113 research outputs found

    Humanoid Robot Soccer Locomotion and Kick Dynamics: Open Loop Walking, Kicking and Morphing into Special Motions on the Nao Robot

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    Striker speed and accuracy in the RoboCup (SPL) international robot soccer league is becoming increasingly important as the level of play rises. Competition around the ball is now decided in a matter of seconds. Therefore, eliminating any wasted actions or motions is crucial when attempting to kick the ball. It is common to see a discontinuity between walking and kicking where a robot will return to an initial pose in preparation for the kick action. In this thesis we explore the removal of this behaviour by developing a transition gait that morphs the walk directly into the kick back swing pose. The solution presented here is targeted towards the use of the Aldebaran walk for the Nao robot. The solution we develop involves the design of a central pattern generator to allow for controlled steps with realtime accuracy, and a phase locked loop method to synchronise with the Aldebaran walk so that precise step length control can be activated when required. An open loop trajectory mapping approach is taken to the walk that is stabilized statically through the use of a phase varying joint holding torque technique. We also examine the basic princples of open loop walking, focussing on the commonly overlooked frontal plane motion. The act of kicking itself is explored both analytically and empirically, and solutions are provided that are versatile and powerful. Included as an appendix, the broader matter of striker behaviour (process of goal scoring) is reviewed and we present a velocity control algorithm that is very accurate and efficient in terms of speed of execution

    Fast walking with rhythmic sway of torso in a 2D passive ankle walker

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    There is a category of biped robots that are equipped with passive or un-actuated ankles, which we call Passive-Ankle Walkers (PAWs). Lack of actuation at ankles is a disadvantage in the fast walking of PAWs. We started this study with an intuitive hypothesis that rhythmic sway of torso may enable faster walking in PAWs. To test this hypothesis, firstly, we optimized the rhythmic sway of torso of a simulated PAW model for fast walking speed, and analyzed the robustness of the optimal trajectories. Then we implemented the optimal trajectories on a real robot. Both the simulation analysis and the experimental results indicated that optimized torso-swaying can greatly increase the walking speed by 40%. By analyzing the walking patterns of the simulated model and the real robot, we identified the reason for the faster walking with swaying-torso: The rhythmic sway of torso enables the robot to walk with a relatively large step-length while still keeninu a hizh sten-frenuencv

    Design and control of SLIDER: an ultra-lightweight, knee-less, low-cost bipedal walking robot

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    Most state-of-the-art bipedal robots are designed to be highly anthropomorphic and therefore possess legs with knees. Whilst this facilitates more human-like locomotion, there are implementation issues that make walking with straight or near-straight legs difficult. Most bipedal robots have to move with a constant bend in the legs to avoid singularities at the knee joints, and to keep the centre of mass at a constant height for control purposes. Furthermore, having a knee on the leg increases the design complexity as well as the weight of the leg, hindering the robot’s performance in agile behaviours such as running and jumping. We present SLIDER, an ultra-lightweight, low-cost bipedal walking robot with a novel knee-less leg design. This nonanthropomorphic straight-legged design reduces the weight of the legs significantly whilst keeping the same functionality as anthropomorphic legs. Simulation results show that SLIDER’s low-inertia legs contribute to less vertical motion in the center of mass (CoM) than anthropomorphic robots during walking, indicating that SLIDER’s model is closer to the widely used Inverted Pendulum (IP) model. Finally, stable walking on flat terrain is demonstrated both in simulation and in the physical world, and feedback control is implemented to address challenges with the physical robot

    Modeling, Simulation and Control of the Walking of Biped Robotic Devices—Part III: Turning while Walking

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    In part II of this group of papers, the control of the gait of a biped robot during rectilinear walk was considered. The modeling approach and simulation, using Kane’s method with implementation leveraged by Autolev, a symbolic computational environment that is complementary, was discussed in part I. Performing turns during the walk is technically more complex than the rectilinear case and deserves further investigation. The problem is solved in the present part III as an extension of part II. The robot executes a rectilinear walk on a local reference frame whose progression axis is always tangent, and its origin performs the involute of the path curve. The curve is defined by its curvature (osculating circle) and center of curvature (evolute) along the path. Radius of curvature and center can change continuously (in practice at every sampling time). For postural equilibrium, Center of Gravity and Zero Moment Point (COG/ZMP) follow the same preview reference proposed for rectilinear walk (c o g R e f x ( t ) , c o g ˙ R e f x ( t ), c o g R e f y ( t ) , c o g ˙ R e f y ( t )). The effect of the turn on the sagittal plane is negligible and is ignored, while on the frontal plane it is accounted for by an offset on COG reference to compensate for the centrifugal acceleration. The body trunk and local frame rotation, and the generation of the references on this moving frame of the free foot trajectory during the swing deserve attention

    Visual servo control on a humanoid robot

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    Includes bibliographical referencesThis thesis deals with the control of a humanoid robot based on visual servoing. It seeks to confer a degree of autonomy to the robot in the achievement of tasks such as reaching a desired position, tracking or/and grasping an object. The autonomy of humanoid robots is considered as crucial for the success of the numerous services that this kind of robots can render with their ability to associate dexterity and mobility in structured, unstructured or even hazardous environments. To achieve this objective, a humanoid robot is fully modeled and the control of its locomotion, conditioned by postural balance and gait stability, is studied. The presented approach is formulated to account for all the joints of the biped robot. As a way to conform the reference commands from visual servoing to the discrete locomotion mode of the robot, this study exploits a reactive omnidirectional walking pattern generator and a visual task Jacobian redefined with respect to a floating base on the humanoid robot, instead of the stance foot. The redundancy problem stemming from the high number of degrees of freedom coupled with the omnidirectional mobility of the robot is handled within the task priority framework, allowing thus to achieve con- figuration dependent sub-objectives such as improving the reachability, the manipulability and avoiding joint limits. Beyond a kinematic formulation of visual servoing, this thesis explores a dynamic visual approach and proposes two new visual servoing laws. Lyapunov theory is used first to prove the stability and convergence of the visual closed loop, then to derive a robust adaptive controller for the combined robot-vision dynamics, yielding thus an ultimate uniform bounded solution. Finally, all proposed schemes are validated in simulation and experimentally on the humanoid robot NAO

    Fast walking with rhythmic sway of torso in a 2D passive ankle walker

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    There is a category of biped robots that are equipped with passive or un-actuated ankles, which we call Passive-Ankle Walkers (PAWs). Lack of actuation at ankles is a disadvantage in the fast walking of PAWs. We started this study with an intuitive hypothesis that rhythmic sway of torso may enable faster walking in PAWs. To test this hypothesis, firstly, we optimized the rhythmic sway of torso of a simulated PAW model for fast walking speed, and analyzed the robustness of the optimal trajectories. Then we implemented the optimal trajectories on a real robot. Both the simulation analysis and the experimental results indicated that optimized torso-swaying can greatly increase the walking speed by 40%. By analyzing the walking patterns of the simulated model and the real robot, we identified the reason for the faster walking with swaying-torso: The rhythmic sway of torso enables the robot to walk with a relatively large step-length while still keeninu a hizh sten-frenuencv

    Humanoid Robots

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    For many years, the human being has been trying, in all ways, to recreate the complex mechanisms that form the human body. Such task is extremely complicated and the results are not totally satisfactory. However, with increasing technological advances based on theoretical and experimental researches, man gets, in a way, to copy or to imitate some systems of the human body. These researches not only intended to create humanoid robots, great part of them constituting autonomous systems, but also, in some way, to offer a higher knowledge of the systems that form the human body, objectifying possible applications in the technology of rehabilitation of human beings, gathering in a whole studies related not only to Robotics, but also to Biomechanics, Biomimmetics, Cybernetics, among other areas. This book presents a series of researches inspired by this ideal, carried through by various researchers worldwide, looking for to analyze and to discuss diverse subjects related to humanoid robots. The presented contributions explore aspects about robotic hands, learning, language, vision and locomotion
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