61,555,244 research outputs found
Design enquiry: tacit knowledge and invention in science
For some years there has been discussion and speculation on the subject of "design enquiry" and a number of people, for example Richard Buchanan and Clive Dilnot , have looked for forms of enquiry appropriate to, or fruitful for, design as an academic and professional discipline. From a different perspective, Ranulph Glanville has suggested that the relationship between design and science might be redefined to acknowledge similarities of method that are disguised by forms of narrative employed by scientists. However most contributions in these debates deal with generalisations so I would like to propose some specific ways in which designers can explore and develop the concepts and practices of design enquiry.
In particular I would like to discuss a kind of enquiry where designers can play a role in forming and pursuing questions which arise in the natural sciences and I will suggest that this role might be extended into some other fields. In doing so I will make reference to the subject of tacit knowledge, a concept which was formalised by Michael Polanyi in his consideration of the philosophy of science 50 years ago and which has attracted continuing interest (his 1958 book, Personal Knowledge, was reprinted most recently in 1998 and 2002), but also some shallow interpretation since then.
I believe that Polanyi has a great deal to offer the design community, perhaps more in some respects than the widely cited work of Donald Schon who dealt with general questions of practice relevant to many disciplines while Polanyi addressed the relationship between enquiry and creativity in a very direct way. </p
Cloud/fog computing resource management and pricing for blockchain networks
The mining process in blockchain requires solving a proof-of-work puzzle,
which is resource expensive to implement in mobile devices due to the high
computing power and energy needed. In this paper, we, for the first time,
consider edge computing as an enabler for mobile blockchain. In particular, we
study edge computing resource management and pricing to support mobile
blockchain applications in which the mining process of miners can be offloaded
to an edge computing service provider. We formulate a two-stage Stackelberg
game to jointly maximize the profit of the edge computing service provider and
the individual utilities of the miners. In the first stage, the service
provider sets the price of edge computing nodes. In the second stage, the
miners decide on the service demand to purchase based on the observed prices.
We apply the backward induction to analyze the sub-game perfect equilibrium in
each stage for both uniform and discriminatory pricing schemes. For the uniform
pricing where the same price is applied to all miners, the existence and
uniqueness of Stackelberg equilibrium are validated by identifying the best
response strategies of the miners. For the discriminatory pricing where the
different prices are applied to different miners, the Stackelberg equilibrium
is proved to exist and be unique by capitalizing on the Variational Inequality
theory. Further, the real experimental results are employed to justify our
proposed model.Comment: 16 pages, double-column version, accepted by IEEE Internet of Things
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You are walking to class when you feel someone grab your butt with both hands. You scream, swing around, and watch your assailant sprint away. You feel humiliated, disgusted, violated. You look over your shoulder with every step on the way home and cry yourself to sleep. [excerpt
Information system support in construction industry with semantic web technologies and/or autonomous reasoning agents
Information technology support is hard to find for the early design phases of the architectural design process. Many of the existing issues in such design decision support tools appear to be caused by a mismatch between the ways in which designers think and the ways in which information systems aim to give support. We therefore started an investigation of existing theories of design thinking, compared to the way in which design decision support systems provide information to the designer. We identify two main strategies towards information system support in the early design phase: (1) applications for making design try-outs, and (2) applications as autonomous reasoning agents. We outline preview implementations for both approaches and indicate to what extent these strategies can be used to improve information system support for the architectural designer
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