balancing act, charting the points of distinction and overlap between More’s philosophy of and encounters with melancholy. In the search for relief for his symptoms, I argue, More deployed two significant (and related) techniques: practicing philosophy and engaging in epistolary correspondence.

    Accidental Means in New York A Rational Approach

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    Animal souls, metempsychosis, and theodicy in seventeenth-century English thought

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    Irish Travel, Vol. 11 (1935-36)

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    https://arrow.tudublin.ie/irtourjap/1013/thumbnail.jp

    Commonwealth Times 1989-02-21

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    https://scholarscompass.vcu.edu/com/1574/thumbnail.jp

    Xavier University Newswire

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    https://www.exhibit.xavier.edu/student_newspaper/1400/thumbnail.jp

    Writing Illness and Identity in Seventeenth-century Britain

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    This thesis begins from the observation that seventeenth-century life-writing appears to have little recourse to the age's revolutionary medical developments when describing personal illness. It therefore seeks to explore the available textual frameworks for writing autobiographical accounts of illness, and the rhetorical strategies that writers of such texts used for adapting their illnesses to those frameworks. My research is contextualised within discussions of early modern selfhood. Like a number of recent scholars, I reject the Burkhardtian assumption of a vibrant Renaissance self, born, fully formed, sometime during the Tudor age. I present examples of illnesses described both as self-obliterating and self-invigorating, but the moments of self-invigoration, I argue, are not evidence of a thoroughgoing subjectivity, but glimpses of a nascent, fragmentary and problematic selfhood, often kept forcibly in check by strict observance of religious routines and adherence to restrictive textual conventions for recording life events. Those textual conventions, I claim, are best uncovered by attending – where possible – to the material texts of the various autobiographical sources I consult. From predominantly manuscript sources, I present examples of writers, for instance, using prescriptive methods such as that of financial accounting, or collecting and adapting non-original material to account for their illnesses, neither of which techniques suggests an introspective and sustained expression of selfhood in sickness. I present chapters examining descriptions of personal illness in diaries, autobiography, letters and poetry, attending in each case to the ways in which illness and identity are written and rewritten. My evidence suggests that a sense of collectivity appears to dominate the life-writing of illness, one in which the subject is frequently defined by his or her participation in familial, social or religious networks, and in which material from other texts is collected and redeployed to account for events in an individual life. The textual frameworks examined in this thesis, I hold, are readily adaptable to accommodate and treat moments of personal crisis such as illness

    The Winonan

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    https://openriver.winona.edu/thewinonan1970s/1086/thumbnail.jp

    Games, puzzles, and computation

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2006.Includes bibliographical references (p. 147-153).There is a fundamental connection between the notions of game and of computation. At its most basic level, this is implied by any game complexity result, but the connection is deeper than this. One example is the concept of alternating nondeterminism, which is intimately connected with two-player games. In the first half of this thesis, I develop the idea of game as computation to a greater degree than has been done previously. I present a general family of games, called Constraint Logic, which is both mathematically simple and ideally suited for reductions to many actual board games. A deterministic version of Constraint Logic corresponds to a novel kind of logic circuit which is monotone and reversible. At the other end of the spectrum, I show that a multiplayer version of Constraint Logic is undecidable. That there are undecidable games using finite physical resources is philosophically important, and raises issues related to the Church-Turing thesis. In the second half of this thesis, I apply the Constraint Logic formalism to many actual games and puzzles, providing new hardness proofs. These applications include sliding-block puzzles, sliding-coin puzzles, plank puzzles, hinged polygon dissections, Amazons, Kohane, Cross Purposes, Tip over, and others.(cont.) Some of these have been well-known open problems for some time. For other games, including Minesweeper, the Warehouseman's Problem, Sokoban, and Rush Hour, I either strengthen existing results, or provide new, simpler hardness proofs than the original proofs.by Robert Aubrey Hearn.Ph.D
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