4,679 research outputs found
New bounds on the signed total domination number of graphs
In this paper, we study the signed total domination number in graphs and
present new sharp lower and upper bounds for this parameter. For example by
making use of the classic theorem of Turan, we present a sharp lower bound on
this parameter for graphs with no complete graph of order r+1 as a subgraph.
Also, we prove that n-2(s-s') is an upper bound on the signed total domination
number of any tree of order n with s support vertices and s' support vertives
of degree two. Moreover, we characterize all trees attainig this bound.Comment: This paper contains 11 pages and one figur
Extension of One-Dimensional Proximity Regions to Higher Dimensions
Proximity maps and regions are defined based on the relative allocation of
points from two or more classes in an area of interest and are used to
construct random graphs called proximity catch digraphs (PCDs) which have
applications in various fields. The simplest of such maps is the spherical
proximity map which maps a point from the class of interest to a disk centered
at the same point with radius being the distance to the closest point from the
other class in the region. The spherical proximity map gave rise to class cover
catch digraph (CCCD) which was applied to pattern classification. Furthermore
for uniform data on the real line, the exact and asymptotic distribution of the
domination number of CCCDs were analytically available. In this article, we
determine some appealing properties of the spherical proximity map in compact
intervals on the real line and use these properties as a guideline for defining
new proximity maps in higher dimensions. Delaunay triangulation is used to
partition the region of interest in higher dimensions. Furthermore, we
introduce the auxiliary tools used for the construction of the new proximity
maps, as well as some related concepts that will be used in the investigation
and comparison of them and the resulting graphs. We characterize the geometry
invariance of PCDs for uniform data. We also provide some newly defined
proximity maps in higher dimensions as illustrative examples
Upper bounds on the k-forcing number of a graph
Given a simple undirected graph and a positive integer , the
-forcing number of , denoted , is the minimum number of vertices
that need to be initially colored so that all vertices eventually become
colored during the discrete dynamical process described by the following rule.
Starting from an initial set of colored vertices and stopping when all vertices
are colored: if a colored vertex has at most non-colored neighbors, then
each of its non-colored neighbors becomes colored. When , this is
equivalent to the zero forcing number, usually denoted with , a recently
introduced invariant that gives an upper bound on the maximum nullity of a
graph. In this paper, we give several upper bounds on the -forcing number.
Notable among these, we show that if is a graph with order and
maximum degree , then . This simplifies to, for the zero forcing number case
of , . Moreover, when and the graph is -connected, we prove that , which is an improvement when , and
specializes to, for the zero forcing number case, . These results resolve a problem posed by
Meyer about regular bipartite circulant graphs. Finally, we present a
relationship between the -forcing number and the connected -domination
number. As a corollary, we find that the sum of the zero forcing number and
connected domination number is at most the order for connected graphs.Comment: 15 pages, 0 figure
Online Learning with Feedback Graphs: Beyond Bandits
We study a general class of online learning problems where the feedback is
specified by a graph. This class includes online prediction with expert advice
and the multi-armed bandit problem, but also several learning problems where
the online player does not necessarily observe his own loss. We analyze how the
structure of the feedback graph controls the inherent difficulty of the induced
-round learning problem. Specifically, we show that any feedback graph
belongs to one of three classes: strongly observable graphs, weakly observable
graphs, and unobservable graphs. We prove that the first class induces learning
problems with minimax regret, where
is the independence number of the underlying graph; the second class
induces problems with minimax regret,
where is the domination number of a certain portion of the graph; and
the third class induces problems with linear minimax regret. Our results
subsume much of the previous work on learning with feedback graphs and reveal
new connections to partial monitoring games. We also show how the regret is
affected if the graphs are allowed to vary with time
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