4,479 research outputs found

    V2X Content Distribution Based on Batched Network Coding with Distributed Scheduling

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    Content distribution is an application in intelligent transportation system to assist vehicles in acquiring information such as digital maps and entertainment materials. In this paper, we consider content distribution from a single roadside infrastructure unit to a group of vehicles passing by it. To combat the short connection time and the lossy channel quality, the downloaded contents need to be further shared among vehicles after the initial broadcasting phase. To this end, we propose a joint infrastructure-to-vehicle (I2V) and vehicle-to-vehicle (V2V) communication scheme based on batched sparse (BATS) coding to minimize the traffic overhead and reduce the total transmission delay. In the I2V phase, the roadside unit (RSU) encodes the original large-size file into a number of batches in a rateless manner, each containing a fixed number of coded packets, and sequentially broadcasts them during the I2V connection time. In the V2V phase, vehicles perform the network coded cooperative sharing by re-encoding the received packets. We propose a utility-based distributed algorithm to efficiently schedule the V2V cooperative transmissions, hence reducing the transmission delay. A closed-form expression for the expected rank distribution of the proposed content distribution scheme is derived, which is used to design the optimal BATS code. The performance of the proposed content distribution scheme is evaluated by extensive simulations that consider multi-lane road and realistic vehicular traffic settings, and shown to significantly outperform the existing content distribution protocols.Comment: 12 pages and 9 figure

    Decoding and File Transfer Delay Balancing in Network Coding Broadcast

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    Network Coding is a packet encoding technique which has recently been shown to improve network performance (by reducing delays and increasing throughput) in broadcast and multicast communications. The cost for such an improvement comes in the form of increased decoding complexity (and thus delay) at the receivers end. Before delivering the file to higher layers, the receiver should first decode those packets. In our work we consider the broadcast transmission of a large file to N wireless users. The file is segmented into a number of blocks (each containing K packets - the Coding Window Size). The packets of each block are encoded using Random Linear Network Coding (RLNC).We obtain the minimum coding window size so that the completion time of the file transmission is upper bounded by a used defined delay constraint

    From Instantly Decodable to Random Linear Network Coding

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    Our primary goal in this paper is to traverse the performance gap between two linear network coding schemes: random linear network coding (RLNC) and instantly decodable network coding (IDNC) in terms of throughput and decoding delay. We first redefine the concept of packet generation and use it to partition a block of partially-received data packets in a novel way, based on the coding sets in an IDNC solution. By varying the generation size, we obtain a general coding framework which consists of a series of coding schemes, with RLNC and IDNC identified as two extreme cases. We then prove that the throughput and decoding delay performance of all coding schemes in this coding framework are bounded between the performance of RLNC and IDNC and hence throughput-delay tradeoff becomes possible. We also propose implementations of this coding framework to further improve its throughput and decoding delay performance, to manage feedback frequency and coding complexity, or to achieve in-block performance adaption. Extensive simulations are then provided to verify the performance of the proposed coding schemes and their implementations.Comment: 30 pages with double space, 14 color figure
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