913 research outputs found

    Student experiences of virtual reality - a case study in learning special relativity

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    We present a study of student learning through the use of virtual reality. A software package is used to introduce concepts of special relativity to students in a game-like environment where users experience the effects of travelling at near light speeds. From this new perspective, space and time are significantly different to that experienced in everyday life. The study explores how students have worked with this environment and how these students have used this experience in their study of special relativity. A mixed method approach has been taken to evaluate the outcomes of separate implementations of the package at two universities. Students found the simulation to be a positive learning experience and described the subject area as being less abstract after its use. Also, students were more capable of correctly answering concept questions relating to special relativity, and a small but measurable improvement was observed in the final exam

    Visualizing curved spacetime

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    I present a way to visualize the concept of curved spacetime. The result is a curved surface with local coordinate systems (Minkowski Systems) living on it, giving the local directions of space and time. Relative to these systems, special relativity holds. The method can be used to visualize gravitational time dilation, the horizon of black holes, and cosmological models. The idea underlying the illustrations is first to specify a field of timelike four-velocities. Then, at every point, one performs a coordinate transformation to a local Minkowski system comoving with the given four-velocity. In the local system, the sign of the spatial part of the metric is flipped to create a new metric of Euclidean signature. The new positive definite metric, called the absolute metric, can be covariantly related to the original Lorentzian metric. For the special case of a 2-dimensional original metric, the absolute metric may be embedded in 3-dimensional Euclidean space as a curved surface.Comment: 15 pages, 20 figure

    Real Time Relativity: exploration learning of special relativity

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    Real Time Relativity is a computer program that lets students fly at relativistic speeds though a simulated world populated with planets, clocks, and buildings. The counterintuitive and spectacular optical effects of relativity are prominent, while systematic exploration of the simulation allows the user to discover relativistic effects such as length contraction and the relativity of simultaneity. We report on the physics and technology underpinning the simulation, and our experience using it for teaching special relativity to first year university students
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