8,135 research outputs found

    Throughput-optimal multi-hop broadcast algorithms

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    In this paper we design throughput-optimal dynamic broadcast algorithms for multi-hop networks with arbitrary topologies. Most of the previous broadcast algorithms route packets along spanning trees, rooted at the source node. For large time-varying networks, computing and maintaining a set of spanning trees is not efficient, as the network-topology may change frequently. In this paper we design a class of dynamic algorithms which make packet-by-packet scheduling and routing decisions and hence, obviate the need for maintaining any global topological structures, such as spanning trees. Our algorithms may be conveniently understood as a non-trivial generalization of the familiar back-pressure algorithm, which makes unicast packet routing and scheduling decisions, based on local queue-length information and does not require to maintain end-to-end paths. However, in the broadcast setting, due to packet duplications, it is hard to define appropriate queuing structures. We design and prove the optimality of a virtual-queue based algorithm, where virtual-queues are defined for subsets of nodes. We then propose a multi-class broadcast policy which combines the above scheduling algorithm with in-class-in-order packet forwarding, resulting in significant reduction in complexity. Finally, we evaluate performance of the proposed algorithms via extensive numerical simulations

    Towards Optimal Distributed Node Scheduling in a Multihop Wireless Network through Local Voting

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    In a multihop wireless network, it is crucial but challenging to schedule transmissions in an efficient and fair manner. In this paper, a novel distributed node scheduling algorithm, called Local Voting, is proposed. This algorithm tries to semi-equalize the load (defined as the ratio of the queue length over the number of allocated slots) through slot reallocation based on local information exchange. The algorithm stems from the finding that the shortest delivery time or delay is obtained when the load is semi-equalized throughout the network. In addition, we prove that, with Local Voting, the network system converges asymptotically towards the optimal scheduling. Moreover, through extensive simulations, the performance of Local Voting is further investigated in comparison with several representative scheduling algorithms from the literature. Simulation results show that the proposed algorithm achieves better performance than the other distributed algorithms in terms of average delay, maximum delay, and fairness. Despite being distributed, the performance of Local Voting is also found to be very close to a centralized algorithm that is deemed to have the optimal performance

    On distributed scheduling in wireless networks exploiting broadcast and network coding

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    In this paper, we consider cross-layer optimization in wireless networks with wireless broadcast advantage, focusing on the problem of distributed scheduling of broadcast links. The wireless broadcast advantage is most useful in multicast scenarios. As such, we include network coding in our design to exploit the throughput gain brought in by network coding for multicasting. We derive a subgradient algorithm for joint rate control, network coding and scheduling, which however requires centralized link scheduling. Under the primary interference model, link scheduling problem is equivalent to a maximum weighted hypergraph matching problem that is NP-complete. To solve the scheduling problem distributedly, locally greedy and randomized approximation algorithms are proposed and shown to have bounded worst-case performance. With random network coding, we obtain a fully distributed cross-layer design. Numerical results show promising throughput gain using the proposed algorithms, and surprisingly, in some cases even with less complexity than cross-layer design without broadcast advantage
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