15,703 research outputs found
Model-driven Scheduling for Distributed Stream Processing Systems
Distributed Stream Processing frameworks are being commonly used with the
evolution of Internet of Things(IoT). These frameworks are designed to adapt to
the dynamic input message rate by scaling in/out.Apache Storm, originally
developed by Twitter is a widely used stream processing engine while others
includes Flink, Spark streaming. For running the streaming applications
successfully there is need to know the optimal resource requirement, as
over-estimation of resources adds extra cost.So we need some strategy to come
up with the optimal resource requirement for a given streaming application. In
this article, we propose a model-driven approach for scheduling streaming
applications that effectively utilizes a priori knowledge of the applications
to provide predictable scheduling behavior. Specifically, we use application
performance models to offer reliable estimates of the resource allocation
required. Further, this intuition also drives resource mapping, and helps
narrow the estimated and actual dataflow performance and resource utilization.
Together, this model-driven scheduling approach gives a predictable application
performance and resource utilization behavior for executing a given DSPS
application at a target input stream rate on distributed resources.Comment: 54 page
Hierarchical Dynamic Loop Self-Scheduling on Distributed-Memory Systems Using an MPI+MPI Approach
Computationally-intensive loops are the primary source of parallelism in
scientific applications. Such loops are often irregular and a balanced
execution of their loop iterations is critical for achieving high performance.
However, several factors may lead to an imbalanced load execution, such as
problem characteristics, algorithmic, and systemic variations. Dynamic loop
self-scheduling (DLS) techniques are devised to mitigate these factors, and
consequently, improve application performance. On distributed-memory systems,
DLS techniques can be implemented using a hierarchical master-worker execution
model and are, therefore, called hierarchical DLS techniques. These techniques
self-schedule loop iterations at two levels of hardware parallelism: across and
within compute nodes. Hybrid programming approaches that combine the message
passing interface (MPI) with open multi-processing (OpenMP) dominate the
implementation of hierarchical DLS techniques. The MPI-3 standard includes the
feature of sharing memory regions among MPI processes. This feature introduced
the MPI+MPI approach that simplifies the implementation of parallel scientific
applications. The present work designs and implements hierarchical DLS
techniques by exploiting the MPI+MPI approach. Four well-known DLS techniques
are considered in the evaluation proposed herein. The results indicate certain
performance advantages of the proposed approach compared to the hybrid
MPI+OpenMP approach
Scratchpad Sharing in GPUs
GPGPU applications exploit on-chip scratchpad memory available in the
Graphics Processing Units (GPUs) to improve performance. The amount of thread
level parallelism present in the GPU is limited by the number of resident
threads, which in turn depends on the availability of scratchpad memory in its
streaming multiprocessor (SM). Since the scratchpad memory is allocated at
thread block granularity, part of the memory may remain unutilized. In this
paper, we propose architectural and compiler optimizations to improve the
scratchpad utilization. Our approach, Scratchpad Sharing, addresses scratchpad
under-utilization by launching additional thread blocks in each SM. These
thread blocks use unutilized scratchpad and also share scratchpad with other
resident blocks. To improve the performance of scratchpad sharing, we propose
Owner Warp First (OWF) scheduling that schedules warps from the additional
thread blocks effectively. The performance of this approach, however, is
limited by the availability of the shared part of scratchpad.
We propose compiler optimizations to improve the availability of shared
scratchpad. We describe a scratchpad allocation scheme that helps in allocating
scratchpad variables such that shared scratchpad is accessed for short
duration. We introduce a new instruction, relssp, that when executed, releases
the shared scratchpad. Finally, we describe an analysis for optimal placement
of relssp instructions such that shared scratchpad is released as early as
possible.
We implemented the hardware changes using the GPGPU-Sim simulator and
implemented the compiler optimizations in Ocelot framework. We evaluated the
effectiveness of our approach on 19 kernels from 3 benchmarks suites: CUDA-SDK,
GPGPU-Sim, and Rodinia. The kernels that underutilize scratchpad memory show an
average improvement of 19% and maximum improvement of 92.17% compared to the
baseline approach
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