3,157 research outputs found

    Computer-assisted animation creation techniques for hair animation and shade, highlight, and shadow

    Get PDF
    制度:新 ; 報告番号:甲3062号 ; 学位の種類:博士(工学) ; 授与年月日:2010/2/25 ; 早大学位記番号:新532

    Structure Preserving regularizer for Neural Style Transfer

    Get PDF
    The aim of the project is to generate an image in the style of the image by a well-known artist. The experiment will use artificial neural networks to transfer the style of one image onto another. In Computer Vision context: capturing the content invariant that is the style of an image and applying it on the content of another image. Initially captures the tensors that we need from the content and style image and then we pass the input image which will initially be an image with noise and our algorithm will try to minimize the loss between the input and content image and that between input and style image thus capturing the essence of both the images into one. The traditional method of style transfer generated image has an artistic effect that is the model successfully capture the style of the image but does not preserve the structural content of the image. The proposed method uses a segmented version of images to faithfully transfer the style to semantic similar content. Also, a regularizer term modified in loss function that helps in avoiding style spill over and have photographic results

    Stroke-based splatting: an efficient multi-resolution point cloud visualization technique

    Get PDF
    Current state-of-the-art point cloud visualization techniques have shortcomings when dealing with sparse and less accurate data or close-up interactions. In this paper, we present a visualization technique called stroke-based splatting, which applies concepts of stroke-based rendering to surface-aligned splatting, allowing for better shape perception at lower resolutions and close-ups. We create a painterly depiction of the data with an impressionistic aesthetic, which is a metaphor the user is culturally trained to recognize, thus attributing higher quality to the visualization. This is achieved by shaping each object-aligned splat as a brush stroke, and orienting it according to globally coherent tangent vectors from the Householder formula, creating a painterly depiction of the scanned cloud. Each splat is sized according to a color-based clustering analysis of the data, ensuring the consistency of brush strokes within neighborhood areas. By controlling brush shape generation parameters and blending factors between neighboring splats, the user is able to simulate different painting styles in real time. We have tested our method with data sets captured by commodity laser scanners as well as publicly available high-resolution point clouds, both having highly interactive frame rates in all cases. In addition, a user study was conducted comparing our approach to state-of-the-art point cloud visualization techniques. Users considered stroke-based splatting a valuable technique as it provides a higher or similar visual quality to current approaches
    corecore